ND offers spices. Luxuries are worthless to us unless we get several luxes simultaneously, so I'm declining.
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Turn 118, 210 BC
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Vox offers peace, RoP and D'Ville.
A reminder to Nathan: if and when we accept peace with Vox, we will have to increase lux spendings to 20% to compensate for the loss of war unweariness."Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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I just realized something.
We can't accept peace with Vox this turn, or else our cities will go into anarchy right now, before we can increase the lux slider.
We'll have to notify Vox and ask them to make the same proposal the next turn, thus allowing us time to prepare."Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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If ND is not in war with Vox, then they can trade through Vox's territory even though we are at war (in-game) with Vox."Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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That's a good sign. Anyone want to discuss trade treaties with Bob?Join a Democracy Game today!
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Shouldn't there be some diplo exchange with ND as to why we refused?The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Well written.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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What are the issues / questions?The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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I reinforced Elipolis with four pikes from Inchon, mostly as extra protection against culture flips. I also moved two of our galleys through Elipolis to Elipolis 9-9. I figure one of them can scout down the east coast and the other can scout up and eventually around north of North Stormia.
The galley I'd planned to have move into RP waters pulled back in to shore to pick up a couple pikes. One is loaded now and the other will be before the galley moves out again next turn.
Our galley that's been exploring in between northern Stormia and Bob spotted a GoW galley.
I moved our whole stack of horsemen and WCs from Arashi to Bolderberg to keep them close to RP's galley.
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