Citystates Game:
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Characteristics:
1 Several human teams with very small countries: 1 to three cities each country, one or two would be best;
2 Eventually some AI players with large countries;
3 The human teams are not just randomly placed on the map, but they need to be placed together in order to survive against the AI and in order to stay extremely small. This can bedone by some objective person who can create a random map in the editor and put the human and AI civs on it.
4.1 Only through a solid teamwork and cooperation between the citystates the AI players can be defeated. In this option the citystates are free to decide to cooperate or compete with the others. Cooperation with one or more AI players is permitted.
4.2 OR: without AI players the citystates can compete with each other. One has to try to take out all the others. Citystates are free the choose if they cooperate or compete with the others. Vassalizing other citystates is permitted.
4.3 OR: An allied victory: during the game citystates form alliances with other citystates. The amount of alliances is free. Citystates are permitted to switch between alliances, it is up to the others to react on that or not. The strongest alliance wins.
5 Eventually we can play the game for a certain time period.
6 I think we'd better not use any other modes in addition to this mode, this is quite a challenge and not very easy due to the huge amount of cooperation, especially in the 4.1 option.
These are my thoughts please post all your ideas about the Citystates Game here.
Sign Up Now!
Characteristics:
1 Several human teams with very small countries: 1 to three cities each country, one or two would be best;
2 Eventually some AI players with large countries;
3 The human teams are not just randomly placed on the map, but they need to be placed together in order to survive against the AI and in order to stay extremely small. This can bedone by some objective person who can create a random map in the editor and put the human and AI civs on it.
4.1 Only through a solid teamwork and cooperation between the citystates the AI players can be defeated. In this option the citystates are free to decide to cooperate or compete with the others. Cooperation with one or more AI players is permitted.
4.2 OR: without AI players the citystates can compete with each other. One has to try to take out all the others. Citystates are free the choose if they cooperate or compete with the others. Vassalizing other citystates is permitted.
4.3 OR: An allied victory: during the game citystates form alliances with other citystates. The amount of alliances is free. Citystates are permitted to switch between alliances, it is up to the others to react on that or not. The strongest alliance wins.
5 Eventually we can play the game for a certain time period.
6 I think we'd better not use any other modes in addition to this mode, this is quite a challenge and not very easy due to the huge amount of cooperation, especially in the 4.1 option.
These are my thoughts please post all your ideas about the Citystates Game here.
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