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[NEXT GAME DG IV] Finishing Touch

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  • [NEXT GAME DG IV] Finishing Touch

    So, here's another poll with many options, because I don't think these little questions warrant a separated poll each.

    Like in the Map Properties poll, there are several categories of answers. Please vote only once per category:

    Question is:

    Do you wish...

    NUMBER OF OPPONENTS: Fewer than standard (specify)
    NUMBER OF OPPONENTS: Standard (11 opponents)
    NUMBER OF OPPONENTS: More than standard (specify)
    BARBARIANS: No Barbarians
    BARBARIANS: Sedentary
    BARBARIANS: Roaming
    BARBARIANS: Restless
    BARBARIANS: Raging
    BARBARIANS: Random
    AI AGGRESSION: Least aggressive
    AI AGGRESSION: Less aggressive
    AI AGGRESSION: Normal
    AI AGGRESSION: More aggressive
    AI AGGRESSION: Most aggressive
    CUSTOM RULES: Do not use a mod
    CUSTOM RULES: Use a mod (specify)
    CUSTOMIZATION OF THE CIV: Keep standard denomination (Great Instigator Smoke-Jaguar of the Maya; Blue)
    CUSTOMIZATION OF THE CIV: Use a Custom name, leader name, civ name, or colour (specify)

    This poll will end Friday 28th May, 14:50 GMT
    82
    NUMBER OF OPPONENTS: Fewer than standard (specify)
    3.66%
    3
    NUMBER OF OPPONENTS: Standard (11 opponents)
    10.98%
    9
    NUMBER OF OPPONENTS: More than standard (specify)
    7.32%
    6
    BARBARIANS: No Barbarians
    1.22%
    1
    BARBARIANS: Sedentary
    1.22%
    1
    BARBARIANS: Roaming
    1.22%
    1
    BARBARIANS: Restless
    4.88%
    4
    BARBARIANS: Raging
    10.98%
    9
    BARBARIANS: Random
    1.22%
    1
    AI AGGRESSION: Least aggressive
    2.44%
    2
    AI AGGRESSION: Less aggressive
    0.00%
    0
    AI AGGRESSION: Normal
    9.76%
    8
    AI AGGRESSION: More aggressive
    1.22%
    1
    AI AGGRESSION: Most aggressive
    6.10%
    5
    CUSTOM RULES: Do not use a mod
    13.41%
    11
    CUSTOM RULES: Use a mod (specify)
    6.10%
    5
    CUSTOMIZATION OF THE CIV: Keep standard denomination (Great Instigator Smoke-Jaguar of the Maya; Blue)
    8.54%
    7
    CUSTOMIZATION OF THE CIV: Use a Custom name, leader name, civ name, or colour (specify)
    9.76%
    8

    The poll is expired.

    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

  • #2
    Thanks Spiff.

    So tired.... Civ2DG is sapping me. I'm Military Commander, Foreign Affairs Guy, City Advisor, Trade Supremo and Expansion Minister. All but Science and Consul, in fact.

    I'll try to do less if I have to be Despot here.
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

    Comment


    • #3
      More than Standard most agressive raging Barbarians!

      Custom rules: I thinking adding the Treasure option from the Age of Discovery Conquest would play well in a Feudal style game.

      I would be willing to make an animated Banana leaderhead set if we wanted to go customization.......

      Comment


      • #4
        bring it on
        Gurka 17, People of the Valley
        I am of the Horde.

        Comment


        • #5
          How would you want to integrate the treasure idea, GF?
          I make movies. Come check 'em out.

          Comment


          • #6
            Add the buildings that generate Treasure that are in the AoD Conquest like it did in the Pillage and Burn scenario. It could add another element for players to buy ships and go forth seeking colonies to generate Treasure and it could make cities with Treasure generating possiblities hotly contested Mayor races.

            Comment


            • #7
              Does your standard model for the Feudal system employ a mod, to play it? Did I miss this somewhere?
              I am voting custom rules (mod), and figuring it's your baby GF, so you must have an idea of the features that would make this Feudal system more playable. I would add that if you do go full custom, can we get Player Character Units? You know, to plan to assasinate and what not...
              Last edited by Esoteric; May 28, 2004, 00:36.
              Before Enlightenment: Chop Wood, Carry Water.
              After Enlightenment: Chop Wood, Carry Water.
              I reserve the right to speak gibberish in public, to embarass myself as a Senator, and to generally ignore the Bananis Imperialis; assumed competent. The Decadence that was Rome scoffs, I stand in the Bacchanalian temples laughing.

              Comment


              • #8
                That was an idea we had for an alternate version of this. We were going to divide everyone into equal teams and then each member would have a King unit named after them. If your King unit died you were out of the game or something like that.

                I only wanted to add Treasure generation and hauling Treasure to the capital. That was the only rule change I thought would be cool for a mass DemoGame.

                Comment


                • #9
                  Originally posted by GhengisFarb

                  I only wanted to add Treasure generation and hauling Treasure to the capital. That was the only rule change I thought would be cool for a mass DemoGame.
                  Well this makes it easy to kick things off, at least. I'm still kinda confused by the new things we will be doing, so I'm hoping to start a new game with the polled options and then we can straighten things out from there.
                  Consul.

                  Back to the ROOTS of addiction. My first missed poll!

                  Comment

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