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  • GSIA Special Investigation

    It would seem that GS is in a much stronger position than we (or at least I) realized. During our golden age, the Gathering Storm Intelligence Agency (GSIA) essentially suspended its spying operations because trying to compare our economy in a golden age with other economies not in golden ages would be tricky at best. But now that our golden age has ended, the GSIA has launched a new investigation to find out exactly how close our competition really is. The results are a bit staggering:

    Manufactured Goods
    GS 109
    #2 70
    #3 53
    #4 46
    #5 45

    GNP
    GS 241
    #2 184
    #3 133
    #4 126
    #5 85

    Productivity
    GS 324
    #2 232
    #3 181
    #4 167
    #5 144

    These results just about floored me. Even without a GA, Gathering Storm is very nearly a match for what any other civ could do with a GA.

  • #2


    /me gives a huge round of applause to the Economy guys.



    It's true that other teams still have their GA to come, and have more potential land to expand into than us. However, we're only using half our available territory right now - and Vox's grassland is better than our large areas of mountains/desert. It's looking VERY good.

    Also, the GA's of ND and GoW at least are going to be during war-time, so they won't be able to build economic improvements. The only real danger to our economic dominance is a large Lego empire (with Vox as a vassal) having a wonder-fueled peaceful GA.
    If I'm posting here then Counterglow must be down.

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    • #3
      I assume that the method of doing this is to progressively remove workers and make them entertainers, and see at what point our productivity etc. drops to the next rank? Cunning plan. The nice thing for us is that it only lets civs test out the civs below them in rank, so for the categories we are first in, they have no way of telling how far ahead we actually are (aside from a rough guess on the powergraph, but that's a convolution of lots of things).

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      • #4
        Originally posted by vulture
        I assume that the method of doing this is to progressively remove workers and make them entertainers, and see at what point our productivity etc. drops to the next rank?
        Exactly.

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        • #5
          /me pushes the economists back on stage for another curtain call

          Truelly amazing!!!

          I guess part of these rusult are because of us being industrial, but we are not the only ones are we. Very impressive work indeed.
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • #6
            WOW!!

            Even before the Vox dust-up, I knew something special was going on...

            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

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            • #7
              That is pretty amazing, Nathan.

              Shocking, even.

              It makes me feel better about our chances... but let's not get cocky about it.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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              • #8
                It's kind of a slanted result, though. I have to say it is in itself wonderful to be so good, but this comes from being maxed out in pop in a couple of cities, in which we favor shields over food. If we want to keep this, we should really start to invest in food, so that our coastal cities can grow...

                Otherwise, the moment the other teams are building enough workers, they are going to catch up. Lego for sure, but also RP and ND have more potential then us in terms of land, and even GoW will come close. Also note that corruption is going to get worse for us, we settled our core (except in case we could build a FP asap, which should be our priority anyhow)

                Anyone want to guess at specific positions? We know Vox is last, but who is the one so close to them in shields? RP, with their non-industrial workers?

                DeepO

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                • #9
                  I think that Vox aren't even on the list. Aside from us, we have to account for RP, GoW, ND and Lego, as well as Vox, so the #6 civ isn't on the lists at all, and that is almost certainly Vox at this point. But guessing that Lego is #2 in most things, that leaves us at pretty much double the capacity of any of the Bob civs, so us weighing in on a fight can potentially supply as many troops as 2 Bob civs, although that is probably way optimistic giving we are fighting off our home turf and they'll be hitting GAs (for two civs).

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                  • #10
                    I'd say it's pretty much GS, Lego, RP, GoW/ND in order on production and mfg. In gnp, RP is the one in last, but they aren't paying support costs (or not as much), so it's not as bad as it looks. I wouldn't be suprised if they are or above the gpt we are at with 100% tax, as we are only at +50 ourselves.

                    I agree with DeepO, we need to start focusing back on growing population. Worker pumps are what got us into this position in the first place. Cyclone by itself isn't enough, maybe we should get a couple builds (Market, Library) out of the way in EotS at high pop, and then liquidate it's pop back to under size 7 to set it back into a Worker/Settler pump to help out. That, along with a Granary in SS, and we should be able to at least keep up with Lego's population growth.

                    Arashi, Hurricane, and Tempest should be able to handle the production we need while EotS is off building population.

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                    • #11
                      Yeah, I was also thinking on a granary in SS... seems a worthy goal to spend money on. As to getting EotS to under size 7 again: Hmmm.... I know we could use the pop, however it is one of our best cities. If it is needed we should do it asap, but it will be a hard thing to decide on.

                      DeepO

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                      • #12
                        Oh, and good catch on Vox not being in the list

                        DeepO

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                        • #13
                          The more I think about putting EotS back in settler/worker pump mode after a marketplace and library, the more I like it. Once we get aqueducts in Bolderberg and Tornado, we can get back a lot of the production it costs us by boosting their sizes and having them take over tiles EotS is currently working, and having the production there instead of EotS would be useful for building the other improvements those cities need (including harbors so they can give the tiles back to EotS when we're done).

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                          • #14
                            Originally posted by DeepO
                            Oh, and good catch on Vox not being in the list
                            Sorry about not mentioning that explicitly. I figured that with how far behind they are and with them in the process of packing up and moving, there wasn't a lot of point to running down data on them.

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                            • #15
                              I think we could conceivably have EotS at a 4 turn Settler pump (with some spare production) at size 10-12. It would probably limit Tempest to size 10 during that time, and they'd be 40 food Settlers.

                              EotS could produce 7 straight 1 turn workers, which would allow us to give tiles to Cyclone and Bolderberg, and some of Cyclone's tiles to Tornado, while re-irrigating the Plains we need rather quickly. Then those Workers could help clear out the Jungle faster, which with an FP up about the same time is going to be very nice land from a food standpoint. Once we have enough Workers (15-20 out of EotS), we can then regrow EotS, max out it's food at size 12, and then set it up for 20 shields per turn production for 40 turns. That will be about the time Hurricane runs out of food most likely, and has to drop down to under 20 shields per turn.

                              Given that we have Aquaducts coming online in Bolderberg and Tornado, we have a lot of Jungle to clear out, that Tempest can be very productive with a few Workers added, and our FP is going to come online in an undeveloped area soon, I think the population in Workers pays off more than the population in EotS.

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