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  • Which Mods?

    Ok, Sengoku - Sword of the Shogun was the final choice.

    and it was agreed that we modify the scenario for a better game

    This poll is to choose which mods we use

    This is a multi-poll, so you can choose more than one

    -------------------------------------

    Accel Production: Well, strictly speaking actually a rules and not a mod, but listed here.
    Affect: Halves the cost of every structure & science costs.
    Reason: Would cut down the turns needed to win.

    AU Army Mod: Incoropate as much of the AU Army mod that applies in this conquest.
    Affect: At a minimum, this is Army's capacity is 1 but has 4 extra HP. I don't remember if this conquest includes equalivents to HE / MA / Pentagon or not.
    Reason: AI doesn't use armies properly, giving humans an unfair advantage.

    Regicide off: Leave the King units in, but remove "King" ability + "AI King" flag if exist + set the AI offense / AI defense flags approatively.
    Affect: This will cause the AI to use the King and not just keept hem parked.
    Reason: AI King units are ridiciously easy to find and kill because they never move.

    Remove ability of Monks to pillage:
    Reason: AI can't stop fast moving defensive units from pillaging (either humans or other AI), this results in inferstucture reverting to the stone age.

    Set all world map levels to have the same corruption and tech rate factors; probably to current huge:
    Affect: Removes the affects of the bug where the person's previous map size immedately prior to them starting this game is used.
    Note that if I've overestimated Japan map size and it is closer to the normal "large" than "huge", I mean large instead.
    In addition check what numbers are currently in Japan's world map parms and compare against standard. It might reveal an intended map setting.
    The difference between tiny & huge normally is:
    3/4X to 2X standard tech costs, increasing as map size increases
    3/4X to 2X standard corruption, decreasing as map size increases

    Fix the placement of AI starting locations
    Affect: See the Japan civ discussion thread for the full list.
    Reason: A handfull of civs are clearly in positions where a human would move the location one or two tiles for a much better start, but the AI would never do that on its own.

    Allow us to pick the AI only playable civs
    Affect: Allows us to choose any of the 18 civs instead of just 8.
    Reason: The most challenging positions are marked as computer only, so doing so would allow for a greater challenge in six or seven cases. (The others starts are comparable to the existing human playable ones)

    The Mod
    Affect: Assure that the is happy.
    Reason: Apolyton Tradition to include a option.

    - Many Thanks to Joncnunn



    -------------------------------------


    further questions (which will be adjusted as we go as required)
    • which civ in the nominated scenario?
      Discussion on the Japan civs is underway in preperation of that poll
    • which format of government do we take?
      ie. succession style we have used in Rome, or other formats...
    • what time frame do the governments have to achieve their goals?


    other questions to be added as required

    -------------------------------------
    Attached Files
    95
    Accel Production
    12.63%
    12
    AU Army Mod
    10.53%
    10
    Regicide off
    18.95%
    18
    Remove ability of Monks to pillage
    7.37%
    7
    Set all world map levels to have the same corruption and tech rate factors; probably to current huge
    12.63%
    12
    Fix the placement of AI starting locations
    15.79%
    15
    Allow us to pick the AI only playable civs
    11.58%
    11
    :ana:
    10.53%
    10
    Gurka 17, People of the Valley
    I am of the Horde.

  • #2
    Accel Production
    No.
    AU Army Mod
    No.
    X Regicide off
    Sounds fair.
    Remove ability of Monks to pillage
    No & and tough luck.
    X Set all world map levels to have the same corruption and tech rate factors; probably to current huge
    Sounds like a bug fix. Do it.
    Fix the placement of AI starting locations
    No.
    X Allow us to pick the AI only playable civs
    Sure, now we can have even more discussions and polls.
    X
    Why not ?
    Banano Laŭrajta Registaro en Ekzilo - Bananoj gismorte!| Cows O' Plenty|Wish List For ciV | Ming on Spammers: ...And, how do you know that I'm not just spamming by answering him |"This is all about peace; and in the quest for peace you have none." -my son wise beyond his years

    Comment


    • #3
      Accel Prod : Yes
      AU Army Mod : Yes
      Regicide Off : Mandatory
      Remove ability of Monks to pillage : Yes
      Set all world map levels to have the same corruption and tech rate factors; probably to current huge : I don't know what you're talking about
      Fix the placement of AI starting locations : Yes
      Allow us to pick the AI only playable civs : Yes. By the way, I'd like to do that in a single game. How can I do that?

      Comment


      • #4
        AP - Yes
        Army Mod - Yes
        Pillage - Always
        Map levels,Corruption - Yes

        all others: does not matter
        anti steam and proud of it

        CDO ....its OCD in alpha order like it should be

        Comment


        • #5
          Accel Production

          Regicide off

          Fix the placement of AI starting locations

          Gurka 17, People of the Valley
          I am of the Horde.

          Comment


          • #6
            I voted for all the above except AP.

            -
            There's a bit more to the Regicide off than listed for whoever makes the actual edits:

            1. Type 1s will need to be manually placed for each civ.

            2. King unit flag and any AI-King flags removed.

            3. AI offense and AI defense flags set apporatively. Maybe something like types 1-3 Defense On / Offense off, 4 - 6 both defense and offense on, 7 - 10 Offense on, defense off.

            4. A short test run to ensure that this one king unit can still be upgraded with a baracks and tech while multiple kings don't get created. [Especally type 1 that have a cost of 0 ]
            Last edited by joncnunn; May 20, 2005, 17:47.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

            Comment


            • #7
              Originally posted by joncnunn
              I voted for all the above except AP.

              -
              Me too because jon knows what he is talking about.

              I am looking forward to this one.

              Hai!
              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

              Comment


              • #8
                yes to everything except AP and Monks pillage removed

                Everything seems like a more than reasonable and no need even to think about. It is always better to make the AI more challenging without unfair advantages

                Comment


                • #9
                  15 votes done

                  approx 9 - 11 to go...

                  looks like will not get over the 50% tidal mark sorry Con
                  Gurka 17, People of the Valley
                  I am of the Horde.

                  Comment


                  • #10
                    but the pillage option is behind the banana, this is quite good

                    Comment


                    • #11
                      Hmm, I'm not so sure. AI can't defend against pillaging monks.

                      Comment


                      • #12
                        Well those that want the "Remove ability of Monks to pillage" added to the selected mods best get onto with some heavy campaigning before the rest of the forum votes then
                        Gurka 17, People of the Valley
                        I am of the Horde.

                        Comment


                        • #13
                          The Banana needs some campaigning as well.
                          Seriously. Kung freaking fu.

                          Comment


                          • #14
                            I don´t care for the pillaging ability. Also I´d like to take one of the more promising civs (with higher difficulty instead?), so I´m fine with the 8 standard civs...

                            All other things
                            Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                            Let me eat your yummy brain!
                            "be like Micha!" - Cyclotron

                            Comment


                            • #15
                              ap, no reg, and the banana thing

                              Comment

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