1. Carry on against both GoW and ND.
For: Their GA's must nearly be over and WW should be an issue soon - may get favourable terms from both.
Against : still facing 2 civs with 3-movers, and unable to strike them at home. Lego (also against us) are winners of any meatgrinding. At least ND have muskets.
Possible Opening : Remind Lego that they may be lining their own coffin by opposing us. (Already done in latest PM to vondrack)
Possible Outcome : (this space left blank until something positive comes to mind), or Lego win.
2. Try to make seperate peace with GOW without giving anything away.
For: Better to fight one than two. Chance for GoW to change their mind about hitting ND.
Against: GoW will still be at war with RP, and could take Pamp without fearing counterstrike.
Possible opening : Remind GoW that we can still deliver their contract, and make the alternative expensive for them. (Already done in latest PM to Aggie)
Possible outcome : We keep what we have - which can include 'Fort Liberation' (Barca-4441), Spices SW of Barca and everything east of Toledo if we build some cities on these sites in the next few turns. We'd also have Pamplona - sending RP to N.Stormia. GoW are welcome to stay at war with RP, as they can't touch them in the cocoon. We can then strike at ND in the Southwest. Or, GoW treat peace as a cease-fire and strike us later (or sooner) while we're busy with ND.
3. Run Away
For : Get out of the kitchen, turtle, and let the others fight it out amongst themselves. Build up and deal ourselves back in later. If we have SP, a stack of Cavalry and a Navy, we may find we have new diplomatic options. More urgently - there is a fear and a possibility that Lego and Vox could be on their way from the east and we need to block the east coast of Stormia in a few turns.
Against : Represents defeat on Bob and relegation to last-place amongst the powers. Fear of eastern assault partially-mitigated by sight of 10 Lego Knights near Yellowknife.
Possible Outcome : Would leave Bobian Superpower, but could shake up the bag in GS favour diplomatically. Chance to re-group and strike later under more favourable conditions.
Unknowns
1. Saltpeter. Until we have this we don't know where we stand, and cannot make key decisions. See timing.
2. Nature of GoW deal with ND. We can only speculate -eg: we can deliver RP off Bob, but if ND's payment to GoW was half of Spain, and we're holding it, GoW won't get paid, so might as well carry on against us.
Further Considerations
1. Assumption is that GS consensus does not exist for war with Lego, preventing us from hitting GoW/ND at home.
2. We have to defend what we hold in Spain - at some point consolidation is better than expansion.
3. Fear exists of Lego/Vox attack.
4. We are weakened in Spain if we divert strong units to coast-guard
5. Abandoning the North increases our options in the south and / or offers coastguard
City Placement
1. Fort Liberation could be founded in two turns (if Barca-66 is safe - can be checked from FL tile), and a city on the spice-ruins tile in three turns - if these can be defended. A city on the hill-ruins at Toledo 6999 can be reached by the settler on the galley in two turns.
For: Their GA's must nearly be over and WW should be an issue soon - may get favourable terms from both.
Against : still facing 2 civs with 3-movers, and unable to strike them at home. Lego (also against us) are winners of any meatgrinding. At least ND have muskets.
Possible Opening : Remind Lego that they may be lining their own coffin by opposing us. (Already done in latest PM to vondrack)
Possible Outcome : (this space left blank until something positive comes to mind), or Lego win.
2. Try to make seperate peace with GOW without giving anything away.
For: Better to fight one than two. Chance for GoW to change their mind about hitting ND.
Against: GoW will still be at war with RP, and could take Pamp without fearing counterstrike.
Possible opening : Remind GoW that we can still deliver their contract, and make the alternative expensive for them. (Already done in latest PM to Aggie)
Possible outcome : We keep what we have - which can include 'Fort Liberation' (Barca-4441), Spices SW of Barca and everything east of Toledo if we build some cities on these sites in the next few turns. We'd also have Pamplona - sending RP to N.Stormia. GoW are welcome to stay at war with RP, as they can't touch them in the cocoon. We can then strike at ND in the Southwest. Or, GoW treat peace as a cease-fire and strike us later (or sooner) while we're busy with ND.
3. Run Away
For : Get out of the kitchen, turtle, and let the others fight it out amongst themselves. Build up and deal ourselves back in later. If we have SP, a stack of Cavalry and a Navy, we may find we have new diplomatic options. More urgently - there is a fear and a possibility that Lego and Vox could be on their way from the east and we need to block the east coast of Stormia in a few turns.
Against : Represents defeat on Bob and relegation to last-place amongst the powers. Fear of eastern assault partially-mitigated by sight of 10 Lego Knights near Yellowknife.
Possible Outcome : Would leave Bobian Superpower, but could shake up the bag in GS favour diplomatically. Chance to re-group and strike later under more favourable conditions.
Unknowns
1. Saltpeter. Until we have this we don't know where we stand, and cannot make key decisions. See timing.
2. Nature of GoW deal with ND. We can only speculate -eg: we can deliver RP off Bob, but if ND's payment to GoW was half of Spain, and we're holding it, GoW won't get paid, so might as well carry on against us.
Further Considerations
1. Assumption is that GS consensus does not exist for war with Lego, preventing us from hitting GoW/ND at home.
2. We have to defend what we hold in Spain - at some point consolidation is better than expansion.
3. Fear exists of Lego/Vox attack.
4. We are weakened in Spain if we divert strong units to coast-guard
5. Abandoning the North increases our options in the south and / or offers coastguard
City Placement
1. Fort Liberation could be founded in two turns (if Barca-66 is safe - can be checked from FL tile), and a city on the spice-ruins tile in three turns - if these can be defended. A city on the hill-ruins at Toledo 6999 can be reached by the settler on the galley in two turns.
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