Okay,
I'm out of the country the next 3 days, and will not be able to play the turn when it arrives in the mean time. Someone please take over for one turn! I'll return on Friday evening - night
This also means I will not be able to respond to any diplo chat from ND should it come later then 1 hour from now.
So, let me post most of the things I planned for, so there can be some continuity. I can't foresee everything, though.
RRing
Let's repeat the text from last turn thread, which covers all workers for this turn:
movement:
galleys and galleons should follow their general direction. that is:
- galley2 moves South, afterwards West
- Southern Galley moves close to the coast
- Western Galleon moves South, then East
- Northern galley moves in a Eastern direction, uncovering fog
- Eastern most galleon moves West.
workforce shuffles
I can't foresee everything, I have to see the save for precise MMing. The obvious ones are:
- Cyclone using the tiles as layed out above, to get into 1-turn worker pump mode. Make sure the correct tile is open!
- Typhoon using one land tile from Sufa, or it starves.
- EotS using max shields. normally, the RRing gives more food, so the box can grow for one or two turns instead of deminishing.
- Hurricane can use 1 coast instead of the ironless mountain to finish the CH in time. This should give more commerce, but in case the extra commerce goes to corruption, some shuffling with EotS needs to be done to get the max out of it.
builds
Only one thing needs to change: SA. I propose a market (if it doesn't have one already). Can be changed regardless in the next turn.
Cyclone stays on a worker, of course.
Other
Please check if Lego has Magnetism.
Keep us safe!
DeepO
-
I'm out of the country the next 3 days, and will not be able to play the turn when it arrives in the mean time. Someone please take over for one turn! I'll return on Friday evening - night
This also means I will not be able to respond to any diplo chat from ND should it come later then 1 hour from now.
So, let me post most of the things I planned for, so there can be some continuity. I can't foresee everything, though.
RRing
Let's repeat the text from last turn thread, which covers all workers for this turn:
RR plans: get Cyclone into 1-turn worker pump. Normally should have waited 1 more turn, but as it currently is at 5 food in the box, that would not be most efficient.
Needs RR at 7, 2, 26, 4. Needs to have its workforce at those tiles, except 4 (which should be left open, so the new citizen can land there) which is replaced by 23, the tile already RRed.
Main victim of this shuffling will be Sufa, which will need to give a land tile to Typhoon, to keep it from starving. Tornado also loses 1 shield, but that's no disaster.
In total, this uses 12 workers next turn, 4 of which won't have to move far. But another 8 have to come from Arashi. There are 27 workers ready to move, 8 for the tiles as outlayed above, 3 each for EotS 89, 9, 2, 21, 6, 99. That should leave the last worker to complete the RR on EotS7. EotS needs to shuffle to use most spt, but I don't think it will shuffle far.
Needs RR at 7, 2, 26, 4. Needs to have its workforce at those tiles, except 4 (which should be left open, so the new citizen can land there) which is replaced by 23, the tile already RRed.
Main victim of this shuffling will be Sufa, which will need to give a land tile to Typhoon, to keep it from starving. Tornado also loses 1 shield, but that's no disaster.
In total, this uses 12 workers next turn, 4 of which won't have to move far. But another 8 have to come from Arashi. There are 27 workers ready to move, 8 for the tiles as outlayed above, 3 each for EotS 89, 9, 2, 21, 6, 99. That should leave the last worker to complete the RR on EotS7. EotS needs to shuffle to use most spt, but I don't think it will shuffle far.
galleys and galleons should follow their general direction. that is:
- galley2 moves South, afterwards West
- Southern Galley moves close to the coast
- Western Galleon moves South, then East
- Northern galley moves in a Eastern direction, uncovering fog
- Eastern most galleon moves West.
workforce shuffles
I can't foresee everything, I have to see the save for precise MMing. The obvious ones are:
- Cyclone using the tiles as layed out above, to get into 1-turn worker pump mode. Make sure the correct tile is open!
- Typhoon using one land tile from Sufa, or it starves.
- EotS using max shields. normally, the RRing gives more food, so the box can grow for one or two turns instead of deminishing.
- Hurricane can use 1 coast instead of the ironless mountain to finish the CH in time. This should give more commerce, but in case the extra commerce goes to corruption, some shuffling with EotS needs to be done to get the max out of it.
builds
Only one thing needs to change: SA. I propose a market (if it doesn't have one already). Can be changed regardless in the next turn.
Cyclone stays on a worker, of course.
Other
Please check if Lego has Magnetism.
Keep us safe!
DeepO
-
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