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Turn 160 : 450AD

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  • Turn 160 : 450AD

    GoW have accepted the furs/winesdeal, but awkwardly, it seems that accepting peace with ND at the start of the turn is not a good idea. We're getting significant happiness from that war which is keeping our cities over size 10 happy. Was anyone expecting that?

    Can we not accept this turn, set 10% lux and re-offer, as it seems that the game mechanics only allow the deal to be accepted at the start of the turn. Or should we take the disorder hit for this turn? We can give ND some excuse for the delay, if needed.

    Also, Pamplona is now an ND city. It looks like GoW/ND are not falling out - so hopefully they will go and hit Lego next.

  • #2
    Or should we just stay at war with ND for the time being?

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    • #3
      Do we have any sort of peace deal with ND? If not, what's stopping us from staying at war a little while longer for the happiness bonus?

      Other than that it could be considered a tad exploitish, but it pales in comparison to unit teleportation anyway. Let's not make peace with ND, but send them a note explaining that we didn't because accepting would throw some of our cities into disorder, and we need a turn to sort that out. If I understand the problem correctly, once we get the luxury deal done we're ok, so we could no accept the ND peace, accept the lux deal, and then re-offer peace accepted to ND?

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #4
        Even with GoW's wine as our 4th lux, accepting the peace with ND disorders five large cities this turn. We can afford up to 20% lux on the slider without affecting the 2 turns till astro, so we can prepare this turn for a happiness drop the next. I'm just amazed that we're still getting a happy bonus this long into a war where dozens of units have been mashed.

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        • #5
          Both ND and GoW declared war on us, so we're losing a double happiness bonus (unless I'm misunderstanding how it works). And has the war really been that long? It might seem that way because of the PBEM format, but it wasn't really that long. Plus, IIRC, we didn't lose any cities. RP did, but not us.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

          Comment


          • #6
            ND declared war turn 128, GoW followed on turn 131. It's now turn 160. That's quite a lot of war with high casualties. Before now in SP I've been crippled with war weariness about 5 turns into a cavalry vs infantry war where I lost 20 or 30 (maybe a few more) units in that time, withouth losing any cities. Had large stacks in ememy territory. That was in democracy though. We've been at war far longer, and taken much, much higher losses. And how are GoW hurt by WW when they haven't lost any cities, and probably have lower losses than we do? Is WW only affecting the agressor in PBEM or something? Or is it the effect of having many troops in enemy territory (and having lots of deaths in enemy territory - we were fighting in friendly or neutral territory all the time - do those deaths cause less WW)?

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            • #7
              Who had the Cav in that war, vulture?

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              • #8
                I did - I was burning cavalry going against (French) infantry in metropolises with no artillery backup. Which normally would be a deeply stupid thing to do, but i had 50-60 cavalry sitting around, wasn't far from tanks, and figured I may as well use up the cavalry trying to get rid of the last 5 or 6 foreign cities on my continent - they were going to be obsolete in a minute, so I might as well get some use out of them. I manged to get two cities (including Paris), and could have taken most of the rest if the war weariness hadn't kicked in so savagely.

                One of the cities flipped back to France a few turns after making peace, taking another 10 cavs with it.

                Comment


                • #9
                  WW is generally toned down in MP, isn't it? Second, I imagine that fighting primarily in neutral territory has helped quite a bit. Third, no city losses.

                  We've lost troops (ok, a lot of troops) in neutral territory to civs that declared war on us. I'm not surprised we still have a positive WW effect.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #10
                    The Turn

                    Start of Turn and Diplo
                    Escape out of ND peace offer, and accept wines for furs from GoW
                    Set lux to 10%

                    Astro in 2 turns

                    Sent Gunpowder to RP
                    Sent Peace accepted to ND. Hopefully that will be OK.

                    Builds

                    Diss builds Temple - starts aqua - aqua and growth to size 7 in 13 turns. Irrigation around Diss would allow the mountains to be used

                    Sandstorm builds library - starts mkt - little food for growth, though could switch to an aqua if preferred - it could sustain size 7.


                    Moves:

                    Worker ar Eli-77 moves south

                    Worker at Blizzard-2 and Arashi-7 irrigate Santa-Ana-2
                    Worker at Arashi-7 and Blizzard irrigate Santa-Ana-1
                    Santa Ana gets Aqua and growth in 8 turns

                    3 workers at Santa Ana-87 move to mnt on Inchoff-4

                    Worker at Sandstorm-99 moves north

                    Knights on east coast replace workers near Hurricane who move central to Sandstorm-2, and one to replace the settler at Santa Ana-3

                    Knights at Bolderburg-3 join south coast workers and settlers who'll be added to Sufa when it's aqua is done in 8 turns.

                    Cyclone is still going as a two-turn worker pump, but needs MM each turn - alternating between 7fpt and 3fpt, sharing Typhoon-9

                    Workers near OG move towards monsoon for when it completes its aqua in 5 turns.

                    Pike & MI at Arashi-7 move north and other units shuffle to relieve worker and settler north of Diss. Settler moves towards Monsoon. Worker moves 333

                    Worker at EotS to Sandstorm-32

                    Cats on South coast shuffle nothwards


                    Forthcoming attractions

                    Tempest : Uni in 1 turn
                    EotS : Uni in 3 turns
                    Bolderburg : Mkt in 3 turns
                    Tornado : Mkt in 5 turns
                    Inchoff : Courthouse in 1 turn
                    Sufa : Aqua and growth in 8
                    Monsoon : Aqua and growth in 5
                    Blizzard : Aqua and growth in 8
                    Diss : Aqua and growth in 13

                    nice, eh

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                    • #11
                      turn sent

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                      • #12
                        Re: The Turn

                        Originally posted by Cort Haus
                        Forthcoming attractions

                        Tempest : Uni in 1 turn
                        EotS : Uni in 3 turns
                        Bolderburg : Mkt in 3 turns
                        Tornado : Mkt in 5 turns
                        Inchoff : Courthouse in 1 turn
                        Sufa : Aqua and growth in 8
                        Monsoon : Aqua and growth in 5
                        Blizzard : Aqua and growth in 8
                        Diss : Aqua and growth in 13

                        nice, eh
                        Yes. Me likey.

                        Posted elsewhere, but what is in the works for Typhoon?
                        (\__/)
                        (='.'=)
                        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                        Comment


                        • #13
                          Typhoon explained here

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