Capital state, please explain, this should still be a game with teams that govern very small civilizations of not more than a city of two or three with one of the cities as a strong central city. This is what a citystate is and this is the concept that I presented some weeks ago.
The game of GF is one with political factions. Each team has its own civ, but they are in fact political factions of one empire if I have understood it rightly.
The difference between this game and the Citystates Game is that in the Citystates Game the human teams are not part of a 'larger' empire, but just plain sovereign citystates that can have their own policies.
The citystates do not need to cooperate with the other human teams, but they are too small and too weak to resist trhe AI on their own, so, it would be better for them to cooperate.
In fact it is nothing more than the PTW DG game with very small human-led civs that compete with the big AI empires.
Another difference is that I want to try to play on a natural looking map instead of an artificial looking isle that will be used in GF's game.
Check the Citystates Game thread for more info.
Aidun
The game of GF is one with political factions. Each team has its own civ, but they are in fact political factions of one empire if I have understood it rightly.
The difference between this game and the Citystates Game is that in the Citystates Game the human teams are not part of a 'larger' empire, but just plain sovereign citystates that can have their own policies.
The citystates do not need to cooperate with the other human teams, but they are too small and too weak to resist trhe AI on their own, so, it would be better for them to cooperate.
In fact it is nothing more than the PTW DG game with very small human-led civs that compete with the big AI empires.
Another difference is that I want to try to play on a natural looking map instead of an artificial looking isle that will be used in GF's game.
Check the Citystates Game thread for more info.
Aidun
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