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  • #46
    aha, but you still see the attacks in regular civ3. If we stoop to use battle logs then we should at least do them properly as in the real civ.
    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
    ---------
    May God Bless.

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    • #47
      Originally posted by Beta
      And - regarding the ship chain - clearly - a more realistic portrayal of ship movement is required that would obviate the need for such an exploit.
      Fully agreed.

      Speaking of 70s and 80s wargames, btw... I was raised on that stuff, since my father has an incredibly extensive collection.
      Long-time poster on Apolyton and WePlayCiv
      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
      7th President of Apolyton in the 1st Civ3 Democracy Game

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      • #48
        Do we have a copy of our agreed-upon rules list (taking the team voting into account)?

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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        • #49
          So far there's only been the three rules voted upon. I'll see if I can get a consolidated document put together sometime soon.

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          • #50
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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