We need to decide how to proceed. Normally I'd be in favor of continuing the regular discussions in the radical idea thread, but IMHO it is taking too long.
We have to make our decision. I won't mind if we decide to 'Drive Vox to the sea', I just think we need to make up our minds, and I want to know where the team is headed.
For reference, here is a message that I suggested that I send to the person in Vox who contacted me about peace. Its purpose is to let them know what we would expect to receive for peace, and make them make the first move and send the first formal proposal.
We have to make our decision. I won't mind if we decide to 'Drive Vox to the sea', I just think we need to make up our minds, and I want to know where the team is headed.
For reference, here is a message that I suggested that I send to the person in Vox who contacted me about peace. Its purpose is to let them know what we would expect to receive for peace, and make them make the first move and send the first formal proposal.
You showed renewed interest in peace, so I'm letting you know what sort of thing GS would agree to:
- GS gets everything up to and including Eliopolis. Eliopolis will be abandoned with a settler by GS and relocated in order not to block the 1-tile isthmus.
- After the treaty is signed, Vox and GS will remain in a state of war in-game for 10 turns. The reasoning behind this is that GS is currently enjoying a happiness bonus due to negative war weariness and would like to extend it.
- GS will reserve the right to attack any Voxian troops located within GS cultural borders by any means it sees fit during and after negotiations, excluding specific cases that Vox would discuss with GS. Should our relations reach normalcy, the same rule would apply to Vox.
Please understand that we do not see peace as a viable option unless these terms are met. They are not negotiable - however, we are open for negotiations on other issues.
Additionally, on the matter of iron: we realize that taking all the land up to and including Eliopolis would leave Vox without iron. Therefore, we are willing to trade iron to Vox completely free of charge for as long as we are in peace, meaning starting from 10 turns after this treaty is signed. In case of emergency, e.g. Vox is invaded by Bob and needs iron for essential upgrades, GS will make an exception and begin iron trade immediately; however, once the issue is resolved, Vox will have to declare war on GS again, only in-game of course, to complete the 10 turns requirement.
Finally, we ask that you do not delay the progress of the game intentionally because of these negotiations. Should you do so, we will cease contact at once. How about this new bit?
Please discuss this within your team, add whatever you want to add upon the concept described above and send back a formal message detailing your idea of a possible peace treaty between GS and Vox.
- GS gets everything up to and including Eliopolis. Eliopolis will be abandoned with a settler by GS and relocated in order not to block the 1-tile isthmus.
- After the treaty is signed, Vox and GS will remain in a state of war in-game for 10 turns. The reasoning behind this is that GS is currently enjoying a happiness bonus due to negative war weariness and would like to extend it.
- GS will reserve the right to attack any Voxian troops located within GS cultural borders by any means it sees fit during and after negotiations, excluding specific cases that Vox would discuss with GS. Should our relations reach normalcy, the same rule would apply to Vox.
Please understand that we do not see peace as a viable option unless these terms are met. They are not negotiable - however, we are open for negotiations on other issues.
Additionally, on the matter of iron: we realize that taking all the land up to and including Eliopolis would leave Vox without iron. Therefore, we are willing to trade iron to Vox completely free of charge for as long as we are in peace, meaning starting from 10 turns after this treaty is signed. In case of emergency, e.g. Vox is invaded by Bob and needs iron for essential upgrades, GS will make an exception and begin iron trade immediately; however, once the issue is resolved, Vox will have to declare war on GS again, only in-game of course, to complete the 10 turns requirement.
Finally, we ask that you do not delay the progress of the game intentionally because of these negotiations. Should you do so, we will cease contact at once. How about this new bit?
Please discuss this within your team, add whatever you want to add upon the concept described above and send back a formal message detailing your idea of a possible peace treaty between GS and Vox.
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