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  • City Sites!

    Red and Blue are For City 2 discussion.

    The rest are the locations either mentioned in chat or posted for the FREEBIE Settler.

    EDIT: Some idiot can't make a poll, the choice that just says "freebie" is for the BLACK location.

    Vote for ONE choice in each section.

    29
    City 2: Red Option. (Originally polled position)
    3.45%
    1
    City 2: Blue Option. (Farb's city 2 site)
    37.93%
    11
    Freebie Green: (Closest to settler, port, slow growth)
    10.34%
    3
    Freebie Yellow: (Close, some good tiles, port, river, near volcano)
    3.45%
    1
    Freebie (3 distant, Some good tiles, port, near volcano)
    3.45%
    1
    Freebie Purple: (4 distant, 2 bonus grass right off)
    20.69%
    6
    Freebie Gray: (5 distant, Grassland, river,)
    3.45%
    1
    Freebie White: (5 distant, Grassland, river, Gives us most tiles for Feudal with City site 2)
    10.34%
    3
    Idiot, you missed (insert location in your post)
    6.90%
    2

    The poll is expired.

    Last edited by UnOrthOdOx; June 25, 2004, 09:05.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

  • #2
    Let's try to get this decided and we'll get those two city sites down to let the feudal games begin before my vacation next week...
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

    Comment


    • #3
      I suggest we use the blue spot with Settler #2, so that the city will never be destroyed by the volcano.
      I also suggest the pink spot for Bonus settler. This way, we'll cover many tiles with only three cities, which will be interesting from a feudal point of view
      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
      "I never had the need to have a boner." -- Dissident
      "I have never cut off my penis when I was upset over a girl." -- Dis

      Comment


      • #4
        Blue and Purple

        Blue means we get the Oasis and share an already irrigated (and soon to be roaded) fp with Feudality.

        The purple one is close to where the bonus settler currently is, without being too close to the volcano.

        No way do I want to waste the bonus settler on that east coast, which has crap land (and in the case of the southern green site nothing but hills/Mtns and lake/coast.
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

        Comment


        • #5
          I'm in favour of blue: desert is a bad tile, so a good tile to build a city on and there is no volcano eruption danger. It can also funcion as a passage towards the fertile lands in the east. Furthermore, AI strategy forces us to build with large spaces instead of small ones as are best against human players, yet not too wide, due to corruption.

          Aidun
          "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
          Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

          Comment


          • #6
            Blue and White.

            Blue for City 2, because of all the reasons listed above.

            White for the freebie settler, because it has a couple of bonus grasslands readily available, has jungles which can be cleared to grassland later on, and has mountains for production (once culture expands). It will also open up new lands which will help the feudal aspect of the game progress. It is also to the west, near where we found that Egyptian settler. Although we don't yet know where the Egyptian homelands are, we may be impeding Egyptian expansion in our direction by settling at White.

            Comment


            • #7
              Originally posted by Aidun
              I'm in favour of blue: desert is a bad tile, so a good tile to build a city on and there is no volcano eruption danger. It can also funcion as a passage towards the fertile lands in the east. Furthermore, AI strategy forces us to build with large spaces instead of small ones as are best against human players, yet not too wide, due to corruption.

              Aidun
              Blue is Floodplain. FYI.
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

              Comment


              • #8
                Originally posted by Jonny
                White for the freebie settler, because it has a couple of bonus grasslands readily available, has jungles which can be cleared to grassland later on, and has mountains for production (once culture expands). It will also open up new lands which will help the feudal aspect of the game progress. It is also to the west, near where we found that Egyptian settler. Although we don't yet know where the Egyptian homelands are, we may be impeding Egyptian expansion in our direction by settling at White.
                ...Or tempting them with free cities. Remember at Emperor level the AI starts getting sizeable start advantages over we pitiful HUmans (too much Invader Zim), 4 Defensive units, 2 Offensive Units and an extra settler.
                Consul.

                Back to the ROOTS of addiction. My first missed poll!

                Comment


                • #9
                  Originally posted by UnOrthOdOx


                  Blue is Floodplain. FYI.
                  Oh, yes, I see. Well, the aquaduct benefits us too, and there are plenty of other producing tiles.
                  "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                  Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

                  Comment


                  • #10
                    Granary instead of building the Settler now. City site 2 is the only one that is a better deal than the Granary, and we have a Settler for it already.

                    Comment


                    • #11
                      Aeson,

                      with all due respect, while the idea deserves though strategically, the settler will allow the feudal portion to begin quicker...the whole point of this particular game...
                      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                      You're wierd. - Krill

                      An UnOrthOdOx Hobby

                      Comment


                      • #12
                        Wow. Your empire is going to EXPLODE. All that food. Ind/Ag. Free settler!

                        Ultimate Power (tm) in the makings...

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment


                        • #13
                          I am aware of the point of this game. It will vary from individual to individual how we should approach it. I will offer my opinions on how I think we should proceed, and you have the same right. If you think we should settle 2 more towns quickly to start the Feudal portion, that is your opinion and I respect that. If that is the majority opinion that is what we will do, right?

                          No need to try to point out the point of the game to anyone. I must say it bothers me when my opinions are refuted as "not the point of the game", as I was under the impression this is a demogame as well as a feudal game.

                          Comment


                          • #14
                            My stance is that I have no opinion, frankly. I couldn't give a damn how we play this game. I'm more interested in the operating of it than the playing.

                            I was just trying to point out both sides, probably worded it wrongly.

                            Not the first time won't be the last.

                            I'm getting better, though. Only took me one poll and, discounting screenshots, maybe, what, 10 posts or so, to piss someone off this game. That's gotta be some kind of record.


                            So, to rephrase: Building the granary may make better strategic sense given the free settler. Building another settler gives the feudal game a chance to start earlier. Approx 1-2 weeks earlier in my estimation.
                            Last edited by UnOrthOdOx; June 25, 2004, 20:57.
                            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                            You're wierd. - Krill

                            An UnOrthOdOx Hobby

                            Comment


                            • #15
                              Aeson, rest assured I am learning a TON from your valued advice, and we will doubtless heed it time and again in this game, assuming you are happy to offer it. Your ideas have already shaped the more-food orders I instigated for the last turnchat.

                              Although I personally think your idea is well worth pausing for a while on, the natives are getting restless. They want enough tiles to begin the Feudal part of this, and they want it yesterday.

                              Plus, if you want some non-Feudal-orientated counter-arguments to a Granary, with the Egyptians not too far off, we really need to get that settler out to build a few warriors for protection (we have but one ATM!), rather than tie up production for a longer time. Plus the longer we stay at pop greater than 1 on Floodplains without popping a settler out, the greater the chances of more disease hitting, potentially taking us low enough in pop to not allow us the luxury of getting a settler out when we want.
                              Consul.

                              Back to the ROOTS of addiction. My first missed poll!

                              Comment

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