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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
to explain why I asked for either ratification, or declining the offer from Lego:
1. the 20 turn NAP
2. The technicalality of being allowed the Sistine as a prebuild.
Other then that, there were no problems, of course.
I'll write a message to Vondrack, saying the deal is signed.
Originally posted by DeepO
to explain why I asked for either ratification, or declining the offer from Lego:
1. the 20 turn NAP
2. The technicalality of being allowed the Sistine as a prebuild.
As before, I think that point 2 needs clarifying with Lego, although whichever way it goes I doubt it is enough for us to refuse Theology from them. For point 1, do we even have time to decide to go to war against Lego and get a sensible number of troops there in 20 turns or less? Even with our galleys it looks like a 10 turn journey to get to any Lego territory, giving us 10 turns to stumble across a cause to attack them, coupled with buiding enough galleys to make an invasion feasable (not to mention enough troops to maintain security at home whilst allowing options on Bob). I really don't think that a 20 turn NAP is going to make the slightest bit of difference to our plans at this point.
ergh... correction.. that should be a 20-turn NDA, not NAP. And yes, it would be theoreticaly possible for us to attack them in the mean time, our galleys need some 13 turns to reach them
I'm finishing the turn now. With the workers added, our FP is expected in 11 turns. That also improves our cash flow a bit. (Of course we'll lose a fair chunk of cash when we start pulling workers off from EotS, especially considering that even when we add the workers to other cities, those cities won't have libraries and marketplaces for a while.)
I went ahead and loaded two of the five workers by Dissidentville on a galley to have them start improving tiles in the Inchon/Elipolis area, with an eye toward eventually adding them to Elipolis's replacement. The other three will be clearing the jungle at D3, and I'm escorting them with a pike (not that one pike would do much good if Vox would take a notion to attack for some really weird reason; it's more just the idea of unescorted workers.)
A 20-turn NDA on a tech you don't pay for isn't such a bad deal. Regarding the idea of Sistine as a pre-build, I would suggest something along the lines of "by the way, we hope you don't mind if we use Sistine as a prebuild for some other wonder should the opportunity present itself." Either that or don't mention the idea at all until we're actually ready to use Sistine as a prebuild for something (which would probably be the better course; no sense giving Lego ideas to whatever extent they might not think of prebuilds and/or might not expect us to use them). By the way, if EotS goes in worker pump mode and we get Hurricane using less land and more coast, that will leave Tempest as our only really good wonder city for a while.
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