This is a combo-voting-thread for all of the ways we have of speeding up the game through unit manipulation slash AP.
Options are:
AP: Yes/No
Starting Settlers: 1,2,3,4,6 (5 is just wrong. )
Starting Warriors: 1,2,3,4,6
Starting Workers: 1,2,3,4,6
Starting Water: 60%/70%/80% water
Starting Map: small/normal map
One other thing I'll throw in there: to specifically speed up the midgame (where most combat occurs), we can consider reducing musketeer costs to 50 shields (from 60). It's something many have considered doing anyways (as musketeers cost too much for what they do compared to pikemen). I'm not suggesting it seperately, but if you like the idea say so in this thread.
A single choice in each of these describing your ultimate game would be what is asked for here (remember, team leaders only posting votes; please poll your team).
A majority (4 votes) means that single setting wins out.
A near majority (3 votes) wins unless the other 3 votes are all in one direction, in which case one step to that direction is suggested as a compromise, subject to approval (ie if 3 vote for "2 settlers" 2 vote for "4 settlers" and 1 votes for "6 settlers" a post will be made asking if "3 settlers" is acceptable to a majority; but if 3 vote for "2 settlers", 2 vote for "6 settlers", and 1 votes for "1 settler", then 2 settlers wins directly).
If no majority is reached at all (2 votes or less in each of 3 categories or more) then either a reasonable compromise is looked at as a group, or we do a runoff between fewer categories.
Oh, and write-in votes are allowed, as long as they're serious. I decree no bananas here please, unless you're part of team banana and really want to abstain.
Sound good?
Team leaders: (AP, set,work,war,map,water)
Snoopy369: NO, 6,3,3,small,60
Paddy:
Beta: NO, 2,2,2,small,60
Conqueror: NO, 2,2,2,small,60
Aqualung: NO, 3,3,2,small, 80
Scaeva:
Votes: No, 2 or 3 settlers, 2 or 3 workers, 2 warriors, small-60% water.
Options are:
AP: Yes/No
Starting Settlers: 1,2,3,4,6 (5 is just wrong. )
Starting Warriors: 1,2,3,4,6
Starting Workers: 1,2,3,4,6
Starting Water: 60%/70%/80% water
Starting Map: small/normal map
One other thing I'll throw in there: to specifically speed up the midgame (where most combat occurs), we can consider reducing musketeer costs to 50 shields (from 60). It's something many have considered doing anyways (as musketeers cost too much for what they do compared to pikemen). I'm not suggesting it seperately, but if you like the idea say so in this thread.
A single choice in each of these describing your ultimate game would be what is asked for here (remember, team leaders only posting votes; please poll your team).
A majority (4 votes) means that single setting wins out.
A near majority (3 votes) wins unless the other 3 votes are all in one direction, in which case one step to that direction is suggested as a compromise, subject to approval (ie if 3 vote for "2 settlers" 2 vote for "4 settlers" and 1 votes for "6 settlers" a post will be made asking if "3 settlers" is acceptable to a majority; but if 3 vote for "2 settlers", 2 vote for "6 settlers", and 1 votes for "1 settler", then 2 settlers wins directly).
If no majority is reached at all (2 votes or less in each of 3 categories or more) then either a reasonable compromise is looked at as a group, or we do a runoff between fewer categories.
Oh, and write-in votes are allowed, as long as they're serious. I decree no bananas here please, unless you're part of team banana and really want to abstain.
Sound good?
Team leaders: (AP, set,work,war,map,water)
Snoopy369: NO, 6,3,3,small,60
Paddy:
Beta: NO, 2,2,2,small,60
Conqueror: NO, 2,2,2,small,60
Aqualung: NO, 3,3,2,small, 80
Scaeva:
Votes: No, 2 or 3 settlers, 2 or 3 workers, 2 warriors, small-60% water.
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