Following the discussion on playstyle choices in this game, I got thinking about what options might be available for a team that were not playing to win. It might be interesting to have a game where perhaps four civs are out to win, and three out to roleplay with no interest in victory conditions. If their roleplay is either too weak or too annoying, or they're unlucky, they'll get dealt with, but if things go their way they could find themselves with more than they expected.
Some of these ideas are probably absurd, and could even be seriously bad ideas which would imbalance and wreck a game, but I thought it might be fun to mention them anyway ...
Non-Interventionists
A team could play with the policy of peaceful survival for as long as possible, undertaking no aggression, only fighting for its own self-defence, and a refusing to enter into any offensive or defensive alliance. By declaring itself a non-contender, it would be less of a target than a determined competitor.
It would, of course have to defend it's land against civs with an appreciative eye on their assets, but if it succeeded in carving itself out a role as a non-threatening trading partner, with no enemies, it could find powerful allies prepared to offer security to maintain balance.
If it doesn't work - most likely for geographical reasons - and they get squashed then so what - the team were only playing for fun anyway.
Moral Interventionists - Military
These guys don't want to win, they just want to fight and die in a blaze of glory for a just cause. A variant of the Mercenary Civ, they'll fight not for their own interests but for whoever has the best propaganda.
Moral Interventionists - Diplomatic
OCC for DG, anyone? Maybe they'd only last for 10 minutes, but this team might either try to be an in-game 'referee' - a small, neutral civ with no chance of winning who makes supposedly wise and fair pronouncements and waits to see if anyone takes any notice. More realistic could be a 'UN Civ' to intervene diplomatically, trying to encourage and broker peace deals.
Psycho Warmongers
I wouldn't want to start next to this lot. They anticipate a relatively short but bloody career, taking the 'Glory of War' a step further. For this team the future is irrelevant, and the last one in the game's a cissy who defended themselves too well.
Some of these ideas are probably absurd, and could even be seriously bad ideas which would imbalance and wreck a game, but I thought it might be fun to mention them anyway ...
Non-Interventionists
A team could play with the policy of peaceful survival for as long as possible, undertaking no aggression, only fighting for its own self-defence, and a refusing to enter into any offensive or defensive alliance. By declaring itself a non-contender, it would be less of a target than a determined competitor.
It would, of course have to defend it's land against civs with an appreciative eye on their assets, but if it succeeded in carving itself out a role as a non-threatening trading partner, with no enemies, it could find powerful allies prepared to offer security to maintain balance.
If it doesn't work - most likely for geographical reasons - and they get squashed then so what - the team were only playing for fun anyway.
Moral Interventionists - Military
These guys don't want to win, they just want to fight and die in a blaze of glory for a just cause. A variant of the Mercenary Civ, they'll fight not for their own interests but for whoever has the best propaganda.
Moral Interventionists - Diplomatic
OCC for DG, anyone? Maybe they'd only last for 10 minutes, but this team might either try to be an in-game 'referee' - a small, neutral civ with no chance of winning who makes supposedly wise and fair pronouncements and waits to see if anyone takes any notice. More realistic could be a 'UN Civ' to intervene diplomatically, trying to encourage and broker peace deals.
Psycho Warmongers
I wouldn't want to start next to this lot. They anticipate a relatively short but bloody career, taking the 'Glory of War' a step further. For this team the future is irrelevant, and the last one in the game's a cissy who defended themselves too well.
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