Okay, so I have been playing aroond with the FGame ideas in one I have been doing on my own. I created 30 characters, each of which have now claimed a square, and I have used both of the methods (equal split and equal price) and have found equal price to be a lot more reliable and a lot more exact.
I also found that it was easier for me to add the money per turn. However, this may not be the case for us, as we will not be able to do unlimited amoonts of turns per day. Though I would suggest we do it this way, so as to avoid any mention of delay just for more money.
But I have run into some problems that will be concerns for us here.
1) How much should future squares be sold for?
2) How much should units be sold for?
3) How much should stakes in settlers be sold for?
4) And of course, when should money be added?
I also found that it was easier for me to add the money per turn. However, this may not be the case for us, as we will not be able to do unlimited amoonts of turns per day. Though I would suggest we do it this way, so as to avoid any mention of delay just for more money.
But I have run into some problems that will be concerns for us here.
1) How much should future squares be sold for?
2) How much should units be sold for?
3) How much should stakes in settlers be sold for?
4) And of course, when should money be added?
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