Okay, starting this early, to get some points in...
Hurricane on galleys: do we need those? Currently, we have 2 other cities working on galleys, which we won't have much use for the coming 10 turns. I'd rather have it working on knigths instead (as long as the other 2 cities keep producing galleys, that is).
Cats! The following cities aren't very fast in producing units: Inchoff, WoC, Inchon, D-ville (possibly Elipolis). For the moment, we've got plenty of pikes, but we can always use more cats, we only have 7 of them, most of them on Bob. Bot only those on Bob could be reinforced, but more importantly if we want to have galley-galley attacks to keep invaders out, cat fire is going to be very effective, cats have a ~80% chance of hitting galleys.
Warrior heaven: in case we want to turn upper Stormia (one of these days we have to find a name for this peace of land) into a warrior factory, we have to pillage the road. Easiest would probably be Elipolis 8, if we go for Harry1 and H11, we can't let the worker on H111 build a road first (it needs irrigation, though). If we want warriors, we also have to pillage the harbor in Wittlich... which is a heavy price to pay. But, better get this discussion going quickly: first warriors could be build in 5 turns, and that harbor is only costing us money if we don't intend to use it (we could rush a galley there first before it goes)
Eta for banking in case Lego still wants to trade it: 8 turns. And I wouldn't mind having it in 7, just in case Lego decides to declare war on us early. But... that means no more upgrade money, at least not in mountains in gold.
If Hurricane is before Tempest in the city order (please check this this turn!), we can let Hurr build something in 2 turns (a galley, pike or MI), change to Tempest, and insta-build the GW without any possible interference from GoW.
DeepO
Hurricane on galleys: do we need those? Currently, we have 2 other cities working on galleys, which we won't have much use for the coming 10 turns. I'd rather have it working on knigths instead (as long as the other 2 cities keep producing galleys, that is).
Cats! The following cities aren't very fast in producing units: Inchoff, WoC, Inchon, D-ville (possibly Elipolis). For the moment, we've got plenty of pikes, but we can always use more cats, we only have 7 of them, most of them on Bob. Bot only those on Bob could be reinforced, but more importantly if we want to have galley-galley attacks to keep invaders out, cat fire is going to be very effective, cats have a ~80% chance of hitting galleys.
Warrior heaven: in case we want to turn upper Stormia (one of these days we have to find a name for this peace of land) into a warrior factory, we have to pillage the road. Easiest would probably be Elipolis 8, if we go for Harry1 and H11, we can't let the worker on H111 build a road first (it needs irrigation, though). If we want warriors, we also have to pillage the harbor in Wittlich... which is a heavy price to pay. But, better get this discussion going quickly: first warriors could be build in 5 turns, and that harbor is only costing us money if we don't intend to use it (we could rush a galley there first before it goes)
Eta for banking in case Lego still wants to trade it: 8 turns. And I wouldn't mind having it in 7, just in case Lego decides to declare war on us early. But... that means no more upgrade money, at least not in mountains in gold.
If Hurricane is before Tempest in the city order (please check this this turn!), we can let Hurr build something in 2 turns (a galley, pike or MI), change to Tempest, and insta-build the GW without any possible interference from GoW.
DeepO
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