Hello.
I am MrWhereItsAt, your friendly tour guide for the first ever Feudal Democracy Game for Civilization 3.
Below are the settings for this game. I hope to update this thread with all sorts of general info on the game and then plaster it to the top of the forum so any who need to can access it easily to find out what they need to to get involved with the game.
For the moment here are the game settings as decided via polls.
Difficulty Level
Emperor
-info on Emperor level forthcoming
Game version
Civilization 3 Conquests patch version 1.22 (PC version)
Civilization Choice
Maya (Blue)
Traits:
Unique Unit: Javelin Thrower 2/2/1 - replaces Archers, chance to enslave in successful attack (creates a slave worker), cost 30 shields, upgrades to Longbowmen
Game conditions
Respawn destroyed AI? Yes
Accelerated Production? No
Victory Points? No
Cultural Conversions? Yes
*Scientific Great Leaders? Yes
* denotes unpolled option
Victory Conditions
Domination: Allowed
Space Race: Allowed
Diplomatic: Allowed
Conquest: Allowed
Cultural: Allowed
Wonder: Not allowed
Elimination: Not Allowed
Regicide: Not Allowed
Mass Regicide: Not Allowed
Capture the Princess: Not Allowed
Game setup conditions
Opponents: 11, all random. Culture-linked start positions OFF.
AI Aggression level: Normal
Barbarian Level: Raging
Our world conditions
60% Water-covered
Pangaea Landmass
Climate random
Age random
Temperature random
I am MrWhereItsAt, your friendly tour guide for the first ever Feudal Democracy Game for Civilization 3.
Below are the settings for this game. I hope to update this thread with all sorts of general info on the game and then plaster it to the top of the forum so any who need to can access it easily to find out what they need to to get involved with the game.
For the moment here are the game settings as decided via polls.
Emperor
-info on Emperor level forthcoming
Game version
Civilization 3 Conquests patch version 1.22 (PC version)
Maya (Blue)
Traits:
- Agricultural - Aqueducts are cheaper to build, centre tile produces +1 bonus food (subject to Despotism and Anarchy penalties), irrigated Deserts produce +1 food.
- Industrious - Worker actions sped by 50%, bonus shields for the centre tile in Cities and Metropolises (exact details forthcoming)
Unique Unit: Javelin Thrower 2/2/1 - replaces Archers, chance to enslave in successful attack (creates a slave worker), cost 30 shields, upgrades to Longbowmen
Game conditions
Respawn destroyed AI? Yes
Accelerated Production? No
Victory Points? No
Cultural Conversions? Yes
*Scientific Great Leaders? Yes
* denotes unpolled option
Victory Conditions
Domination: Allowed
Space Race: Allowed
Diplomatic: Allowed
Conquest: Allowed
Cultural: Allowed
Wonder: Not allowed
Elimination: Not Allowed
Regicide: Not Allowed
Mass Regicide: Not Allowed
Capture the Princess: Not Allowed
Game setup conditions
Opponents: 11, all random. Culture-linked start positions OFF.
AI Aggression level: Normal
Barbarian Level: Raging
Our world conditions
60% Water-covered
Pangaea Landmass
Climate random
Age random
Temperature random
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