The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have similar feelings as nye, as the folks on Vox are fairly close. But I also agree with all the counter-points that it is good for both the game and Apolyton if things get re-shuffled.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
If we want this game to be a training as well as a way to increase the team spirit, we could :
- make 8 groups of about the same size
- define several strategies to be tested
- then each group will organize itself, choose a civ, and decide secretly the strategy amongst those to be tested (all strategies would not necessarily be tested)
- at the end, a detailed debriefing would be held in order to gain the experience of all on the strategies tested.
Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
I, for one, am sure I will not join any team in a new DG game... these games (especially the PtWDG one we are playing here on Poly) are tremendous fun. I feel the great team spirit in Legoland very often... but I simply cannot spend so much time on this stuff on permanent basis (hmmm... as if several hours a day for several months was not permanent enough... ). Being involved in ISDG, too, I see no way for me to participate in any other DG game.
I would, however, be interested in designing a map and becoming a historian... but only if this new DG game launches after the first PtWDG ends or after Lego gets eliminated... which is apparently not the intention.
If you want changes, then why not include the dinosaurs, or have one of the new victory settings?
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Too many changes perhaps, gonna be rather confusing for anyone who's not really familiar with it. I like the idea though
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
GS could do whatever it likes for PTWDGII, but I would image there would be consequences good and bad for doing so. No matter how attached to a team I was, I would not want to remain on that same team if only so that other teams did not go into the game with the same view of me from the previous game. My play style, my diplomatic tactics and my ideas are much different from last time. I don't want people thinking "oh, it's the same team, we know what to expect from them."
Using a mod wouldn't be bad, but we would have to make sure everyone approved of it. If things get even slightly off-balance, it could screw things up.
What are suggestions for mods? I've heard the AU mod mentioned. GF suggested a few tweaks. Anyone have any other ideas?
Originally posted by notyoueither
Feel free to form a team on your own lines of thought.
However, do you seek to fit us with the straight-jacket of your own views?
This is a good idea. Let's form our own teams and leave out the egotistical, cliquish members of GS. "They" certainly don't want "us" straight-jacketing them with our ridiculous views of creating a wider base of friends and relationships amongst Apolyton regulars.
I happen to adore the guys on my team. We're extremely close, very friendly, tight knit, but I still support the idea of new teams because it will allow me to make new friendships, learn from new people, and enjoy a different style of game. However, it seems that GS team members are far closer and tighter than any of us could possibly understand ... or they're rather not mix with any "lesser" players to dilute their talented pool of Civ3 Experts.
--Togas
Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team. Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
I think the big question may be whether people who aren't leaders on the current teams are prepared to step up into leadership positions on new ones. I know Gathering Storm eats up enough of my time that even just participating in another DG (except maybe on a sporadic basis) would be too much. If that's true of others who play central roles on current teams, new teams in a new game will need new people to take on the central roles.
A smallish game on a Pangea. 5 teams. Human Mapmaker who also doubles as our Historian. No strange mods or fixes.
None of the present PTW Team leaders in charge. We'd need 5 new people to step forward with their team themes...
We repeat none of the themes from the current Demo Game. No builders. No warmongers. No ... um, whatever my Roleplayers are. Instead, we propose the most creative, humorous, and bold themes we can come up, poll them, and the top 5 themes become teams. Players then join the team who's theme they would enjoy the most.
Some examples of Themes:
Team Sunshine -- The friendliest, happiest, most positive team on the planet. Peace loving. Share the love! No conquests, just massive Love-fests where Team Sunshine takes the party to your cities and tries to "share the love" with their neighbors.
The Pious Team -- A team with a religous structure, steeped in religious dogma, and a desire to convert heathen teams to the one true faith (Believers?).
The Corporation -- A team structured with a CEO and board of directors (Morganites?) that has commerce and accumulation of wealth as primary interests.
The Rogue Nation of Bob -- A cult/tribe like clan who worships a central charismatic leader named Bob and does whatever Bob dictates. Every so many turns Bob "dies" and a new Bob is appointed, so the nation takes on entirely new policies.
The Borg -- VERY tight building pattern. No direct leader figure. Just multiple turn players and some common scheme they determine from their forum.
Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team. Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
Please sign me up. I'd be interested no matter when it starts.
"The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln
"Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi
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