Yes, RP jumped their palace - E_T work, I believe.
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PTWDG AAR (After Action Review)
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If that was the start, RP had the best capital in the game...My personal view of the capital starts (that is simply the 21 tiles within the capitals borders) would be something like this:
- RP; +5 Food, shields, gold, it had everything.
- GoW; +5 Food as soon as you chopped the game forest, Shields from Bonus grasslands, and the wine hills when you got out of Despotism, and a river.
- Vox; another team with a four turn pump. Problem was that there was no where for the food to be turned into shields, ie no hills. Pity about being the only team without a river river, if you had had a river, I wonder how may more Immortals you could have upgraded with all that extra gold you could have generated.
- ND; Again with the four turn settler pump. Mountains fr theshields, and an extensive river
- GS; Floodplains aren't great, but you can get +5 food with them, even if it is impossible to have a four turn settler pump with them (unless you have a mined iron hill or mountain for the new labourer to land on). The Furs helped a lot in gold, and shields, making the plains act as bonus grassland in the early game, and hills in the late game. Very useful, the furs where.
- Lego; Damn that is a lot of jungle. You did very well to get out of that start. I'd have rated it the worst start if it was not for the fact that Lux were the only team without any tiles that generated more than 2 food per turn, it really loked that bad...
- Lux; what is there to say? No bonus food, and no floodplains, there was simply nothing there...not even hope, or at least not for long.
You just wasted six ... no, seven ... seconds of your life reading this sentence.
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- RP; +5 Food, shields, gold, it had everything.
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Originally posted by Krill
[* Vox; another team with a four turn pump. Problem was that there was no where for the food to be turned into shields, ie no hills. Pity about being the only team without a river river, if you had had a river, I wonder how may more Immortals you could have upgraded with all that extra gold you could have generated.
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That's why I pointed out I was only talking about the 21 tiles with the capitals borders. If you take into account the surrounding area Vox didn't just pull the short straw, you didn't even get given one...You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Being honest, though, If you expand the area that you take into consideration to say, circle (OK, in this case, a rhombus due to the way tiles work) 8 tiles radius from the capital, the Order changes to something like this:
- GoW; 2*four turn pumps, plenty of hills and rivers
- RP; Who are in a similar position, with their backs to the coast but huge and productive lands to the south
- ND; I just like the lay of the land. It is not as good as GoWs, but it is very productive, both in terms of food, shields and gold. I understand that there was a large jungge, but it was not so large to greatly damage early growth and production
- Lux. I'd say "Run of the mill" sums up everthing there is to say here...
- GS; this basically includes everything south of Dissidentville. In the right hands you can get a lot from it, but...it has one four turn pump, a five turn pump and a lot of gold from the sea, but not much else. Including resources...
- Lego; pretty much nothing but jungle to the south and west, and desert to the north, from what I gather.
- Vox; you guys had absolutly nothing. You had to rush to mapmaking and stake a claim to former lux lands, or kill GS. You tried...
You just wasted six ... no, seven ... seconds of your life reading this sentence.
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- GoW; 2*four turn pumps, plenty of hills and rivers
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Originally posted by Krill
That's why I pointed out I was only talking about the 21 tiles with the capitals borders. If you take into account the surrounding area Vox didn't just pull the short straw, you didn't even get given one...
Exceptionally poor starts in random games are why I much prefer to have a mapmaker, especially in a democracy game where a lot of people put so much time into it.
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Yes, Mapmakers can make things incredably good. They can also be incredably stupid, when they don't know how to play the game.
But you do have to hand it to Dominae for making the C3CDG map. That is an incredibly fun game, due mainly to the fact that it has been very well balanced. Panzer has done a good job in the PTWDG2, if only he had placed the resources in fairer positions...Cod had better have all of the coal...You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Dom's map is probably the most balanced map I've seen for a demogame so far, which is what I expected having played many of his maps in the AU courses. Granted I haven't seen the whole map yet so I don't know for certain how balanced everyone's starting location is, but I expect they will be based on what I've seen so far.
I'm not that involved in the PTWDG2, but I do think two of the teams got shafted by the map. My team wasn't one of them though so I can't complain too much.
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Ah guys, you are typing faster than i can read. It has been very long since there was this much activity in the public forum. Not since the bobian war i daresay.
EDIT: That should be "the Patriotic War of Defense of the Fatherlandâ„¢" to be honestLast edited by Ennet; June 11, 2005, 19:39.Proud member of the PNY Brigade
Also a proud member of the The Glory Of War team on PtW-DG
A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"
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Originally posted by Krill
Yes, Mapmakers can make things incredably good. They can also be incredably stupid, when they don't know how to play the game.
But you do have to hand it to Dominae for making the C3CDG map. That is an incredibly fun game, due mainly to the fact that it has been very well balanced. Panzer has done a good job in the PTWDG2, if only he had placed the resources in fairer positions...Cod had better have all of the coal...One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Originally posted by UnOrthOdOx
Oh, even when they know how to play, I've found they can build in things that promote a particular style... /me shakes his fist at whoever made the IDG maps...not that THAT game is moving...grumble...
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