This is the thread that you post in once you have sent the game save to the next team. This should be topped.
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Could somebody be so kind as to post the turn order? Then the Team members could send their email adys to the team in front, and speed up the distribution of the game...You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Team Euphorica: 1400-0200 GMT
Team Bloody Oath Horde: 0600-1800 GMT
Team Babylon: 1700-0500 GMT
Team Desolation Row: 0200-1400 GMT
Team Lost Boys: 2000-0800 GMT
Team Conquest: 0600-1800 GMTLast edited by 1889; February 8, 2005, 13:23.Do you believe in Evil? The Nefarious Mr. Butts
The continuing saga of The Five Nations
A seductress, an evil priest, a young woman and The Barbarian King
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Two days ago.Do you believe in Evil? The Nefarious Mr. Butts
The continuing saga of The Five Nations
A seductress, an evil priest, a young woman and The Barbarian King
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Um - can we make this the turn discussion thread - as that is what it clearly has become.
And I will start a Turn Tracking thread - the first post being the play order, and a request to only post the 'sent', and nothing else. All the chit chat around who has it, and how long they have taken to play - or how quick they were, can go here.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Please post 'turn sent' updates in this thread:
Eve of Destruction - Turn Tracking Thread
Thanks!
All our other discussion stuff can go here. Nuke - you may want to modify the title of this thread to reflect this ie add "Discussion". Thanks. And both should be topped.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Good suggestion sabre, it has been implemented.
A little comment on the first turn. It was played yesterday evening (late). We just made it within 24 hours after supply. With a starter pack like this and a first view at the (starting) location at the arrival of the save, it takes extra time to get the first turn played. The decissions to take have a huge impact. Do we move all 3 settlers, or do we found a city at the spot. Everyone can view F11, to see what we decided eventually.
Next turn won't be any problem to play within 12 hours of arrival. With the end situation given, we are allready discussing the next steps. Most decissions will be a logic extrapolation of the decissions in the first turn. Again the extra pressure on the first turn.
I know we're allready on our way. But who knows there will be a next time or maybe we can implement a little allready:
1. I propose the admins distribute screenshts of the starting locations to all the teams at the moment the save is distributed to the first team.
2. The first team gets 36 hours to play their first turn. The other teams 24 hours (they might want to chat while playing and there is the geographical distribution of players).
3, From turn 2 on, 12 hour limit to play the turn for the first age.
Good game to all, and we'll meet on the field...don't worry about things you have no influence on...
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Originally posted by 1889
Team Euphorica: 1400-0200 GMT
Team Bloody Oath Horde: 0600-1800 GMT
Team Babylon: 1700-0500 GMT
Team Desolation Row: 0200-1400 GMT
Team Lost Boys: 2000-0800 GMT
Team Conquest: 0600-1800 GMT
I did not think we had settled on actual time
but had settled on hour limits
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Originally posted by McMeadows
With a starter pack like this and a first view at the (starting) location at the arrival of the save, it takes extra time to get the first turn played. The decissions to take have a huge impact. Do we move all 3 settlers, or do we found a city at the spot.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Originally posted by Beta
Team Babylon has come up with a better approach. Stock civ is a bit more straighforward, and something we are more familiar with. So we disbanded two of the settlers and two of the workers. Makes the opening move much simpler.
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