Reading all opinions expressed about how the new game should be organized, it appears that a demogame can be two different things :
- a game played by a team of people interested only in winning; the only organization needed is the minimum enabling the game to developp smoothly. The game is the finality.
- the building of a universe in which the justification of the game is only to generate the events around which infinite possibilities of organization will be offered to empire-builders. The game is a pretext.
These two points of view are too different to be reconciled, and attempting to find a reasonable balance (as did the con-con) only increases the frustrations.
I believe that we should think about two facts :
- the first game attracted a lot of new people who were fascinated by the building-universe side, and then fallen in love for CIV3.
- playing against the AI, after all progress made by everybody, is not as challenging as it was; the challenge is now in the MP game; it can be predicted that a demogame oriented toward having the game going on would produce not much excitement : victory is sure, and it will be reached more and more quickly.
Therefore, I think that one way to shorten the discussion about the constitution is to recognize which demogame we want.
- a game played by a team of people interested only in winning; the only organization needed is the minimum enabling the game to developp smoothly. The game is the finality.
- the building of a universe in which the justification of the game is only to generate the events around which infinite possibilities of organization will be offered to empire-builders. The game is a pretext.
These two points of view are too different to be reconciled, and attempting to find a reasonable balance (as did the con-con) only increases the frustrations.
I believe that we should think about two facts :
- the first game attracted a lot of new people who were fascinated by the building-universe side, and then fallen in love for CIV3.
- playing against the AI, after all progress made by everybody, is not as challenging as it was; the challenge is now in the MP game; it can be predicted that a demogame oriented toward having the game going on would produce not much excitement : victory is sure, and it will be reached more and more quickly.
Therefore, I think that one way to shorten the discussion about the constitution is to recognize which demogame we want.
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