I have the save, and will open it and run though the production phase, and report on anything military that I can see. I'll then come back and edit this post with my thoughts.
OVERALL STRATEGY
Uh, yeah. We need one of those.
As I stated in TS' Grand Strategy thread, the basic issue is that we need land on Bob. Productive land... as in everything below the jungle. And sooner rather than later.
The only way I see that happening is with the cooperation of GoW in a backstab of ND. To free them to do such, RP must be evacuated from Bob (potentially to return).
THEN, we figure out what to do about Lego.
THE NORTH
Our mission is almost done there: To be the 'stick' in our negotiations with GoW. But not quite done... I'd like to move the first wave stack 8 to threaten YK (and, conveniently, still not having entered their territory).
I'd like to go ahead and load up the second wave anyway. My thinking is that we will want to attack ND across the eastern hills, and we can move the second wave to the neutral territory for faster reinforcement.
I'd like to re-assemble the northern fleet to support a retreat from GoW and an attack on ND.
Are we contemplating gifting the northern cities to RP? If so, what does that mean for building and defense?
What to do with the 3 WCs in Beta? Should they head south to act as the core of an east coast screening force?
THE SOUTH
I'm not sure what to do with our Knights on Bob, nor the Cat in Sirocco. Alamo is on a hill with walls... what were we friggin' thinking?
/me starts smacking the hell out of himself like that little guy in the last Harry Potter movie.
Also, in my new thinking, again, look at the minimap... why are we set up to attack the one measly GoW city in the south?
I'd like to go ahead and move the 3 Galleys at OG77 to Sirocco6, even though it will cost us one turn if we want those Knights to join in the attack on ND. Also, I'd like to move the Galley from Monsoon to WW4, and load 2 Knights.
We have 2 Cats that can bombard the ND Galleys; I'd like to do that, then attack. Protect the Cats with 1 Pike and 1 MedInf.
VERY IMPORTANT: We need to be thinking about what to do with RP's cities... Keep'em ourselves? Defense issues. Have RP abandon them? They should sell buildings first.
OTHER AREAS
I think we all agree, we want 3 Galleys and a WC screening force for eastern Stormia.
ALLIES
Are the RPers ready for this? Again, do we give them the northern cities?
DIPLOMACY
Well, we've reached out to Aggie, MZ, and Un0 at GoW. We'll see what we'll see. I do not believe we need to cut a deal with them to complete this turn.
We need to flesh out what a deal with GoW (and by extension Lego and Vox) would look like... map, gold, techs (current and future), territory, luxes, resources, detailed joint military planning, etc.
ECONOMY AND SCIENCE
Leave research on Invention.
Change Tempest to Pike, with a shortrush in mind. No upgrades this turn.
From SR:
"We should shuffle laborers in order not to waste that much shields:
- From hill Tempest-11 to desert Tempest-14
- From Olibanim-99 to Olibanum-6
- From Whirlwind-36 to Whirlwind-33, finishing the next galley in 1 turn instead of 2"
Sufa: Galley? Or MM to be a Settler farm? (we have 2 Settlers in OG, and if we DO gain control of southern Bob we'll need a bunch more)
Workers: We have a number on Stormia that are running out of things to do... thoughts? Join'em somewhere? Chops way down south?
OVERALL STRATEGY
Uh, yeah. We need one of those.
As I stated in TS' Grand Strategy thread, the basic issue is that we need land on Bob. Productive land... as in everything below the jungle. And sooner rather than later.
The only way I see that happening is with the cooperation of GoW in a backstab of ND. To free them to do such, RP must be evacuated from Bob (potentially to return).
THEN, we figure out what to do about Lego.
THE NORTH
Our mission is almost done there: To be the 'stick' in our negotiations with GoW. But not quite done... I'd like to move the first wave stack 8 to threaten YK (and, conveniently, still not having entered their territory).
I'd like to go ahead and load up the second wave anyway. My thinking is that we will want to attack ND across the eastern hills, and we can move the second wave to the neutral territory for faster reinforcement.
I'd like to re-assemble the northern fleet to support a retreat from GoW and an attack on ND.
Are we contemplating gifting the northern cities to RP? If so, what does that mean for building and defense?
What to do with the 3 WCs in Beta? Should they head south to act as the core of an east coast screening force?
THE SOUTH
I'm not sure what to do with our Knights on Bob, nor the Cat in Sirocco. Alamo is on a hill with walls... what were we friggin' thinking?
/me starts smacking the hell out of himself like that little guy in the last Harry Potter movie.
Also, in my new thinking, again, look at the minimap... why are we set up to attack the one measly GoW city in the south?
I'd like to go ahead and move the 3 Galleys at OG77 to Sirocco6, even though it will cost us one turn if we want those Knights to join in the attack on ND. Also, I'd like to move the Galley from Monsoon to WW4, and load 2 Knights.
We have 2 Cats that can bombard the ND Galleys; I'd like to do that, then attack. Protect the Cats with 1 Pike and 1 MedInf.
VERY IMPORTANT: We need to be thinking about what to do with RP's cities... Keep'em ourselves? Defense issues. Have RP abandon them? They should sell buildings first.
OTHER AREAS
I think we all agree, we want 3 Galleys and a WC screening force for eastern Stormia.
ALLIES
Are the RPers ready for this? Again, do we give them the northern cities?
DIPLOMACY
Well, we've reached out to Aggie, MZ, and Un0 at GoW. We'll see what we'll see. I do not believe we need to cut a deal with them to complete this turn.
We need to flesh out what a deal with GoW (and by extension Lego and Vox) would look like... map, gold, techs (current and future), territory, luxes, resources, detailed joint military planning, etc.
ECONOMY AND SCIENCE
Leave research on Invention.
Change Tempest to Pike, with a shortrush in mind. No upgrades this turn.
From SR:
"We should shuffle laborers in order not to waste that much shields:
- From hill Tempest-11 to desert Tempest-14
- From Olibanim-99 to Olibanum-6
- From Whirlwind-36 to Whirlwind-33, finishing the next galley in 1 turn instead of 2"
Sufa: Galley? Or MM to be a Settler farm? (we have 2 Settlers in OG, and if we DO gain control of southern Bob we'll need a bunch more)
Workers: We have a number on Stormia that are running out of things to do... thoughts? Join'em somewhere? Chops way down south?
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