I second Emperor Conius' motion to hear details of the alleged laying of Emperor Snoopius (presumably in between the 2 parties.....or preferably, during)
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The Year of the Dog-Cat
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So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste
Re-Organisation of remaining C3C PBEMS
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Question (of a serious nature)-
It looks like one of my previous ... predecessors ... missed one of their turns. I received the turn at the beginning of turn 24, not turn 25 or the end of turn 24 like it should have been (hence 230 bc, not 225 bc.) McMeadows gave us 230bc, but that was on the end of turn - jagjef missed one of his turns.
Should I play until turn 29 or turn 30 (to get us back on track)? (Or, jagjef, do you want to play one more turn real quick?)<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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just play five turns and post the report and the save. If he has missed the turns let it be so. It doesn't really matter yet.
And I think there will be someone who will not play 5 turns because we will (hopefully) win. There might be people who will never get to the emperor position if we win fast enough
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Nope, you didn't play 255 BC, at least if the turn that is posted in the Hall of Saves is accurate. McMeadows left you with like 2 units, for some reason not dealt with, but played essentially all of 255bc (as he should have). He was probably following standard Succession Game procedure of leaving the final turn without hitting spacebar for end of turn...
(And if that's not accurate, then McMeadows didn't play 5 turns. )<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Apologies, but I won't be able to play the turn today- look at the time here. Dang on Huge AU Mod successor game took ... well, i started playing the turns at 8:30pm, and it's now ... 1:00am? That's 10 turns, mind you. Sigh. I'll play it tomorrow afternoon i Promise ...<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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It sure felt like I played 255, atleast I moved some troups a nd ordered a revolution then and modified specialists.
Anyway, I did have fun which is the most important.
If I have missed a turn, I hearby give Snoopy369 the exclucive right to play the missed turn.
ExEmperor JagjefNeo Voxian and
President and founder of the Apolyton Yact Club.
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I skipped a turn indeed. As I explained in my thread, I gave the power back to the senate as we had discovered Imperialism and I thought it would be appropriate to have a vote over when to start the revolution. Or at least, not burden the next emperor with 5 turns of anarchy, beforehand. Now Jagjef started the revolution himself, and got stuck with the anarchy nonetheless.don't worry about things you have no influence on...
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Oh, I apparently missed that. (I looked at the 255bc save, and it looked as if most of the units had already been moved - the military ones anywho. But maybe you accidentally left them on goto instead?)
Anywho it's all good. I'll just play 5 turns, and we'll be a turn behind. (But future rulers beware - play to x4 or x9, not to x5 or x0. )<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Turn Log:
230 BC: Set us up to have no unhappy cities this turn, and will probably have some on purpose next turn to avoid too many starving citizens - I can manage 2 turns of unhappiness without losing buildings. Also set up to road the spice ASAP and killed off a few cavalry that were close to it. Finally, traded Wine+Republic to Egypt for all 3 techs. Didn't need to sell iron ... will hold off until we decide to ally w/them against carthage ... Also set up a RoP with Greece to protect our shipping to the Dye square - seemed cheapest, and we aren't likely to war with macedon for 20 turns I don't think (and heck, it doesn't matter anyway in this sort of game.) It allows us to nearly 100% safely ship to the dye square - i can sit in greek waters for most of the way there, keeping Carthage at bay...
Mid-turn: Greeks win one and lose one in battles vs. Carthaginian galleys! Nice! Carthage loses one battle vs. a legion III (elephant retreats), nothing else. Celts are moving a lot of units near prosperous meadow, but they seem to be heading toward Goths. Egypt settles Buto on the dye square, will have to choose a different one (ie, the one near Persia at Crete or whatever that island is called)...
225 BC: Sent the boats (2 garrison, 1 cavalry, 1 citizen) from the boot of Italy toward Crete. Hopefully nobody will settle that square ...
Mid-turn: Goths ally with Carthage against us (sigh). Prosperous Meadow is under a bit of a threat, will look at it. Carthage has a 4 galley fleet coming at us north of Messana (Sicily), Greeks kill one of those ships off and have a second down to 1 hp (and a third at 3hp, and a fourth at full).
220 BC: Move some forces towards Pros. Mead. ... lose an archer to a scythian rider, but it's weak enough to be no threat; second archer kept in reserve when goths move teutonic warrior one more down. Land 2 LegionIIIs alongside the great Caesar Augustus ... beside Aleria! (Caesar landed last turn 1 square north of the square they're now on.) Next turn we'll probably own Aleria. (Hopefully.)
Mid-turn: Carthage, annoyed that I conveniently blocked up each square they could theoretically land on in Italy, move back and land near Messana - 3 swordsmen and a spearman. Ooh. Greeks kill another boat and have a small fleet of their own that's not attacking - and i think it's a fleet intended for deep carthage. Interesting. 2 more carthaginian 4-fleets, 1 south of Marsala one south of Syracuse, both heading east - maybe to Macedon?
215 BC: No more anarchy!! We move to defend Messana but don't attack - they're on a mountain, i'd probably win but why risk it when they'll be attacking 3 vs 7.5? Also move to consolidate happiness, 30% lux 10% science, and start building some important buildings - spend some of the accumulated wealth. Also, Aleria taken!! The last spearman fights valiantly and kills one of our Legion 3s, but we ultimately win easily... next emperor will take us beyond this I believe, I would rather consolidate a bit before attacking Corsica.
Mid-turn: Carthage sets down 4 cavs south of Messana - you think they'd have learned from losing all 3 swordsmen with only 2 hp total lost (and subtract from that 2 the 1 promotion too!) ... those cavs are horsemeat ... Egypt declares war on both us and Macedon. Brilliant, declare war on the two most powerful civs in the game. I think Egypt deserves to die for that ... but that's my opinion. (And for their pretty useful luxuries. We could build the FP down there and have Rome South in Africa ...
210 BC: Army in Spain heads to Lilibeo, after the road on the spices completes, and kills a spear. Rusicade builds a quick citizen, so we can abandon it now with no loss - next emperor (at his and the senate's disgression) can do so or not. Total the Carthaginian forces near Messana... no promotions, sadly. I thought this was a TRAINING excercise ...
Mid-turn: Carthage and Greece both have 'invisible' fleets in the area west of Genua that we can't see. I'd worry about the Carthaginian, but maybe they and the greeks will fight? Celts are stomping on the Goths - I would strongly suggest not attacking Celts yet, because they have a TON of units, and although we could beat them it would be a really hard thing and not a guarantee. They have probably 20-25 gallic swordsmen (which have 2 moves don't forget so they retreat) just around Prosperous Meadow... I'll mark the fleets on the map i post here...<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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