Current Gathering Storm Deployments, as of the end of 490 BC:
Western Theater:
- Four pikes on Arashi 9
- Six pikes at Arashi 4
- One pike, one vet MedInf, 3 regular MedInfs, 1 injured elite WC, Grog on Wheels, and four regular WCs in Arashi.
- One slightly wounded elite WC at Arashi 1.
- Three vet MedInfs (two slightly injured) and seven cats in Tempest.
- An uninjured vet MedInf and a settler at Tempest 1.
- A slightly injured vet MedInf at Tempest 2.
Total: Eleven pikes, six vet MedInfs, three regular MedInfs, one elite* WC, two elite WCs, four regular WCs, and seven cats (although the cats will probably be moving to the east before too long).
Inchon Units: 6 pikes, 3 vet MedInfs, settler.
Left after Inchon: five pkes, three vet MedInfs, three regular MedInfs, an elite* WC, two elite WCs, and four regular WCs. We'll also get a new vet MedInf from Bolderberg by then.
Eastern Theater
- Two regular MedInfs in Sandstorm
- A pike at EotS 8-7
- Two pikes and a vet MedInf in Hurricane
- Four pikes, a vet MedInf, and a WC on Sandstorm 6
- Four pikes, a vet MedInf, and a horseman on Hurricane 8
Additional production before (and counting the turn that) a 5-turn (counting this one) Inchon departs:
- A galley, a pike, and a settler in Hurricane
- Three pikes or two pikes and a horseman in EotS. (A pike completed in EotS the turn of departure can't participate in the action immediately.)
Forces to trap the five immortals:
- Three pikes
- One vet MedInf
Inchoff forces:
- Five pikes
- One settler
The combination of Inchoff and the blocking maneuver would require us to pull two pikes off the mountains and replace them with the regular MedInfs currently in Sandstorm.
Total GS units:
- One settler
- 11 workers
- 1 vet horseman
- 22 vet pikemen
- 7 catapults
- 6 galleys
- 8 WCs (including one elite* and two elite)
- 14 MedInfs (five regular and nine vet)
Western Theater:
- Four pikes on Arashi 9
- Six pikes at Arashi 4
- One pike, one vet MedInf, 3 regular MedInfs, 1 injured elite WC, Grog on Wheels, and four regular WCs in Arashi.
- One slightly wounded elite WC at Arashi 1.
- Three vet MedInfs (two slightly injured) and seven cats in Tempest.
- An uninjured vet MedInf and a settler at Tempest 1.
- A slightly injured vet MedInf at Tempest 2.
Total: Eleven pikes, six vet MedInfs, three regular MedInfs, one elite* WC, two elite WCs, four regular WCs, and seven cats (although the cats will probably be moving to the east before too long).
Inchon Units: 6 pikes, 3 vet MedInfs, settler.
Left after Inchon: five pkes, three vet MedInfs, three regular MedInfs, an elite* WC, two elite WCs, and four regular WCs. We'll also get a new vet MedInf from Bolderberg by then.
Eastern Theater
- Two regular MedInfs in Sandstorm
- A pike at EotS 8-7
- Two pikes and a vet MedInf in Hurricane
- Four pikes, a vet MedInf, and a WC on Sandstorm 6
- Four pikes, a vet MedInf, and a horseman on Hurricane 8
Additional production before (and counting the turn that) a 5-turn (counting this one) Inchon departs:
- A galley, a pike, and a settler in Hurricane
- Three pikes or two pikes and a horseman in EotS. (A pike completed in EotS the turn of departure can't participate in the action immediately.)
Forces to trap the five immortals:
- Three pikes
- One vet MedInf
Inchoff forces:
- Five pikes
- One settler
The combination of Inchoff and the blocking maneuver would require us to pull two pikes off the mountains and replace them with the regular MedInfs currently in Sandstorm.
Total GS units:
- One settler
- 11 workers
- 1 vet horseman
- 22 vet pikemen
- 7 catapults
- 6 galleys
- 8 WCs (including one elite* and two elite)
- 14 MedInfs (five regular and nine vet)
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