vondrack, those are the correct conditions, and AFAIK they happen like that for GS. I'm not sure whether we currently have a city in precisely those conditions, though, we surely had size 10 cities, with 5 happy, 5 content in WLTKD.
An update on the bug: Trip has confirmed it's a large one. We do not see any way to solve it, but we can compensate part of its effect. At least, we have to go back one turn to take some precautions on our side. I'll try to do that this evening, but it's going to take a while to calculate everything, and to make sure our workaround works. Please bear with us if this takes longer then expected.
But this will not solve the bug. Most likely, in a few turns time, we will need to take a time-out again, possibly trying something, and if that doesn't work go back a turn again. I'm sorry if I can't be more specific on what's going on. The diplo screen certainly is going to be doing strange things the following few turns, it's very likely we lose our trades to all or some teams. Please do not be mad at us, if things go wrong, we'll have to go back one turn again.
This is certainly not the best way of proceeding, and I surely hope it's not going to turn into an Echternach procession (3 steps forward, 2 steps back, 3 steps forward,...). But there is little we can do
I'll try to get the turn out this evening, or night.
DeepO
PS: this bug is going to cost us a lot. The precise effects aren't clear yet, but I estimate roughly 300 gpt if we would continue from the current turn onwards. In case we can compensate a little here and there, I hope the effect will be more on the order of 50 gpt or so. And it's going to stay with us for a long time to come, possibly till the end of the game (unless the game somehow cures itself). So if anyone wants to deposit some money in the victims-relief fund, we are open for any donations. Oh, and they will be tax-deductable for sure
An update on the bug: Trip has confirmed it's a large one. We do not see any way to solve it, but we can compensate part of its effect. At least, we have to go back one turn to take some precautions on our side. I'll try to do that this evening, but it's going to take a while to calculate everything, and to make sure our workaround works. Please bear with us if this takes longer then expected.
But this will not solve the bug. Most likely, in a few turns time, we will need to take a time-out again, possibly trying something, and if that doesn't work go back a turn again. I'm sorry if I can't be more specific on what's going on. The diplo screen certainly is going to be doing strange things the following few turns, it's very likely we lose our trades to all or some teams. Please do not be mad at us, if things go wrong, we'll have to go back one turn again.
This is certainly not the best way of proceeding, and I surely hope it's not going to turn into an Echternach procession (3 steps forward, 2 steps back, 3 steps forward,...). But there is little we can do
I'll try to get the turn out this evening, or night.
DeepO
PS: this bug is going to cost us a lot. The precise effects aren't clear yet, but I estimate roughly 300 gpt if we would continue from the current turn onwards. In case we can compensate a little here and there, I hope the effect will be more on the order of 50 gpt or so. And it's going to stay with us for a long time to come, possibly till the end of the game (unless the game somehow cures itself). So if anyone wants to deposit some money in the victims-relief fund, we are open for any donations. Oh, and they will be tax-deductable for sure
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