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Trading Session One

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  • Trading Session One

    This Trading Session Closes EXACTLY 72 hours from the post time of this post.

    Please post what you wish to buy/sell, the quantity, and the city you wish to do so.

    This can include other transaction besides buying/selling such as trading between players, trading land tiles, building things, hiring labor, etc.

    DO NOT EDIT TRANSACTIONS.

    If you wish to alter your transaction or decide not to do it, simply quote the transaction you wish to modify and then type the modification to the transaction underneath the quote field.

    The reason is because those who track transactions go down through the list and THEY DO NOT go back and constantly check for alterations/edits.

    CITIES AND GUILD PRICING

    FEUDALITY

    Winning Price Method was Average Pricing

    Average % Method (Go with average of everyone's choices)
    GhengisFarb - Food (100%), Shields (0%), Commerce (0%)
    Thrumble - Food (100%), Shields (0%), Commerce (0%)
    Tarquinius - Food (100%), Shields (0%), Commerce (0%)
    conmcb25 - Food (0%), Shields (100%), Commerce (0%)
    Uber KruX - Food (100%), Shields (0%), Commerce (0%)
    Nuclear Master - Food (0%), Shields (0%), Commerce (100%)
    mrmitchell - Food (0%), Shields (100%), Commerce (0%)
    Bismarck2990 - Food (100%), Shields (0%), Commerce (0%)
    General Locus - Food (0%), Shields (0%), Commerce (100%)
    Gamecube64 - Food (0%), Shields (0%), Commerce (100%)
    MrWhereItsAt - Food (50%), Shields (20%), Commerce (30%)
    - Final Food (50%), Shields (20%), Commerce (30%)



    X

    Winning Price Method was Equal Split
    (Food-$33/Shields-$33/Commerce-$33)



    The Asylum

    Winning Price Method was Average Pricing

    TORARADICAL - 100 Food/0 Shields/0 Commerce
    Jonny - 50 Food/50 Shields/0 Commerce
    Aeson - 0 Food/ 100 Shields/ 0 Commerce
    Makahlua - 100 Food/0 Shields/0 Commerce
    - Final Food (62.5%), Shields (37.5%), Commerce (0%)




    Sample Transaction post:
    I would like to sell 2 Food and 1 Commerce in The Asylum.
    Last edited by GhengisFarbâ„¢; July 15, 2004, 15:47.

  • #2
    Add my vote for 100% production in The Asylum.

    Comment


    • #3
      So being a Lord of X, I have to sell my goods in X, since we don't have the wheel yet, right?

      Aidun
      "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
      Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

      Comment


      • #4
        We have The Wheel, so you can trade in any city that is connected to your's by roads... but none of the cities are connected by roads yet.

        Comment


        • #5
          I would like to sell three food in Feudality.

          May I ask how often we hold these auctions? Every X game turns or so? I assume we will establish new prices after each auction?

          Tarq
          Alea iacta est!

          Comment


          • #6
            I would like to sell five commerce in Feudality.

            Comment


            • #7
              100% food in Asylum (seeing as how no one else is voting commerce )
              But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
              PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

              Comment


              • #8
                CITIES AND GUILD PRICING

                FEUDALITY

                Winning Price Method was Average Pricing

                Average % Method (Go with average of everyone's choices)
                - Final Food (50%), Shields (20%), Commerce (30%)
                Food ($50) /3 = $16.66
                Tarquinius - 3 - $48

                Shields ($20) /0 = $0

                Commerce ($30) /5 = $6
                Nuclear Master 5 - $30


                X

                Winning Price Method was Equal Split
                (Food-$33/Shields-$33/Commerce-$33)
                Food ($33) /0 = $0

                Shields ($33) /0 = $0

                Commerce ($33) /0 = $0



                The Asylum

                Winning Price Method was Average Pricing
                - Final Food (62.5%), Shields (37.5%), Commerce (0%)
                Food ($62.50) /0 = $0

                Shields ($37.50) /0 = $0

                Commerce ($0) /0 = $0
                Last edited by GhengisFarbâ„¢; July 15, 2004, 19:17.

                Comment


                • #9
                  Originally posted by Tarquinius
                  I would like to sell three food in Feudality.

                  May I ask how often we hold these auctions? Every X game turns or so? I assume we will establish new prices after each auction?

                  Tarq
                  As often as we can coordinate them.

                  Comment


                  • #10
                    You missed my post!

                    Comment


                    • #11
                      I would like to sell 2 food and 1 shield in The Asylum.

                      Comment


                      • #12
                        Selling 2 food in Asylum
                        But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
                        PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

                        Comment


                        • #13
                          I'll send all the food I have in The Asylum.
                          Sent by Him,
                          Prince TORARADICAL of The MAELRI

                          Creator and High Administrator of Noitazilivic--Home of the first cIV DGame, the first Warlords DGame, and the first BTS DGame

                          Comment


                          • #14
                            CITIES AND GUILD PRICING

                            FEUDALITY
                            Winning Price Method was Average Pricing
                            - Final Food (50%), Shields (20%), Commerce (30%)
                            Food ($50) /3 = $16.66
                            Tarquinius - 3 - $50

                            Shields ($20) /0 = $0

                            Commerce ($30) /5 = $6
                            Nuclear Master - 5 - $30


                            THE CITY OF X
                            Winning Price Method was Equal Split
                            (Food-$33/Shields-$33/Commerce-$33)
                            Food ($33) /0 = $0

                            Shields ($33) /0 = $0

                            Commerce ($33) /0 = $0



                            THE ASYLUM
                            Winning Price Method was Average Pricing
                            - Final Food (62.5%), Shields (37.5%), Commerce (0%)
                            Food ($62.50) /4 = $15.62
                            Jonny - 2 - $31.25
                            Makahlua - 2 - $31.25

                            Shields ($37.50) /1 = $37.50
                            Jonny - 1 - $37.50

                            Commerce ($0) /0 = $0
                            Last edited by GhengisFarbâ„¢; July 15, 2004, 19:37.

                            Comment


                            • #15
                              GF, if I sold one Commerce, I would make thirty also?

                              Comment

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