This thread could have been called "Spiffor's ramblings - 1250 AD". Since I have little internet access here for the next days, I can't really take part in the discussions. But I could download the save, and write all my ideas offline, to post them in this thread.
Here's all what I suggest. I hope you too will have suggestions, to find a way out of the dire situation we are experiencing. thanks for the participation
1. Get saltpeter. Now.
We can get saltpeter from Babylon for gems + 20 gpt. We shouldn’t hesitate IMHO.
We are facing MIs (12 attack) and Tanks (16 attack). Our best chance of defending against them will be with musketmen fortified in a 12 pop New Asgard (9 def. total) or on a mountain (same). Besides, cannons are our best shot at weakening Persian tanks. With their 8 def, their tanks will be vulnerable to our cannons (8 att)
We may even quickly build fortresses on mountains (we’d need 24 workers or 48 slaves to complete one in one turn), to have musketmen protect our gems with 11 def. Not too shabby, but much work for our workers and our slaves. And most of our workforce can only quickly go protect the Vadso and Polar Bear Club gem mines.
With our current treasury, we can upgrade 13 pikemen to musketmen immediately, and upgrade more than one per turn after that. If we want to inflict as much losses as possible to the Persians, I think we should do it.
2. Get friendlier with other civs.
Most Civs are at peace with us. I expect this not to last long. The Persians and Koreans can easily bribe other Civs into attacking us. The only way to prevent that is to make them more friendly toward us. I suggest we basically give luxuries and resources to them.
- The Americans would love having horses, and we have two extra. The Americans are hardly a threat to us, but their friendship can always help, as they won’t participate to the domino-effect against us (and themselves bribe somebody else, more dangerous, into attacking us)
- The Japanese would love gems. We have 5 extra (4 if we trade with Babylon for saltpeter, so I think we can spare it.
- The Egyptians would be interested in silks (1 extra). I don’t advise we do it, though, because we would lose our luxury if the forest tile near Larvik gets bombed, or if Larvik/Penguin’s Revenge gets captured.
Since the other Civs have already a trade embargo against us, or have everything we could offer already, we can only get friendlier with these 3 civs. I think the price is very small, and the benefits can be useful, even if not terrific.
3. Tweak workforce
- In Bifrost, stop fishing NW-NW of town, and work on a mined desert instead. The town will make 10 shields per turn then. Not only will the berserker be produced next turn, but also the town will churn out berzies every 7 turns, and musketmen every 6 turns. The only drawback will be that the city won’t grow anymore, but we wouldn’t be able to sustain the extra pop anyway.
- In Spiffor Burg, build walls instead of temple. 2 shields will be wasted, but maybe we can hold off the Persians a little bit more. Also, stop working the plains SW of town, and make these people taxmen instead.
- In Larvik, stop work in the jungle NW-NW of town, in the grasslands NW, and in the sea E. Have these three people work as tax collectors (no drawback because of corruption, +3 treasury). Make Larvik build walls (no wasted shields)
- In Spanish are Greedy, stop fishing S of town, and work the mined desert instead. The town will stop growing, but it’ll produce pikemen one turn faster, and musketmen 3 turns faster.
- In BigFurryCity, next turn, stop working the irrigated horses, and work a mined grassland instead. BFC will make 5 shields instead of 4 this way.
Here's all what I suggest. I hope you too will have suggestions, to find a way out of the dire situation we are experiencing. thanks for the participation
1. Get saltpeter. Now.
We can get saltpeter from Babylon for gems + 20 gpt. We shouldn’t hesitate IMHO.
We are facing MIs (12 attack) and Tanks (16 attack). Our best chance of defending against them will be with musketmen fortified in a 12 pop New Asgard (9 def. total) or on a mountain (same). Besides, cannons are our best shot at weakening Persian tanks. With their 8 def, their tanks will be vulnerable to our cannons (8 att)
We may even quickly build fortresses on mountains (we’d need 24 workers or 48 slaves to complete one in one turn), to have musketmen protect our gems with 11 def. Not too shabby, but much work for our workers and our slaves. And most of our workforce can only quickly go protect the Vadso and Polar Bear Club gem mines.
With our current treasury, we can upgrade 13 pikemen to musketmen immediately, and upgrade more than one per turn after that. If we want to inflict as much losses as possible to the Persians, I think we should do it.
2. Get friendlier with other civs.
Most Civs are at peace with us. I expect this not to last long. The Persians and Koreans can easily bribe other Civs into attacking us. The only way to prevent that is to make them more friendly toward us. I suggest we basically give luxuries and resources to them.
- The Americans would love having horses, and we have two extra. The Americans are hardly a threat to us, but their friendship can always help, as they won’t participate to the domino-effect against us (and themselves bribe somebody else, more dangerous, into attacking us)
- The Japanese would love gems. We have 5 extra (4 if we trade with Babylon for saltpeter, so I think we can spare it.
- The Egyptians would be interested in silks (1 extra). I don’t advise we do it, though, because we would lose our luxury if the forest tile near Larvik gets bombed, or if Larvik/Penguin’s Revenge gets captured.
Since the other Civs have already a trade embargo against us, or have everything we could offer already, we can only get friendlier with these 3 civs. I think the price is very small, and the benefits can be useful, even if not terrific.
3. Tweak workforce
- In Bifrost, stop fishing NW-NW of town, and work on a mined desert instead. The town will make 10 shields per turn then. Not only will the berserker be produced next turn, but also the town will churn out berzies every 7 turns, and musketmen every 6 turns. The only drawback will be that the city won’t grow anymore, but we wouldn’t be able to sustain the extra pop anyway.
- In Spiffor Burg, build walls instead of temple. 2 shields will be wasted, but maybe we can hold off the Persians a little bit more. Also, stop working the plains SW of town, and make these people taxmen instead.
- In Larvik, stop work in the jungle NW-NW of town, in the grasslands NW, and in the sea E. Have these three people work as tax collectors (no drawback because of corruption, +3 treasury). Make Larvik build walls (no wasted shields)
- In Spanish are Greedy, stop fishing S of town, and work the mined desert instead. The town will stop growing, but it’ll produce pikemen one turn faster, and musketmen 3 turns faster.
- In BigFurryCity, next turn, stop working the irrigated horses, and work a mined grassland instead. BFC will make 5 shields instead of 4 this way.
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