The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yeah, we probably should. But where are we going to pull those galleys from?
Most of our navy is off the NE coast of Bob. We need to get most of them back to the south, and then maybe peel off 1-2 of them for East Coast lookout duty.
No, it is not safe by any means. I have not had a chance to go back into the save to look at Lego's rise in military power nor it's cultural power history... scares the cr*p outta me.
I think I neglected to report that when I gave the two N. Stormia cities to RP, it teleported a reg MedInf back to EotS, which I moved to the east coast... that's pretty much our defense there, other than the Pike on the iron.
We are waaaaay vulnerable.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
sleepy, no need for a warrior if they remain stationary... so there is no possible exploit
Cort Haus: by fortifying your galley, they get 3 tiles of sight, instead of 2 like normal. Which means that with careful positioning, we should always spot any 4-move ships 1 turns before they can land troops, no matter if they have navigation or not. Which in turn means that if the coast is roaded, we could very well have Stormia blocked with some 12 moving WCs for as long as there are no marines...
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