We will open up our forums (I think). No matter how foolish it makes us appear.
Going and reading the early threads, none of us had a clue
Here was my starting idea for the team
==================
I would like to have a small team (not many more than 5)
I think one person should get to play for some amount of time, and post the results of everyturn in the secrent team forum (at elast I think that there are secert team forums), the player could be subject to no confidence votes
everyone who does not play would get +1 vote for who get to be player next time (subject to some limitation), this would insure that everyone gets to play often
in order to keep coninuty going and to give the player the max ammount of choices, the general will of the team would be decided upon at the same time as the player, and as long as confidence in the player continues, nothing is done until the next time things go up for vote (say 10 turns later)
these would just be my ideas for how to do this, I think it would do a lot better than how some demo games I have seen have done
I view it as more of a tag team approach with the added extras of a noconfidence possibility (to keep someone from driving the civ into the ground) and some discussion every certain number of turns on what the goals are
===========
team started as:
Eli
Beta
Wittlich
Dissident
Jon Miller
with flash9286 being the 6th person added
Jon Miller
(sort of surprising how my plan was followed..)
Going and reading the early threads, none of us had a clue
Here was my starting idea for the team
==================
I would like to have a small team (not many more than 5)
I think one person should get to play for some amount of time, and post the results of everyturn in the secrent team forum (at elast I think that there are secert team forums), the player could be subject to no confidence votes
everyone who does not play would get +1 vote for who get to be player next time (subject to some limitation), this would insure that everyone gets to play often
in order to keep coninuty going and to give the player the max ammount of choices, the general will of the team would be decided upon at the same time as the player, and as long as confidence in the player continues, nothing is done until the next time things go up for vote (say 10 turns later)
these would just be my ideas for how to do this, I think it would do a lot better than how some demo games I have seen have done
I view it as more of a tag team approach with the added extras of a noconfidence possibility (to keep someone from driving the civ into the ground) and some discussion every certain number of turns on what the goals are
===========
team started as:
Eli
Beta
Wittlich
Dissident
Jon Miller
with flash9286 being the 6th person added
Jon Miller
(sort of surprising how my plan was followed..)
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