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Any interest in Multi-Team Democracy Conquests?

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  • Any interest in Multi-Team Democracy Conquests?

    I'm not sure if this is the right forum (mod please move to correct forum if this is the wrong one), but here it goes.

    Basically it would be playing one of the multiplayer conquests, but to keep it interesting:

    1. Demigod or above difficulty level

    2. Raging Horde barb setting (not sure how much affect this would have on this, but wouldn't hurt.)

    3. If there are fewer teams than number of playable civs in the game (eight on most of them), then the AIs would be given the best civs in that conquest, and the humans the worst.

    Example 1: If there were three teams on the Age of Discovery, humans would be playing Dutch, Mayas, and Incans, and the AIs the rest.

    Example 2: If there were four teams on Fall of Rome, humans would be playing Celts, Sassidens, Vandals, and Visigoths.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

  • #2
    sounds great value



    although Mark G may need to set up a new forum for it
    Gurka 17, People of the Valley
    I am of the Horde.

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    • #3
      Re: Any interest in Multi-Team Democracy Conquests?

      Originally posted by joncnunn
      Basically it would be playing one of the multiplayer conquests, but to keep it interesting:
      What exactly do you mean by this? I have tried one or two Conquests, but are there particular MP suited ones? Or do you just mean taking a Conquest and MAKING it MP-friendly?
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

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      • #4
        The second one.

        Tweaks really, with locked alliances and wars, additional barb units in territory open because of the 8 civ limit.
        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
        Templar Science Minister
        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

        Comment


        • #5
          raging hordes
          Gurka 17, People of the Valley
          I am of the Horde.

          Comment


          • #6
            Sounds neat, but I do have one problem with this though. We already have four Civilization III Democracy Games going on, and I doub't this would generate enough interest.

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            • #7
              the way I see it is that we need one core player per team

              the leader of the nation

              some one who will rally the troops - get the gov happening etc

              yea a despot of the highest order

              personally I think we can do that

              with that sorted then the others can come along and enjoy the party



              with 8 committed player we can get this party rolling along

              as to there being several civ III demo games - well that can be a good thing

              and this would be a great C3C demo game
              Gurka 17, People of the Valley
              I am of the Horde.

              Comment


              • #8
                Originally posted by Paddy the Scot
                the way I see it is that we need one core player per team

                the leader of the nation

                some one who will rally the troops - get the gov happening etc

                yea a despot of the highest order

                personally I think we can do that

                with that sorted then the others can come along and enjoy the party



                with 8 committed player we can get this party rolling along

                as to there being several civ III demo games - well that can be a good thing

                and this would be a great C3C demo game

                One core player? That just basically makes it a normal PBEM game. Each team would basically need three core members, to manage all the aspects. Well, you say it can be a good thing, but only if you have enough people. Everbody has been spread so thin, it's not even funny. I guess I'd join, but I just don't see it happening. A very good example was the Feudal game, that failed in the second round after so much hype.

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                • #9
                  Great idea but only if you limit yourselves to conquests that have a max of 8 sides.
                  *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                  Comment


                  • #10
                    Originally posted by Nuclear Master



                    One core player? That just basically makes it a normal PBEM game. Each team would basically need three core members, to manage all the aspects. Well, you say it can be a good thing, but only if you have enough people. Everbody has been spread so thin, it's not even funny. I guess I'd join, but I just don't see it happening. A very good example was the Feudal game, that failed in the second round after so much hype.
                    I agree that you do need / want more than one player per team

                    just that at the end of the day you need one person who is going to kick your game turn along every time is all

                    well they list that we have over 50000 members
                    so we could easily fit in another - right

                    as to it being a pbem, well any game with multiple teams like this can easily be described that way
                    the goal would be to get others interested
                    build up ya team

                    then get the game hooting at a good speed

                    there are a lot of demo players around

                    not sure why the feudal game really did die so quickly

                    it just may have been that the core game was changed so dramatically
                    and thus people had to stay on top of new rules and different ways to play civ, the game they love
                    Gurka 17, People of the Valley
                    I am of the Horde.

                    Comment


                    • #11
                      Re: Any interest in Multi-Team Democracy Conquests?

                      Originally posted by joncnunn
                      I'm not sure if this is the right forum (mod please move to correct forum if this is the wrong one), but here it goes.

                      Basically it would be playing one of the multiplayer conquests, but to keep it interesting:

                      1. Demigod or above difficulty level

                      2. Raging Horde barb setting (not sure how much affect this would have on this, but wouldn't hurt.)

                      3. If there are fewer teams than number of playable civs in the game (eight on most of them), then the AIs would be given the best civs in that conquest, and the humans the worst.

                      Example 1: If there were three teams on the Age of Discovery, humans would be playing Dutch, Mayas, and Incans, and the AIs the rest.

                      Example 2: If there were four teams on Fall of Rome, humans would be playing Celts, Sassidens, Vandals, and Visigoths.
                      any further word on this
                      Gurka 17, People of the Valley
                      I am of the Horde.

                      Comment


                      • #12
                        Not yet, but theres always hope
                        *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                        Comment


                        • #13
                          indeed one can hope
                          Gurka 17, People of the Valley
                          I am of the Horde.

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                          • #14
                            I'm torn. Part of me agrees with the idea that we have a lot of demo games underway. On the other hand - if you put this in the perspective that Paddy has - sort of an expanded pbem - then I am interested. The two demo games I have really enjoyed are the two poly ptwdg's - because they were both internal to Apolyton (and thus avoided all that crap), and because I was on small teams that did not have big administrative or governance issues. You simply discuss the strategy and the turn in question, and someone plays when the turn rolls around.

                            Awhile back I was pushing the idea of 'dynamic duo' pbems. Sort of along the same concept, but with a two-person team. So, I think this is worth discussing further.

                            The problem with the conquests in C3C is that they are all unbalanced to a certain degree, In fact, most make better SP games than they do MP games.

                            My suggestion for a new MP demo game would be a good theme, an advanced start (say three settlers, 3 workers, 3 warriors.. or something like that), and a very strict play time format. But I am open to ideas.

                            Thanks for raising the concept j.
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                            • #15
                              let the ideas role

                              party party party

                              beers anyone







                              Gurka 17, People of the Valley
                              I am of the Horde.

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