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Turn 106, 450 BC

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  • #46
    Isn't it no of players (including AI) multiplied by some factor, which varies from about 2 for horses down to 1 for Uranium? I know the values lurk in the editor somewhere - but for all except the modern era techs there is an excess of resources around the place normally (subject to random variations and tile availability).

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    • #47
      Originally posted by ManicStarSeed
      Also, lets force the trade taking control of the iron. It will prevent warrior upgrading and tax the Voxian system more. It will not alter the outcome. Just extend time.
      Vox has friends on Bob that want to hurt us as much as possible and therefore will give Vox iron for free. If they're so willing to help Vox against us, they will also be willing to cut and reinstate the iron trade with Vox to allow them to build warriors and then upgrade.
      "Close your eyes, for your eyes will only tell the truth,
      And the truth isn't what you want to see,
      Close your eyes, and let music set you free..."
      - Phantom of the Opera

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      • #48
        In the standard rules, iron and horses have the same appearance factor, which is 160. Does that mean 1.6 iron tiles per player+AI? If so, there are 11 or 12 iron tiles in the map.
        Btw, you have to remember that there used to be a 7th civ in the game.
        "Close your eyes, for your eyes will only tell the truth,
        And the truth isn't what you want to see,
        Close your eyes, and let music set you free..."
        - Phantom of the Opera

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        • #49
          Originally posted by Shiber
          ...Btw, you have to remember that there used to be a 7th civ in the game.
          Used to be 6, now is 5. that gives us 9-10 iron tiles. I stand educated, stiil we should plan on blockading any harbor Vox has.

          Mss
          Remember.... pillage first then burn.

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          • #50
            MSS: GS, ND, GoW, RP, Vox, Lego and Lux (deceased).
            I get the impression from the editor that it's 1.6 (rounded upwards, I assume) iron tiles per each civ.
            It doesn't matter though, we have a complete map of Bob so we can just check for ourselves. I'll open the save in an hour or so and count how many iron tiles there are on Bob.
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

            Comment


            • #51
              This whole discussion doesn't lead to much: any civ can give his own iron source to Vox, if they have a harbor. After upgrading, they can declare war to reclaim their own source....

              Further: I thought that with civ A connected to B, and B to C, A and C couldn't trade if B is at war with either A or C. But, again that doesn't matter for the moment: We don't have a road connection to Vox. Further, we don't have a harbor either. We can't trade with anyone on Bob, and neither can Vox, as long as they don't build a harbor (which they'll likely be building already, they know the risk of being cut off from their iron). I like the plan of blocking their access route, though, that would completely isolate them. And as long as we don't build a harbor, we can safely connect a road to the front, without the need to test anything.

              Further: My apologies for not being around lately, it has been extremely busy. And with the latest beautyful weather, my attendance won't improve for at least a few days. But you're doing nicely without me too (although I don't understand the timing of Inchon right now, but that's okay)

              It may be a little late, but I had the impression that by building an additional galley after the settler of next turn, we could further divert attention from our Eastern invasion force. I'm not certain, but maybe someone wants to look into that.

              cherio,
              DeepO

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              • #52
                Originally posted by DeepO
                Further: I thought that with civ A connected to B, and B to C, A and C couldn't trade if B is at war with either A or C.
                So did I, until the Civ3 SPDG proved me wrong.
                I learned that if A can only trade to C through B and vice versa, and A is at war with B, A and C can still trade through B's territory, but only if C initiates the in-game trade. In other words, if Vox requests a Bobian to send them iron, our blockade won't do us much good without an in-game war against the trading Bobian civ.
                Perhaps that was changed in PTW, but I doubt it. This is a basic game principle.

                Btw: we have an embassy in The Voice, no? I mean, they have one in our capital, so we should be able to see who they're trading with in the foreign advisor screen... so if we find out that they're trading with one of the Bobians, we can simply declare war against that Bobian civ in-game after our blockade is set and that will be the end of it. Of course, we would have to accompany our in-game declaration with a diplomatic message stating that we are simply doing this to prevent them from trading iron with Vox.
                "Close your eyes, for your eyes will only tell the truth,
                And the truth isn't what you want to see,
                Close your eyes, and let music set you free..."
                - Phantom of the Opera

                Comment

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