Okay, this is not my idea, or at least, I'm not to first to state it. But this discussion has been spread over multiple threads, which makes it not that easy to keep track of all the ideas... So this is my attempt to separate the discussion a little, and structure our forum some more. Please keep details on plans to other threads, to avoid turning this in another 300 post thread with a plethora of topics (it's not easy, I know)
It seems like the war with Vox is going good, partly because we responded well to the initial threat, partly because of pure and simple luck. So, it is about time to start considering what we can do that will be remembered, to start thinking of tactics that are worthy to note in a possible AAR (or the Chronical) later.
So far, my list of fun things are:
- Grog. He has been our life saviour, and his scouting role cannot be underestimated. The way I look at it, he was worth over 15 spears, it was a super decision to keep him where he was, even if he prolly annoyed Vox for 2000 years.
- being able to start our GA early because of a minor slip up of Vox when going after our scouting warrior (Slash?)
- Threatening the Vox colony with 2 empty boats (we need to keep this threat real!)
- the first turn with serious chances of killing Vox units, we killed all of the possible threats, handling the GoW 'invasion', generating a leader in the process. Unfortunately, even if we still had some reserve troops left, the most fun part was given by the RNG.
- the trashtalking about Wet Chickens (as a minor aside, as it has little to do with how we play)
Ideas that have been posted that would certainly be fun if they play right:
- Inchon. Even if it very likely is not the best tactic to stop Vox reinforcements and iron, it's simply fun to do it. Maybe we should either not attack D-ville in order to make it count, or maybe Inchon should be build in the middle of Vox country to taunt them some more (i.e. on the other side of Elipolis).
- Waiting for the Vox road to finish, before using it ourselves to invade them. I think we need to decide very quickly if we want to go for it, as it obviously will be risky to perform. But I like it... even if going for the road makes an Inchon strat too costly for what will be gained from it
- invading Bob will be fun anyway, certainly if we could build enough forces to get RP down in only a couple of turns.
Some more ideas:
- GoW has invaded us, why wouldn't we invade them ourselves? Pretty soon, we'll have enough forces to spare, so we can invade little Bob, and even if it would be totally nonsense to go for a couple of non-irrigatable cities, it would again seriously taunt them. Too bad for UnO's stories, though... but what a surprise would it be if we would invade them out of the blue?
- Get some scouting done, and starting to transform our empire in a island state. There have to be more islands out there, why not go look for them?
- building a galley-only invasion force for Vox, and let our first attack be on TheVoice, instead of D-ville. That won't be easy to perform, but surely would be fun.
- Take Port Isolation back, and give it to Vox to end the war, when we have all their other cities taken... create a refuge for them, at cost of GoW. If they don't want to, fine by me, but at least we were trying to keep them alive
- Give Vox the time to do a 'Lux maneuver', disbanding their cities instead of taking them ourselves. Not sure what the fun part would be, but at least it would give them the idea they took initiative.
- when we fear Bob about to unite and invade us, declare war on them ourselves. The problem is that it will give them extra happiness, which is not so fun at all. It certainly would get them thinking, though
- if we invade RP, invade from the West, instead of from the East. Or, the turn after we invaded from the East, get a surprise attack on the West as well. The lighthouse is something that can certainly be turned into a super fun thing to use, as it will make it possible to create complete surprise invasions. I think we should definately use it like that, which means we have to be quickly (before Astronomy)
any others?
DeepO
It seems like the war with Vox is going good, partly because we responded well to the initial threat, partly because of pure and simple luck. So, it is about time to start considering what we can do that will be remembered, to start thinking of tactics that are worthy to note in a possible AAR (or the Chronical) later.
So far, my list of fun things are:
- Grog. He has been our life saviour, and his scouting role cannot be underestimated. The way I look at it, he was worth over 15 spears, it was a super decision to keep him where he was, even if he prolly annoyed Vox for 2000 years.
- being able to start our GA early because of a minor slip up of Vox when going after our scouting warrior (Slash?)
- Threatening the Vox colony with 2 empty boats (we need to keep this threat real!)
- the first turn with serious chances of killing Vox units, we killed all of the possible threats, handling the GoW 'invasion', generating a leader in the process. Unfortunately, even if we still had some reserve troops left, the most fun part was given by the RNG.
- the trashtalking about Wet Chickens (as a minor aside, as it has little to do with how we play)
Ideas that have been posted that would certainly be fun if they play right:
- Inchon. Even if it very likely is not the best tactic to stop Vox reinforcements and iron, it's simply fun to do it. Maybe we should either not attack D-ville in order to make it count, or maybe Inchon should be build in the middle of Vox country to taunt them some more (i.e. on the other side of Elipolis).
- Waiting for the Vox road to finish, before using it ourselves to invade them. I think we need to decide very quickly if we want to go for it, as it obviously will be risky to perform. But I like it... even if going for the road makes an Inchon strat too costly for what will be gained from it
- invading Bob will be fun anyway, certainly if we could build enough forces to get RP down in only a couple of turns.
Some more ideas:
- GoW has invaded us, why wouldn't we invade them ourselves? Pretty soon, we'll have enough forces to spare, so we can invade little Bob, and even if it would be totally nonsense to go for a couple of non-irrigatable cities, it would again seriously taunt them. Too bad for UnO's stories, though... but what a surprise would it be if we would invade them out of the blue?
- Get some scouting done, and starting to transform our empire in a island state. There have to be more islands out there, why not go look for them?
- building a galley-only invasion force for Vox, and let our first attack be on TheVoice, instead of D-ville. That won't be easy to perform, but surely would be fun.
- Take Port Isolation back, and give it to Vox to end the war, when we have all their other cities taken... create a refuge for them, at cost of GoW. If they don't want to, fine by me, but at least we were trying to keep them alive
- Give Vox the time to do a 'Lux maneuver', disbanding their cities instead of taking them ourselves. Not sure what the fun part would be, but at least it would give them the idea they took initiative.
- when we fear Bob about to unite and invade us, declare war on them ourselves. The problem is that it will give them extra happiness, which is not so fun at all. It certainly would get them thinking, though
- if we invade RP, invade from the West, instead of from the East. Or, the turn after we invaded from the East, get a surprise attack on the West as well. The lighthouse is something that can certainly be turned into a super fun thing to use, as it will make it possible to create complete surprise invasions. I think we should definately use it like that, which means we have to be quickly (before Astronomy)
any others?
DeepO
Comment