Now we have a city, there are several decisions we need to make. This will be hard without a few Ministers, but until we get someone(s) to do those jobs, we may as well try to decide via consensus in a thread like this which way to go.
The way I see it we have several things to decide:
1. Technology.
Right now we can research Bronze Working, Alphabet, The Wheel, Warrior Code or Ceremonial Burial. Of these Alphabet is expensive, and unless we want to beeline for Philosophy is a bit pointless IMO as Curraghs will not be of immediate use to us, as we are not quite on the coast and the world is Pangaea. WC gives us our UU, which can be used to enslave Barbs - very useful for improving cities early on! CB will be necessary for keeping citizens happy sooner rather than later - in Emperor the second citizen in a city requires a military unit or happiness improvement of some sort to keep him content. The Wheel means we will be able to find Horses on the map, and if we bothered to connect them up early we would get a speed boost in exploring this large landmass, and a head-start on huts.
2. The Worker
There has been some discussion on this already, and some favour the idea of sending the worker to the hut we see two moves away. As long as we have no military units we will not get Barbarians. There is a small possibility of a settler coming from the hut, which would be IMO the only outcome that would offset the lost terrain improving time. Other options would be to move two tiles to a floodplain and irrigate it - we would get a third food from any of those tiles, and a second trade if we roaded it OR to stay where he is and mine the hills - this would effectively give us a forest (one food, two shields) in 8 turns' time, one turn before the culture raidus expands. When the radius DOES expand, it will include the grassland to the SE of the Worker right now. We could thus go to the grassland and mine + road it, finishing in 7 turns, and having a 2 food, 1 shield and 1 trade square for when the culture radius expands.
3. The Workforce and Build Queue
The population will grow in 7 turns if we keep working that floodplain, and then we would have to increase the luxury rate to keep this citizen happy. The alternatives are: to switch to a warrior and use the Mountains for the last two turns before growth, OR to stay on the worker, and when the city grows a new worker is built the same turn (provided we use the Mountains on the last two turns), meaning we needn't worry about unhappiness just yet. However this would mean we have no warriors to defend or explore with.
Once we have these things decided we can play at least 5-9 turns and really get things rolling. Post your thoughts, and on what to do after that, so we can accelerate this game!
The way I see it we have several things to decide:
1. Technology.
Right now we can research Bronze Working, Alphabet, The Wheel, Warrior Code or Ceremonial Burial. Of these Alphabet is expensive, and unless we want to beeline for Philosophy is a bit pointless IMO as Curraghs will not be of immediate use to us, as we are not quite on the coast and the world is Pangaea. WC gives us our UU, which can be used to enslave Barbs - very useful for improving cities early on! CB will be necessary for keeping citizens happy sooner rather than later - in Emperor the second citizen in a city requires a military unit or happiness improvement of some sort to keep him content. The Wheel means we will be able to find Horses on the map, and if we bothered to connect them up early we would get a speed boost in exploring this large landmass, and a head-start on huts.
2. The Worker
There has been some discussion on this already, and some favour the idea of sending the worker to the hut we see two moves away. As long as we have no military units we will not get Barbarians. There is a small possibility of a settler coming from the hut, which would be IMO the only outcome that would offset the lost terrain improving time. Other options would be to move two tiles to a floodplain and irrigate it - we would get a third food from any of those tiles, and a second trade if we roaded it OR to stay where he is and mine the hills - this would effectively give us a forest (one food, two shields) in 8 turns' time, one turn before the culture raidus expands. When the radius DOES expand, it will include the grassland to the SE of the Worker right now. We could thus go to the grassland and mine + road it, finishing in 7 turns, and having a 2 food, 1 shield and 1 trade square for when the culture radius expands.
3. The Workforce and Build Queue
The population will grow in 7 turns if we keep working that floodplain, and then we would have to increase the luxury rate to keep this citizen happy. The alternatives are: to switch to a warrior and use the Mountains for the last two turns before growth, OR to stay on the worker, and when the city grows a new worker is built the same turn (provided we use the Mountains on the last two turns), meaning we needn't worry about unhappiness just yet. However this would mean we have no warriors to defend or explore with.
Once we have these things decided we can play at least 5-9 turns and really get things rolling. Post your thoughts, and on what to do after that, so we can accelerate this game!
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