Since we're assigning tiles and the centralized system goes "feudal," I would propose the concept we came up with in the Feudal Team at MZO.
Guilds to control specific centralized objectives.
Units are the property of the cities or players if the units are auctioned off. But what about Science Rates, Luxury Rates, etc?
I propose an Alchemist's Guild which has sole authority and control over our Science issues. They would decide what tech we research, whether we trade techs, and how any Scientific Leader is used.
I propose that each citizen has one vote in the Alchemist's Guild. A city gets 1 vote for each beaker it generates (corrupted ones don't count).
Secondly I propose that each city is allowed to do with the gold it generates however it sees fit and that all unit and improvement maintenance is deducted from that city's account.
So if Futility builds a Granary that maintenance would come out of the Gold Futility generates.
Thirdly, that Settlers possess the initial 8 tiles they bring into the empire upon their founding. Thus shares in Settlers could be auctioned off and the owners of those shares could decide where they want the Settler to settle. The additional tiles opened up after the cultural radius expands would be Government's property and auctioned off to the higher bidder.
Guilds to control specific centralized objectives.
Units are the property of the cities or players if the units are auctioned off. But what about Science Rates, Luxury Rates, etc?
I propose an Alchemist's Guild which has sole authority and control over our Science issues. They would decide what tech we research, whether we trade techs, and how any Scientific Leader is used.
I propose that each citizen has one vote in the Alchemist's Guild. A city gets 1 vote for each beaker it generates (corrupted ones don't count).
Secondly I propose that each city is allowed to do with the gold it generates however it sees fit and that all unit and improvement maintenance is deducted from that city's account.
So if Futility builds a Granary that maintenance would come out of the Gold Futility generates.
Thirdly, that Settlers possess the initial 8 tiles they bring into the empire upon their founding. Thus shares in Settlers could be auctioned off and the owners of those shares could decide where they want the Settler to settle. The additional tiles opened up after the cultural radius expands would be Government's property and auctioned off to the higher bidder.
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