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Turn 176: 610 AD

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  • Turn 176: 610 AD

    Since this hadn't been done yet.

    Magnetism

    RIP The Great Lighthouse of Hurricane, at the time of her construction, she was our second choice wonder but has served us well in the near 1300 years of her life. She cut turns off both the vox war and allowed us trade with legoland a millenia early.

    I propose that we hold the save until after the GoW/ND summit, while doubtful, we might wish to alter something.

  • #2
    a few more notes, just for posterity, mentioned in other threads:


    Lego has switched Jackson to Magellan's, which would trigger the GA if its built next turn.

    Lego still needs physics

    ND needs physics, monarchy
    ND needs iron

    GoW needs magnetism

    Comment


    • #3
      Yes, we'll wait.

      Investigating Jackson takes 178g. We could float that at the summit. If they want to share that, they might want the WM too - that is part of the cost. Can we trade our map? How long since anyone had it?

      Comment


      • #4
        what is the chat room for the chat (and pword?)

        Comment


        • #5
          Why do we need to investigate Jackson? If we split it 3 ways, I suppose it becomes worthwhile. Give it a shot.

          So ND does not need Astonomy. I wonder if they meant Nav or Magnetism?

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

          Comment


          • #6
            Originally posted by Arrian
            Why do we need to investigate Jackson? If we split it 3 ways, I suppose it becomes worthwhile. Give it a shot.

            So ND does not need Astonomy. I wonder if they meant Nav or Magnetism?

            -Arrian
            do we need to investigate Jackson? Would it save a turn on anything if they built magellan's next turn? I doubt it. Seems to be more curiosity, but it would provide a clue when they would reach their GA.

            Comment


            • #7
              We could do with knowing about Jackson before our prebuild outgrows its bank in 6 turns. Knowing when their GA comes is pretty big. I'd actually like it to be in there, and RAISED by GoW/ND. That'll be good for Stormian defence in the future, and BB can do something more exciting.

              If they don't wanna go with it, OK. I'm wondering whether we can extract a lot of gold from ND. They are now the tech laggards, and with us holding the Keys of the Industrial Era we're in a good position to start cashing in.

              We've still got nearly 12 hours to play the turn. I'll do it tomorrow lunchtime. Apart from it being very late here, we want to start sitting on the save to allow diplo the time it needs, and for internal discussion. We don want to hurry the turns while this lot is in the air.

              Meanwhile - what about the exploration of the Great Unknown to the SE. Send 2 galleys out, or upgrade first for an extra movement point, or sit tight and see what develops first?

              Comment


              • #8
                upgrade the galleys, send them out, just make sure they can return in 10 turns.

                great job with the chat CH. Things are a bit more interesting around here, can't wait for the war

                Comment


                • #9
                  Yes that was a good job. The game as some excimnt left in it.

                  Comment


                  • #10
                    Galleys

                    We still have an hour. I'm not sure about the three northern galleys.

                    The 2 galleys already coming south can continue, but they're at least 5 turns from a Harbour.

                    The three northern galleys are even further from a harbour.
                    It would take them 10 turns just to reach the nearest eastern harbour at what would then be Blizzard.
                    We can't get these into position for a hypothetical war (which some of the team is strongly opposed to) and explore with them.

                    The other thing is that we need our units to be replaced by RP's before we can spare an Exped Force, and we need galleys to cover the wall for that unless we do a lot of DW with RP and catapults. RP may have even taken our advise and started mkts instead of units. :sigh: Policy-reveral, and even the hint of it makes turn play very stressfull. We are not in a position to launch anything anytime soon. If we're in, it can only be later.

                    At least it's only 3 turns as the Galleon and Frigate / Ironclad sail from Blizzard to Sharpehaven.


                    Exploratory proposal:
                    send the eastern one 666 towards the darkness
                    the middle one 888 towards the darkness
                    the western one south (quickest way wesy is via Eliopolis)

                    Comment


                    • #11
                      RP trade deal has expired. They have their own incence now, so we'll just send Furs, and see what they want to do about Iron.

                      Comment


                      • #12
                        It is now 20 turns since we made peace with GoW. How about that - and how time flies when the fighting stops.

                        Comment


                        • #13
                          Wow, that did go fast.

                          Great job on the chat, btw. I did read the log.

                          My thoughts:

                          I have NO desire to send troops on this adventure. GoW and ND are the civs who should be most worried about Lego, being the #2 and #3 civs. GS is way back at #4, with little realistic hope of actually winning. I am all for promising not to hit ND/GoW in the back, and perhaps assisting via city investigation, but sending troops to Legoland? That's another matter.

                          Can I get a screenshot of Legoland? Particularly their west coast?

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • #14
                            Re: tech deals...

                            We need to try and get as much as we can for our techs, but at the same time we need to get those techs to ND & GoW so they can help us with Industrial research. I think they know that, and are counting on buying our tech cheap because of it (ND needs Physics, Mag & ToG, GoW needs ToG, right?). We have no need for MT, so it's all about gold, as far as I'm concerned.

                            Do we have a sense of what Physics is worth so we can counteroffer ND?

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                            Comment


                            • #15
                              Vulture knows some German and we counter-offered 800 this morning.

                              I'd take 700 to get them onboard now, even though full depr' cost is 1200. The value of getting locking Lego out is more than a couple of hundred beakers on a tech we've already got good value out of.

                              I doubt either of them can get near our tech pace.

                              Arrian, I know you think an assault on Lego is mad because they [i]should[/b] be able to block their coast, but if they haven't, it would sure as hell get us the ToE at least. Lego will be nowhere near Sci Meth if the attack goes off, and it might not go off without us, which would allow Lego a run at our target.

                              We have 100 units, which is what Lego need to cover their coast. They have Muskets and Knights to our Pikes and WC's Spears, so they may have less units, and GoW lookouts know better than we do about that coastline. There's Vox too. A landing there sucks units into Invoice and exposes them elsewhere. Then there's all that jungle too - it's not tight like Stormia.


                              You do, however, have an excellent point about city investigation, and we can't do that if at war, so GoW/ND might well like that one. If that can get us out of it, while keeping them in it, we should try it.

                              Comment

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