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Reign of Meadishi II
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it was a good game
and I don't object that you have played more turns especially with the decreased interest lately
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Originally posted by joncnunn
On the science research, I find it unlikely that Heihojutsu could have been aquired cheaper via paying one of the many civs with it a GPT payment.
I strongly urge the next Shogun to see if Heihojustsu can be bought for less than the amount of gold it would cost to complete.
Originally posted by joncnunn
In addition, the archives build should be vetoed.
A bit more constructive way of posting and less lecturing way will be appreciated by me.
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Originally posted by joncnunn
Uh, McMeadows, you seem to have made twince as many turns as you were supposed to.
But considering the inherted anarchy in the first half of your reign, I don't think anyone will seriously object.
Originally posted by joncnunn
On the "mistake" of not making peace with the Urak in exchange for peace, it really isn't. While a surendered cities nationals instantly convert, the culture does not and the city may well have evenually culturaly revolted back anyway.
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On the science reserach, I find it unlikely that techs cost less to research than buying via GPT. But I'm very pleased we can now build Sam Archers.
So, I strongly urge the next Shogun to see if Heihojustsu can be bought for less than the amount of gold it would cost to complete.
We can use the gold to upgrade stonebow crossbows to Sam Archers.
In addition, the archives build should be vetoed. Maybe a Geskia House or Sam. Archer
And the Temple build in the capital should probably be vetoed in favor of the Geskia House that acts as a factory and makes 2 citizens content.
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Uh, McMeadows, you seem to have made twince as many turns as you were supposed to.
But considering the inherted anarchy in the first half of your reign, I don't think anyone will seriously object.
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sacred save
For succession and investigation...
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reign report July 1490 - January 1495
Finally I got to it and I started enjoying it as well. As I have only played 5 turns in the first reign due to misinterpretation and my predecessor had brought Anarchy to our clan, I took the opportunity to make up for the delay and play 10 turns.
With some mocking I decided to follow Joncnunn's advice and to pursue the war with the Urakami instead of moving in on the Matsunaga. The objective is to gain a few techs from them.
Battle reports are written from our perspective considering win or loss.
1490-2
Changed the mining on the cow for irrigation. The cow can be shared between Bull Wheat and Noriko's Seaview to beef them up with pop.
AI
A 4/4 Urukami Samurai Archer (U.SA/6(3).3.1) attacked our 3/3 Stone Crossbow (SC/2(1).1.1) not fortified on a mountain - WON, SC 2/3.
Still 3 U.SA in sight
1491-1
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AI
4/4 U.SA vs our 4/4 Bushi (B/3.2.1), mountain, f - LOST, U.SA 1/4
1491-2
Our 12/12 Army vs 3/4 U.SA - WON 6/12
Our 4/4 B vs 3/3 Urukami Ashigaru (U.A/1.1.1) - WON, B 2/4
AI
4/4 U.SA vs our 4/4 SC, mountain, f - LOST, U.SA 2/4
7 U.SA in sight
1492-1
gems connected
AI
2/4 U.SA vs our 4/4 Bushi - WON, B 4/4
The Matsunaga moved in 2 M.SA and a M.SC next to our border. The Mori seem to be at war with the Urukami as well.
1492-2
The anarchy is over and we switch to feudalism.
Kyujutsu @ 90% science, 5 turns, -10 gpt
AI
3 4/4 U.SA vs 3 (5/5, 5/5, 4/4) B, mountain, f - 3x WON (with cat and SC support), 2/5, 2/5, 3/4
1493-1
Hiyoshi finishes B training, started on Yambushi (Y/2.5.1), 8 turns
Obama Haights finishes temple, started on Archives a prebuild to be readjusted by the next ruler.
AI
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1493-2
Our 12/12 army vs 3/4 U.SA - WON, 11/12
And here's where I should have made peace with the Urukami. We would be able to acquire Kenjutsu + 2 workers for peace
AI
3/4 U.SA vs 5/5 B, mountain, f (SC support) - WON 3/5
The Matsunaga retreat after the border has been sealed off with several SC.
1494-1
Noriko's Seaview finishes temple, started on settler, 2 turns
Takatsuki Lake View finishes barracks, started on SC, 3 turns
Our 11/12 army vs 4/4 U.SA - WON 5/13
science @ 60%, 2 turns, +9 gpt
AI
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1494-2
Bull Wheat finishes aquaduct, started on temple, 3 turns
Kasuga finishes temple, started on catapult, 2 turns
AI
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1495-1
discovered Kyujutsu, started on Heihojutsu
Noriko's seaview finished settler, started on granary, 5 turns
In conclusion, 10 turns played and a great point to have a start for my succeeder. 2 units were lost, a bushi and a stone crossbow, 8 (superior) samurai archers and 1 Ashigaru were defeated. If I may raise some points of discussion/ consideration:
1. @100% science Heihojutsu in 4 turns, -22 gpt
2. upgrading a SC 2(1).1.1 to a SA 6(3).3.1 costs only 30 gold
3. 90 gold in cash
4. sake available next turn on establishment of the next town (111 from Noriko's Seaview, I'd like to propose to call it Meadishi Delerium)
5. We can get Heihojutsu or Literature in return for peace with the Urukami, unfortunately not Kenjutsu anymore. Pressure from our (healed) army on their cities might change that. However, it might be that their attention is required on our Southern border as well. It seems to be not that easy to get more than 1 tech from the Urukami.
6. only 1 other clan is lacking techs we have, but doesn't have any gold.
7. I think there are 7 turns left on the peace deal with the Matsunaga.
(save will follow shortly, as well as screen shots).Last edited by McMeadows; August 21, 2005, 06:49.
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Sightings of the Daimyo have been confirmed.
He should be back any day now
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