While our Berserker took Jaen we entered our Golden Age in 1020AD. This means that we in the next 20 turns will have increased production and income. What is the best way to use this?
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Normally I'd say spend it building up infrustructure, but in this case with our position I'd say expand in any way possible with it!Join the Civ4 SPDG and save the world one library at a time.
Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires
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Well, don't build Settlers to expand.
Use Berserkers instead.
Also, any city that's too productive for producing military units should probably be building inferstructure.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Berzerkers all the way.
They are our salvation in the dire situation we are experiencing: they are highly mobile (4 moves per turn, if they're on a boat) and have very serious punch. It is not uncommon to see them beat riflemen.
With enough berzies, we could give the Spanish a serious lesson, thus expanding in good lands close to our capital, and hindering their efforts at counterattack. Besides, since it is unlikely we can conquer them at once, we could milk as many techs, cities and money as possible in the peace negociations, to resume the invasion on the remaining Spanish lands 20 turns later.
Until Spain becomes a harmless State we can take on when we please, the only infrastructure we should concentrate on are barracks and harbors: for the rest, let's swing our axes
Edit: I am normally a builder, a defender of the builder way. But we need to use our main asset the best we can, especially as we are in a weak situation. Berzies are probably the best UU in the game for a "rebirth" of a weak civilization. They are vastly overpowered for a medieval unit, they are highly mobile, and they are plentiful (thanks to the GA they provoke). Besides, the AI has trouble opposing a well-crafted human invasion.
If we miss our opportunity at territorial expansion during our GA, we are as good as toast. There will be no other opportunity to beat opponents who rely on superior technology and superior production. Maybe we could survive till the end of the game, but we'll have no chance whatsoever to win."I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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Originally posted by Spiffor
Edit: I am normally a builder, a defender of the builder way. But we need to use our main asset the best we can, especially as we are in a weak situation. Berzies are probably the best UU in the game for a "rebirth" of a weak civilization. They are vastly overpowered for a medieval unit, they are highly mobile, and they are plentiful (thanks to the GA they provoke). Besides, the AI has trouble opposing a well-crafted human invasion.
If we miss our opportunity at territorial expansion during our GA, we are as good as toast. There will be no other opportunity to beat opponents who rely on superior technology and superior production. Maybe we could survive till the end of the game, but we'll have no chance whatsoever to win.Join the Civ4 SPDG and save the world one library at a time.
Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires
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I agree with Spiffor, Berzerkers all the way. We are so far behind in Techs (an era), there is no way we can catch up by building the infrastructures.
If you have any doubts, please refer to Mountain Sage's post on the Strategy Forum. This is Emperor level, and his win with Berzerkers is truly impressive.
http://apolyton.net/forums/showthrea...49#post2647949C3C ISDG Final Round : Actively Lurking
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Build berzerkers, temples, harbors, markets & banks, in that order. Other military units as necessary. Skip all knowledge (ie library) buildings.If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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Yes, absolutely - lets start a oscillating war system vs Spain, Egypt and Persia until we own the southBut there's no sense crying over every mistake. You just keep on trying till you run out of cake.
PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!
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I don't think it is that easy, however, Makalhua.
Our Berzerkers are still valid attackers as long as infantries aren't around to defend our enemy's cities. With infantry (10 defense ), our berzes will suffer really massive losses before killing one.
After the Spanish wars (as the Spaniards are fortunately defended by riflemen ), we will need to attack either a rather backward neighbour who still doesn't have infantries, or we'll have to make very big stacks of cannons to go along with our berzes and cavalries. Against infantry, 20 cannons against each city is not too much, unfortunately"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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the Problem is our weak neighbors are all pretty far away from us.Join the Civ4 SPDG and save the world one library at a time.
Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires
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Originally posted by Spiffor
I don't think it is that easy, however, Makalhua.
Our Berzerkers are still valid attackers as long as infantries aren't around to defend our enemy's cities. With infantry (10 defense ), our berzes will suffer really massive losses before killing one. (The viking age ended 1066 at Monday, September 25, 6pm
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