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Turn 113, 310 BC

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  • #46
    Originally posted by DeepO
    further, at first glance your settling map looks okay... even if it would require disbanding most of the Vox cities. We're definately turning into a coastal nation
    Upon capturing a town with 1 pop and no culture, does the city disband into a slave or do you get to keep it?
    If the former is correct, then we can capture Vox's towns instead of being gifted those towns. Better than disbanding them with a settler, I think, because you get a no-cost 1/2 worker for the rest of the game.
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

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    • #47
      I'd just like to note that when placing those cities, it was without respect to where we end up with our FP. With our FP at the bottleneck, I think spacing the cities out in N Stormia would be more useful than packing them close together like that.

      -------------

      First slave from a razed town comes from a pop 3 IIRC. Sometimes Workers/Settlers built in cities show up as foreign Workers (Yes, sometimes even the Settlers show up in the 'captured' list for some reason). Not exactly sure when/why it happens, or if they require upkeep or not.

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      • #48
        nationality of workers: building workers from a city with only foreign citizens is most of the times a good way of generating slaves (although they do not always show up in the captured troops list). I think it has something to do with the availability of food: if there is a deficit, you get a slave. Otherwise you won't.

        In case the city has a mixed nationaility, there is still a chance this happens, although it seems to target 'younger' citizens first. But there certainly is some kind of chance at work or something I haven't observed yet, as results are not explained by the 'younger citizen leaves first' rule.

        It might have something to do with actual allocation of citizens on tiles, were the citizen leaving is the one who's tile becomes empty. As the best tiles are most of the times picked by the oldest citizens, they remain citizens, while others become workers / slaves / settlers.

        Oh, a settler is only foreign if 2 foreigners left the city. In case there is only one, mostly the first citizen is native in the new city, but the first citizen born will be foreign. Exceptions are when in the mean time, the foreigner would get 'absorbed' into native culture, leading to 2 native citizens in a new city (once it grows, of course)

        DeepO

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        • #49
          Originally posted by DeepO
          - Can we move a few offensive forces closer to where RP could (most likely wouldn't) land?
          Yeah we should probably get a stack of units to just follow the galley round the coast.
          Are we having fun yet?

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          • #50
            Actually, we didn't just build temples. Our production dropped, and I decided that with the luxury slider settings holding for the moment, a marketplace and library in EotS are higher priorities. (Unfortunately, EotS is currently at 19 shields; I need to have a worker switch a tile to irrigation, since there's probably no longer much point to running a food deficit there.) With Hurricane, I've been planning to switch the marketplace over to the Colossus (or a palace or FP prebuild for it) if someone else doesn't grab the Colossus by the time we would need to do so. If we want the wonder, I don't think we want to spend the time for even a short-rushed marketplace; 12 turns instead of 10 could be critical.

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            • #51
              Let's go for the Colossus in Hurricane. There is a pretty good chance that Lego is building it and will beat us to it, and if so, we can switch back to a market. I hope we can snag it, though.

              EotS @ 19 shields is unfortunate. Market first, right Nathan?

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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              • #52
                sigh.. another dp
                Last edited by DeepO; June 18, 2003, 13:16.

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                • #53
                  EotS at 19 shields: worker first? 17 shields is just as good, if we're not wonder building... and 16 is also acceptable

                  [edit: never mind, we're already at 19 shields there, and would lose in total 28 shields if switching to a worker now]

                  DeepO
                  Last edited by DeepO; June 18, 2003, 13:15.

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                  • #54
                    Colossus: we won't get it, unless one thing is happening: Lego already has enough shields to build the Colosus, but are still prebuilding a palace because they want to keep the option open of another wonder they like more. In case we do build the Colossus, I would like to time it so that EotS builds something the exact same turn as Hurricane would complete, and only in production phase switch from palace to Colossus. This will mean no warning whatsoever to other teams, as otherwise they can switch during production, lose a couple of shields, but still be faster then us.

                    DeepO

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                    • #55
                      FYI: Eli says that Vox will probably want to move all their units south of Inchon to D'Ville and gift the city to us in order to teleport them back to the north (where some can be disbanded and the rest teleported to Lego Land once Vox is done evacuating).
                      "Close your eyes, for your eyes will only tell the truth,
                      And the truth isn't what you want to see,
                      Close your eyes, and let music set you free..."
                      - Phantom of the Opera

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                      • #56
                        If we get the city and disband it, we end up with whatever unhappiness is currently there from their using it to pop rush somewhere else. That's a bit problematic., with exactly how problematic depending on how badly it's been pop rushed.

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                        • #57
                          We could just regard the city as a useless tile - keep it at size 1 with no growth (scientist or taxman) so that it is producing 3 gold/beakers per turn, and just build our other cities as though it wasn't there, until it's unhappiness has run out (we can test by letting it grow to size two and seeing whether someone is unhappy there I guess, since we're at chieftain). This is probably the plan if we don't want to keep the city there long term.


                          Or if we do like a city where D'ville is, given the influx of luxuries we are getting soon (hopefully), we could just use it as a normal city, but limit its growth to whatever its pop-rushing penalties allow allowing for improvements. With 6 luxuries and chieftain unhappiness, that gives us something like size 9 or 10 minus pop-rushes, so a size 6 city would probably be viable by the time it grows to size 6. So the unhappiness there might not be a factor at all for us if we want to keep the city.

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                          • #58
                            How much longer can Hurricane run a food deficit? Once it's food is done, we switch EotS back to a food deficit. It gets 20 shields per turn with using a fur tile IIRC. In the meantime, irrigating to save our food in EotS will work. Then we can remine later to get back to 20. Might not be worth it if we have most of our improvements done by then though.

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                            • #59
                              Dissidentville should be productive if we've made our trades for Luxuries by then. They can't have whipped it more than 4 times in the past 20 turns, which with 3 born content, would mean we need 4 Luxuries to be able to grow to size 3. We should be able to have 6 within a few turns.

                              We could build a Worker or two there, then disband with a Settler. The unhappiness would be gone by that point.

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                              • #60
                                Well, clearly they now understand teleportation. Have we explained how we want them to use that for their exodus?

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                                Comment

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