I have to agree with GK, the best we could do now is just use our streangth to survive. We can't beat Mech inf with Bezerkers
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Senate Session 42
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Join the Civ4 SPDG and save the world one library at a time.
Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires
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That's right, Elite Berskers would have trouble beating a Mech Inf bombarded down to 1 HP.
And even if we aquire the UN we probably couldn't get elected either.
Guess we don't have a realistic shot at Cultural Victory (either one city or empire wide) either.
With them having Computers, we can probably rule out both Space Ship victory and Histographic victory in 2050 as well unless we can get the leading powers to declare war on each other.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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an analyses to see what went wrong is needed,,, look back over history and see where our choices led t omistkaes and hopefull we learn from them and attempt to do better enxt timeGM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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Originally posted by joncnunn
That's right, Elite Berskers would have trouble beating a Mech Inf bombarded down to 1 HP.
And even if we aquire the UN we probably couldn't get elected either.
Guess we don't have a realistic shot at Cultural Victory (either one city or empire wide) either.
With them having Computers, we can probably rule out both Space Ship victory and Histographic victory in 2050 as well unless we can get the leading powers to declare war on each other.
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I suspect we'd have done better under conquests rules than PTW ones for the following reasons:
1. Less AI in communication with each other early on due to the delay from Writing to Printing Press.
2. AIs with better maps not being able to sell until Navigation and much larger protion of the maps expiring worthless to multiple players. [Because by then other AIs would indepently explore]
3. +1 naval movement & starting with the ability to build a Curragh very early on.
Map reasons:
1. We'd have done better with more rivers for increased revenue & science research.
2. OTOH, giving one AI a one city interior island was a definate mistake by the mapmakers and unlikely to be repeated.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Originally posted by joncnunn
2. OTOH, giving one AI a one city interior island was a definate mistake by the mapmakers and unlikely to be repeated.
However, we had theorized (incorrectly) that the AI would, once they had MM, build a galley and get some settlers off that island.
--TogasGreatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team.
Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
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Originally posted by Togas
However, we had theorized (incorrectly) that the AI would, once they had MM, build a galley and get some settlers off that island.
In one of the sims I ran before finalizing the map, they did get off their little island...Greatest moments in cat:
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