Fair enough.
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Banano Laŭrajta Registaro en Ekzilo - Bananoj gismorte!| Cows O' Plenty|Wish List For ciV | Ming on Spammers: ...And, how do you know that I'm not just spamming by answering him |"This is all about peace; and in the quest for peace you have none." -my son wise beyond his years
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I'm considering this poll closed and will implement it.
Accel Production
AU army mod
recide off
remove ability for monks to pillage
fix corruption / tech levels to same size
fix placement of AI civs
allow us to pick AI civ. Deadlock
On the allow us to pick AI civ: Will not be implemented if "Random" civ for us wins. Will instead only be implemented if a specific normally non-playable civ wins. (Meaningless if a specific nomrally playable civ does win)Last edited by joncnunn; May 27, 2005, 17:07.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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It´s a matter of honour to not let the Daimyo die!Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
Let me eat your yummy brain!
"be like Micha!" - Cyclotron
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Mods implemented.
(Well, I temporarly turned on all human playable to verify the other mods working, and haven't reset 9 - 18 back to AI only, but will do so before starting.)
Japan's map size is aprox the same size of large overall, but the extremely large number of ocean tiles reduces this to really more like standard, so I locked all corruption / tech settings at it's normal size.
I also noticed that all conquests if locked to standard would have more corruption than in a standard epic game on the world map screen. But there may be offsets to that on other screens.
Almost all civs now start on either a fresh water tile or on the ocean. A couple of lucky civs start with both.
One civ was extremely tricky to place given the resource patterns.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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cheers Jon
Originally posted by joncnunn
I'm considering this poll closed and will implement it.
Accel Production
AU army mod
recide off
remove ability for monks to pillage
fix corruption / tech levels to same size
fix placement of AI civs
allow us to pick AI civ. Deadlock
On the allow us to pick AI civ: Will not be implemented if "Random" civ for us wins. Will instead only be implemented if a specific normally non-playable civ wins. (Meaningless if a specific nomrally playable civ does win)
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