Is there a plan on what to do if a civ is wiped out early and the members want to remain involved in the game by switching to an active team?
How are the previous two multiplayer team democracy games handeling it?
Personally I think they should be able to join the civ that wiped them out without waiting (captured), maybe in extend it to any civ somehow involved in combat with them during the last turn.
And maybe if their in game allies with another civ for the past five turns, allow them to instantly transfer to that team (they were on holiday in their allies land during the final days of their own civ)
But if it's some other civ maybe there should be a five turn delay. (On the run trying to avoid capture between their capital and the desired civ they want to join?)
How are the previous two multiplayer team democracy games handeling it?
Personally I think they should be able to join the civ that wiped them out without waiting (captured), maybe in extend it to any civ somehow involved in combat with them during the last turn.
And maybe if their in game allies with another civ for the past five turns, allow them to instantly transfer to that team (they were on holiday in their allies land during the final days of their own civ)
But if it's some other civ maybe there should be a five turn delay. (On the run trying to avoid capture between their capital and the desired civ they want to join?)
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