We now have Steel. India would pay 128 gpt (2,560 gold total) for the privilege, whereas Rome could only afford to pay 55 gpt (1,100 gold total). My orders are to wait until Rome can pay 75 gpt or more for Steel, and then sell it for the maximum possible price to India, Rome and anyone else who could afford to pay over 50 gpt for it.
Now, on to the turn-by-turn orders.
Turn 0 (1340 AD, beginning of turnchat)
- Renegotiate peace with Zululand for 10 gpt.
- Our trade deal with Persia: Saltpeter, Iron and Dyes for 13 gpt, ends. We could renegotiate it for Iron, Dyes, Incense and Spices for 11 gpt and 32 gold, or we can just let the current deal ride, and initiate a new deal: Incense for 32 gold, while keeping our spices and making 13 gpt instead of 11 gpt. Therefore, I issue the order to trade Persia Incense for 32 gold.
Turn 1
- Our trade deal with India: Dyes for 18 gpt, ends. Renew this deal for maximum profit.
Turn 2
- If my calculations are correct, we should be able to sign a peace treaty with Japan. However, I understand that SMC Meshelic would like to sink a few more Japanese vessels. We are in no rush to end the war with Japan, so sign a peace treaty with Japan if all of SMC Meshelic's current Japanese targets have been eliminated.
Turn 3
- Our trade deal with Russia: Coal for 30 gpt, ends. Let the deal ride.
Turn 4
- No orders for this turn; act according to my general instructions.
Turn 5
- The trade embargoes vs. the Germans (if they're still on the map) end.
General Instructions
- When signing a peace treaty, try to maximize our profits! Demand (in the following order): gold, gpt, resources, luxuries, workers, maps. If the AI will agree to withdraw from a city/cities as well in exchange for peace, debate whether we want those cities during the turnchat (I leave the final decision to the cabinet, should I not be present during the turnchat).
- Check if any workers are available for purchase every turn, and buy if any are available. Slaves cost us near to nothing, and if we integrate them to our cities they will return the investment in just a few of turns.
- Opportunities come and go, and we don't wanna miss any! Check every turn if there are any opportunities to sell techs (for a minimum price of 1,500 gold in cash, gpt or mixed) or luxuries/resources (for a minimum price of 500 gold in cash, gpt or mixed; sell resources only to civs that are behind on 3 or more techs) to any of the AIs.
- In case I am not present during the turnchat, any or all of the above orders may be changed, should they become harmful or inappropriate. I recommend that the present cabinet be polled on any changes to my orders before they are made.
Any questions?
Now, on to the turn-by-turn orders.
Turn 0 (1340 AD, beginning of turnchat)
- Renegotiate peace with Zululand for 10 gpt.
- Our trade deal with Persia: Saltpeter, Iron and Dyes for 13 gpt, ends. We could renegotiate it for Iron, Dyes, Incense and Spices for 11 gpt and 32 gold, or we can just let the current deal ride, and initiate a new deal: Incense for 32 gold, while keeping our spices and making 13 gpt instead of 11 gpt. Therefore, I issue the order to trade Persia Incense for 32 gold.
Turn 1
- Our trade deal with India: Dyes for 18 gpt, ends. Renew this deal for maximum profit.
Turn 2
- If my calculations are correct, we should be able to sign a peace treaty with Japan. However, I understand that SMC Meshelic would like to sink a few more Japanese vessels. We are in no rush to end the war with Japan, so sign a peace treaty with Japan if all of SMC Meshelic's current Japanese targets have been eliminated.
Turn 3
- Our trade deal with Russia: Coal for 30 gpt, ends. Let the deal ride.
Turn 4
- No orders for this turn; act according to my general instructions.
Turn 5
- The trade embargoes vs. the Germans (if they're still on the map) end.
General Instructions
- When signing a peace treaty, try to maximize our profits! Demand (in the following order): gold, gpt, resources, luxuries, workers, maps. If the AI will agree to withdraw from a city/cities as well in exchange for peace, debate whether we want those cities during the turnchat (I leave the final decision to the cabinet, should I not be present during the turnchat).
- Check if any workers are available for purchase every turn, and buy if any are available. Slaves cost us near to nothing, and if we integrate them to our cities they will return the investment in just a few of turns.
- Opportunities come and go, and we don't wanna miss any! Check every turn if there are any opportunities to sell techs (for a minimum price of 1,500 gold in cash, gpt or mixed) or luxuries/resources (for a minimum price of 500 gold in cash, gpt or mixed; sell resources only to civs that are behind on 3 or more techs) to any of the AIs.
- In case I am not present during the turnchat, any or all of the above orders may be changed, should they become harmful or inappropriate. I recommend that the present cabinet be polled on any changes to my orders before they are made.
Any questions?
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