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Senate Session 45

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  • #31
    Ready.

    Summary of the Session #45
    (copypasted from the State of the Empire thread)


    The situation is mixed. There are good news on the one hand, and bad news on the other hand.

    The good news are:
    - We are at peace with most of the world. This includes our three immediate neighbours, the diplomatically influent Korea, the powerful Russia, and three trade partners: England, Japan and Celts.

    - We have started doing some serious research, and our ability to research isn't completely broken. The tech we are looking for (military tradition) will only take 11 turns total to be discovered. With such a fast research, we can hope to get to nationalism in 50-odd turns (didn't make the exact calcluations).

    - We are building the Forbidden Palace that is only 24 turns away. It will boost our production VERY significantly, since the lower island will actually become productive, whereas most of it is currently a dead weight.

    - Some countries have turned communist, including the fearsome Persians. This means their research will considerably slow down, especially if they pop-rush buildings. Maybe there is a hope the whole world's technology will come to a halt as they slaughter each other. This is a chance at coming back from our extreme technology gap.

    - We have three luxuries; we are a monarchy. And if we have time to build cathedrals, most 12-size cities will be sustainable. As such, we can have a significant economy boon.

    The bad news are:
    - there is a Roman (enemy) transport right at our shore. We don't know yet what will disembark, whether infantries, tanks, mech infantries, or mere riflemen. However, there are most probably 8 of them. And one thing is absolutely certain: their technology is far superior to ours, the fight will be extremely bloody for us.

    - There is a Persian transport at range from our shore. We don't know if it heads to our empire, or to Egypt, but this is an obvious threat to us.

    - We are being peppered by the Babylonian and Roman navy. There is nothing we can do about it until we are at peace with them, or until we discover steam power (not anytime soon)

    - We have no saltpeter, and nobody will trade it with us. Babylon is at war with us, Persia embargoes us, England didn't bother to connect its three saltpeter sources. There is no telling we'll ever have access to saltpeter in this game. This means our best defensive unit is the pikeman, until we get to nationalism. As the Roman invasion is closing, you can understand how dangerous this is.


    If you're interested in a more technical descrition, you can click here for the lastest demographics

    We have 161 gold, which is fewer than 5 turns ago, and we make 3 gpt, which is far fewer than 5 turns ago. The good side of things is that we are researching 4 times faster. And overall, our total income has increased, thanks to the gpt payments from abroad, and thanks to English wine (which eliminated the need of one to two entertainers per city, making these people actually productive).

    Our has grown very slowly since our Golden Age, and the end of the conquest of southern territories. Our core cities hardly grow anymore, and the southernmost cities are not in a favorable environment for growth. Besides, these new cities are all completely corrupt.

    As such, we can boost our economic growth only by improving our productivity (with marketplaces, libraries, courthouses...), which is what we are currently doing. However, this building strategy may come to an halt, now that an enemy transport has come, and a less-than-friendly transport is at range.
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

    Comment


    • #32
      Complete history of session #45

      (Copypasted from the "Session #45 is on now" thread)

      1280 AD

      1. Diplomacy
      1.1 Bought wine from England - we pay 24 gpt
      1.2 The Romans refused to acknowledge our envoy
      1.3 The French refused to acknowledge our envoy
      1.4 Peace treaty signed with the Celts - they pay 2 gpt
      1.5 Sold Gems to the Celts - they pay 10 gpt. Celts' opinion of us has improved, as they are now only annoyed.
      1.6 Greece refused to acknoledge our envoy
      1.7 America refused to acknowledge our envoy
      1.8 Japan refused to acknowledge our envoy
      1.9 Korea refused to acknowledge our envoy
      1.10 Spain refused to acknowledge our envoy
      1.11 Signed a MPP with Babylon

      2. City Management
      2.1 WF in new Asgard: +1 grassland, +1 scientist, -2 entertainers
      2.2 WF in Valhalla: +1 sea tile, +1 scientist, -1 entertainer, -1 taxman
      2.3 WF in Thor's Hammer: +1 sea tile, +1 scientist, -1 entertainer, -1 taxman
      2.4 WF in Ring of Vikings: +1 hill, +1 mountain, -2 entertainers
      2.5 WF in Spanish are Greedy: +1 sea tile worked, +1 scientist, -2 entertainers
      2.6 WF in Bifrost: +1 mountain, +1 scientist, -1 sea (no harbour), -1 entertainer
      2.7 WF in Field of Gold: +1 sea (no harbour), -1 entertainer
      2.8 WF in Hot House: +1 grassland, -1 entertainer
      2.9 WF in Raiding Base: +1 sea, +2 scientists, 61 taxman, -1 entertainer
      2.10 WF in Birka: +2 mountains, -1 taxman, -1 entertainer
      2.11 WF in BigFurryCity: +1 grassland, -1 entertainer
      2.12 WF in PalaceOfIceAndSnow: +1 sea, -1 entertainer
      2.13 WF in Kalgoorlie: +2 scientists, -2 taxman
      2.14 WF in Thor Was Here: +1 sea, -1 entertainer
      2.15 WF in Pithom: +1 sea, -1 plains
      2.16 WF in Penguins's Revenge: +3 sea tiles, +1 scientist, -4 grasslands
      2.17 Production changed in Penguin's revenge. Now producing Courthouse.
      2.18 WF in Beowolf: +2 sea tiles, -2 grasslands
      2.19 WF in Polar Bear Club: +1 sea (fish), -1 mountain (gems)

      3. Unit moves
      3.1 Sigur Berzerker attacks Barbarian S-SW of Busiris. Victory is ours. Sigur has lost 0 HP.
      3.2 The Big Free Galley goes to Spanish Are Greedy
      3.3 Ormen Lange Galley goes to Raiding Base
      3.4 Tordenskjold Caravel and Old Number Seven Galley go to Fields of Gold. Fortify
      3.5 The 13th Guard pikeman embarks on Madrid Express caravel
      3.6 The Edge, the Wild Women Of The North, and Madrid Express caravels go SW of Penguin's Revenge.
      3.7 Thor's Sickle Galley stays in place
      3.8 Two Swordsmen and one Spearman fortify in New Asgard
      3.9 The stack of Berzerkers near Spiffor Burg moves E-NE-NE

      4. Workers
      4.1 Worker Stack near Togas Town (6 slaves) road the mountains they were on
      4.2 CANCEL ORDERS of worker stack irrigating on a mined Grassland near New Asgard. We'll need as many shields as possible if we want this university built as soon as possible, and we have already reached our max population.
      4.3 CANCEL ORDERS of the Slave Irrigating rear Thor's Hammer on a mined grassland. The city is already in excess food, and shields are direly needed there.
      4.4 Sent these two workers + one slave SW of Thor's Hammer.
      4.5 Worker stack near New Asgard sent NW-NW of New Asgard, awaiting Roman bombings for reparation

      5. Science
      5.1 Increase science spending to 40% - we will now research Military Tradition in 15 turns, and make 11 gpt


      Between the turns - 1280 AD to 1285 AD

      - Babylonian ironclads leave our territorial waters, head north
      - Spanish and Roman bombing runs destroy the improvements NE-NE of New Asgard (where workers are located), and N of Build more Boats.
      - Order restored in every city but Raiding Base (I can't believe I have let this one slip )


      1285 AD

      1. Diplomacy
      1.1 The Americans refused to acknowledge our envoy
      1.2 The Greeks refused to acknowledge our envoy
      1.3 The Romans refused to acknowledge our envoy
      1.4 The French refused to acknowledge our envoy
      1.5 The Spanish refused to acknowledge our envoy
      1.6 The Japanese refused to acknowledge our envoy
      1.7 Peace talks with the Koreans. They'll accept peace for 279 gold + our world map. Rejected as per the poll.
      1.8 Built an embassy in Entremont (click here for screenshot)
      1.9 Right of Passage signed with Russia
      1.10 Right of Passage signed with Celts

      2. City Management
      2.1 WF in Raiding Base: +1 entertainer, -1 scientist
      2.2 WF in Thor's Hammer: +1 hill, +1 mountain, -2 grassland. University complete in 20 turns
      2.3 WF in Spanish are Greedy: +1 desert, -1 sea
      2.4 WF in BigFurryCity: +1 mined grassland, -1 irrigated grassland
      2.5 WF in HotHouse: +1 irrigated grassland, -1 mined grassland
      2.6 Changed production in Birka from Library to Courthouse
      2.7 Changed production in Beowolf from Library to Courthouse
      2.8 WF in Togas Town: +1 Sea, -1 Mountain
      2.9 WF in Vadso: +1 sea (no harbour), -1 Mountain
      2.10 Started building Forbidden Palace in BigFurryCity - FP complete in 36 turns. It replaces a library contruction.

      3. Unit moves
      3.1 The Berzerker stack SW-SW of Birka starts moving to the hill W of New Asgard
      3.2 Sharp Eyes scout has been disbanded in Beowolf. 2 shields added.
      3.3 Sigur Berzerk embarks on Thor's Sickle caravel
      3.4 Thor's Sickle caravel heads NW-NW of Beowolf - arrival in 2 turns
      3.5 The Edge, the Wild Women Of The North, and Madrid Express caravels go NW-NW of Beowolf
      3.6 They disembark 5 berzerkers and 3 pikemen on tile further north
      3.7 Tordenskjold Caravel and Old Number Seven Galley go to Spanish are greedy. Fortify
      3.8 Ormen Lange galley fortifies in Raising Base

      4. Worker jobs
      4.1 Two workers arrive SW of Thor's Hammer
      4.2 One worker S of Vadso goes N of Build More Boats - arrival in two turns
      4.3 The remaining 6 slaves build a road
      4.4 Two workers go E of Thor's Hammer
      4.5 The slave SW of Thor's Hammer starts mining the tile
      4.6 One worker and one slave SW of Vadso go N of Build More Boats. Arrival next turn.

      We will discover Military Tradition in 15 turns. We make +10 gpt


      Between the Turns - 1285 AD to 1290 AD

      Korea and Babylon have signed an alliance against us.
      Babylon declares war on us
      The Romans manage to destroy our tile improvements W of Build More Boats.
      Order restored in Raiding Party
      Population growth in Busisris
      Population growth in Vadso


      1290 AD

      1. Diplomacy
      1.1 The Babylonians refuse to acknowledge our envoy
      1.2 The Greeks refuse to acknowledge our envoy
      1.3 The Romans refuse to acknowledge our envoy
      1.4 The Japanese refuse to acknowledge our envoy
      1.5 The Americans refuse to acknowledge our envoy
      1.6 The French refuse to acknowledge our envoy
      1.7 Peace signed with Korea - we make 18 gpt, but we embargo the Russians. Korea upgrades its attitude toward us (annoyed), and Russia keeps the same (polite).

      2. City management
      2.1 WF in Valhalla: +1 mountain, -1 sea
      2.2 WF in Busiris: +1 grassland
      2.3 WF in Vadso: +1 sea (no harbour)
      2.4 WF in Raiding Base: +3 sea, -3 grassland

      3. Unit moves
      3.1 Three caravels NW-NW of Beowolf go SW-SW-SW of Fields of Gold
      3.2 Thor's Sickle caravel goes NW-NW of Beowolf
      3.3 It disembarks its three berzerkers one tile further north
      3.4 Six berzerkers and one pikeman fortify E-E-SE of Spiffor Burg
      3.5 One remaining berzerker goes to the desert SW-SW of Valhalla

      4. Worker jobs
      4.1 Two workers SW of Thor's Hammer begin mining
      4.2 Two workers E of Thor's Hammer being mining
      4.3 Two workers SE of Busiris go NW of Build More Boats (arrival in 2 turns)

      We are making 28 gpt, and military tradition will be researched in 13 turns


      Between the turns - 1290 AD - 1295 AD

      1. Persia demands 34 gold and our territory map. Accepted.
      2. Korea and Celts have signed a Mutual Protection Pact
      3. Babylon and Aztecs have signed an alliance against us. Aztecs declared war on us.
      4. Witnessed a Spanish ironclad getting sunk by an Egyptian battleship.
      5. Roman warships managed to destroy our tile improvement E of Build More Boats.
      6. Raiding Base has done building a Library.
      7. Population growth in Polar Bear Club


      1295 AD

      1. Diplomacy
      1.1 The Greeks refuse to acknowledge our envoy
      1.2 The Romans refuse to acknowledge our envoy
      1.3 The French refuse to acknowledge our envoy
      1.4 The Spanish refuse to acknowledge our envoy
      1.5 The Babylonians refuse to acknowledge our envoy
      1.6 The Americans refuse to acknowledge our envoy
      1.7 Signed Peace with Japan - they pay 2 gpt for this.
      1.8 Sold Gems to Japan - they pay 12 gpt for this
      1.9 The Aztecs refuse to acknowledge our envoy

      2. City Management
      2.1 WF in Thor's Hammer: +1 scientist, -1 entertainer
      2.2 WF in Build More Boats: +1 grassland, -1 sea (fish)
      2.3 Production changed in Build More Boats. Now producing harbour instead of pikeman (complete in 6 turns)
      2.4 Maximized shield production in BigFurryCity, by using shield-grasslands that were previously used by neighboring cities. We now only need 25 turns to complete the Forbidden Palace.
      2.5 WF in Palace of Ice and Snow: +1 plains, -1 sea
      2.6 WF in Penguin's Revenge: +1 sea, -1 scientist
      2.7 WF in Polar Bear Club: +1 forest
      2.8 Starving Hot House. +8 scientists, -4 grassland, -4 entertainers.
      Explanation: Hot House is a thorn in our side since the beginning. It is full of Spaniards, who hate us. To keep this 8 pop. city functioning, we need 4 entertainers. And this for the benefit of getting one shield and one commerce. By starving the city, we don't lose anything (no shields, no commerce), except culture-flip-prone Spaniards. Besides, the 8 extra scientists help our research significantly: Instead of discovering Military Tradition in 9 turns, we'll discover it in eight.

      3. Unit moves
      3.1 Moved 4 berzerkers from E-E-SE of Spiffor Burg to SW-SW of Valhalla
      3.2 Moved Thor's Sickle caravel to Hot House (arrival next turn)
      3.3 Moved the caravel stack SE of Fields of Gold
      3.4 Two galleys go from Spanish Are Greedy to Raiding Base

      4. Worker jobs
      4.1 Two workers N of Build More Boats start mining. One slave starts building a road.
      4.2 One worker and one slave go from the forest NW-N of Vadso to S of Build More Boats
      4.3 One Slave W-NW of It's Cold Out There goes S of Build More Boats

      5. Science
      5.1 Science rate is now 50%

      We are making 3 gpt. We will discover Military Tradition in 8 turns. Our forbidden Palace will be complete in 25 turns


      Between the turns - 1295 AD to 1300 AD

      1. Babylonians destroy an improvement N of Palace of Ice and Snow
      2. Babylonians destroy an improvement SW of Palace of Ice and Snow. We have one less gem resource, but we still have this luxury in abundance
      3. Romans destroy an the improvement on the mountain island near Build More Boats
      4. Romans destoy an improvement near Pithom
      5. Roman destroyer attacks our caravels in the strait. One caravel lost. The enemy is unscathed.
      5. Pithom culture flips to Egypt. It becomes defended by one rifleman. Its big culture makes this city a serious cultural threat to pheonix.
      6. The Romans are building SETI program


      1300 AD

      1. Diplomacy
      1.1 Peace talks with Greece. They'll accept peace if we pay 139 gold + world map. As per this poll, we have rejected the offer.
      1.2 The Americans refused to acknowledge our envoy
      1.3 The Aztecs refused to acknowledge our envoy
      1.4 The Romans refused to acknowledge our envoy
      1.5 Peace treaty signed with Spain - no party paid any compensation to the other.
      1.6 The Babylonians refused to acknowledge our envoy
      1.7 The French refused to acknowledge our envoy
      1.8 Right of Passage signed with Japan - their attitude toward us has upgraded to annoyed.

      2. City Management
      2.1 WF in Valhalla: +1 sea, -1 mountain
      2.2 Rushed Temple in Pheonix for 180 gold
      2.3 WF in Palace of Ice and Snow: +1 sea, -1 plains
      2.4 WF in Togas Town: +1 scientist
      2.5 WF in Beowolf: +4 grassland, +1 mountain, -4 sea, -1 scientist. This highly corrupt city now reaches a two-shield production.

      3. Unit Moves
      3.1 Moved the two remaining caravels to Fields Of Gold, fortify
      3.2 Fortify the two galleys in Raiding Base
      3.3 Thor's Sickle caravel arrived in Hot House, fortify.
      3.4 Five berzerkers arrived in the hills east of New Asgard. Fortify.

      4. Worker actions
      4.1 Disband slave near newly flipped Pithom. There was no safe way to bring him back on our land, with the Roman navy roaming the sea.
      4.2 Two workers NW of Build More Boats start mining.
      4.3 Six slaves embark galleys in Raiding Base. The galleys don't move, as a roman ship blocks the only exit.
      4.4 One worker and one slave start building a road N-NW of Beowolf
      4.5 Seven slaves go from S of Vadso to Raising base
      4.6 Three slaves W of Busiris go one tile SE.

      We are making 8 gpt. We will discover Military Tradition in 7 turns. The Forbidden Palace will be built in 24 turns.


      Between turns - 1300 AD to 1305 AD

      A Persian transport, escorted by a battleship, has been spotted. It seems to have stopped NE-NE-N of Spiffor Burg
      The Celts offer to trade territory maps. They have agreed to pay 4 gold instead.
      Egypt and Babylon have signed a trade embargo against us.
      Babylon destroyed an improvement N of New Asgard
      Rome has brought an escorted transport near our southeasternmost city, Mendes. If we can't strike a deal with them, the invasion begins next turn.
      Fields Of Gold completes library. Builds university.
      HotHouse lose one pop of starvation
      Pheonix builds a temple. Now works on a pikeman
      The Persians are building the Manhattan Project

      And this closes session #45. We now have tangible threat of land based invasions, and we need to plan on them.
      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
      "I never had the need to have a boner." -- Dissident
      "I have never cut off my penis when I was upset over a girl." -- Dis

      Comment


      • #33
        Here is the link to the map of the empire. Notice the Roman transport group to the Southeast, and the possible location of the Persian Trandport Group near Spiffor Burg.

        Map (1066 kb)
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
        "I never had the need to have a boner." -- Dissident
        "I have never cut off my penis when I was upset over a girl." -- Dis

        Comment


        • #34
          Our demographics
          Attached Files
          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
          "I never had the need to have a boner." -- Dissident
          "I have never cut off my penis when I was upset over a girl." -- Dis

          Comment


          • #35
            Our diplomatic stance: first, our "friends"
            Attached Files
            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
            "I never had the need to have a boner." -- Dissident
            "I have never cut off my penis when I was upset over a girl." -- Dis

            Comment


            • #36
              And now, our enemies (well, save for Egypt, which is officially a "friend")
              Attached Files
              "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
              "I never had the need to have a boner." -- Dissident
              "I have never cut off my penis when I was upset over a girl." -- Dis

              Comment


              • #37
                The state of our research
                Attached Files
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

                Comment


                • #38
                  And our economy
                  Attached Files
                  "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                  "I never had the need to have a boner." -- Dissident
                  "I have never cut off my penis when I was upset over a girl." -- Dis

                  Comment


                  • #39
                    great effort in turning things around,, a lot fo hard work put in there ...
                    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                    Comment


                    • #40
                      well done Spiffor
                      Gurka 17, People of the Valley
                      I am of the Horde.

                      Comment


                      • #41
                        again, congratulations for your work, Spiffor

                        Comment


                        • #42
                          looks like we have a new turn chat operator
                          Gurka 17, People of the Valley
                          I am of the Horde.

                          Comment


                          • #43
                            wa getting boring reading paddys multi posts !!! jsut kiddding,,,
                            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                            Comment


                            • #44
                              Looks like quite an uphill climb on the existing game.

                              Are we going to play this one out?????
                              *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                              Comment


                              • #45
                                looks like a lost cause - but MWIA will have more spare time in the coming weeks

                                and my current work commitment will also be back to a standard track soon

                                so the goal is to finish the game
                                Gurka 17, People of the Valley
                                I am of the Horde.

                                Comment

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