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  • Next chat Monday 22:00 GMT (orders thread) starting 1330 ad

    Next chat Monday (tomorrow) 22:00 GMT
    starting 1330 ad

    We have to finish the last chat. The present DM orders are almost done (I'll post a save here with the last PW orders done).
    I'll leave a worker's reserve (10~15 workers, not counting with the the worker wall) for SMC purposes.

    joncnunn, RA's, any objections?

    Aidun.............Old Persia
    dejon.............Old France
    donegeal.......Classical Apolyton
    Kloreep..........Upper Apolyton
    Panzer32.......Uber Isle
    Spiffor............Old Germany


    Please, only the government, his advisors, deputies and RA's can post here.
    Last edited by Aro; January 26, 2003, 16:24.
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  • #2
    Posted in other thread:

    About Heidelberg:
    roadcage suggested abandon Leipzig and rebuild it one tile NE, but I think one tile N will allow a quick assault to Heidelberg (one turn earlier). See the image.

    Edit: Bremen is a possible target, too.
    Attached Files
    Last edited by Aro; January 26, 2003, 12:27.
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    • #3
      Hmm... something to think...
      IIRC, Berlin goes to civil disorder next turn. Is it right? 2 unhappy, one happy.
      Attached Files
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      • #4
        These are my updated orders:

        City: Current building (amount of turns left to build the current building), rest of the queue.
        Comments: eventually.
        WF: changes. Reason: eventually
        ------------------------------------------------------------------------

        El Duderino: Factory (2), Pol, Uni, Hos, Col, Bank.
        Comment: If war-weariness occurs earlier than I expect it to occur, new queue should be: Pol, Col, Uni, Hos, Bank. Hos at the end because I consider it as a disadvantadge to have a pop growth when the city faces war-weariness.
        WF: No changes.

        Bacteria: Factory (1), Pol, Harbor, Uni, Col, Hos, Bank.
        Comment: If war-weariness occurs earlier than I expect it to occur, change Col and Uni in the queue.
        WF: No changes.

        Muncie: Infantry (2), Pol, Uni, Col.
        WF: No changes

        Tarsus: Factory (2), Inf, Pol, Harbor, Col, Uni, Bank.
        WF: No changes.

        Arbela: Factory (1), Pol, Col, Hos, Bank.
        WF: No changes.

        The Forbidden City: Police Station (2), Col, Hos.
        WF: Nno changes.

        Antioch: Police Station (1), Col, Hos, Bank.
        WF: No changes.

        Willsbury: Harbor (2), Pol, Col, Wealth, Uni, Bank.
        Comment: Change Wealth to Battleship when we have discovered Mass Production.
        WF: no changes.

        Port of Malignance: Infantry (3), Pol, Col, Hos, Uni, Bank.
        Comment: I've chosen to build some more infantry first to defend the city. Hospital can wait until Pol and Col are built to reduce war weariness in the future.
        Changes: eventually build Wealth before building the University and after the Hospital to spare up shields for a battleship. Please don't put Wealth at a higher rank in the queue, I want this city to become a large port with a large population and large production.
        WF: No changes.

        GhengisTown: Police Station (3), Uni, Col, Bank.
        Comment: If war-weariness occurs earlier than I expect it to occur, change Uni and Col
        WF: No changes.

        WAR-WEARINESS is 50% in all of my cities

        Aidun
        Last edited by Aidun; January 26, 2003, 13:07.
        "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
        Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

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        • #5
          Thanks, Aidun.
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          • #6
            You're welcome,

            I think I can't be present at the chat, or I will be present only for a short time.

            Aidun
            Last edited by Aidun; January 26, 2003, 13:32.
            "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
            Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

            Comment


            • #7
              I'm afraid that I will not be able to attend this turnchat. I have left clear orders for the last turnchat (quoted below, with a few minor changes) and I have included the reasoning for every order. If any of my orders become harmful or otherwise inappropriate, you may change them, provided that you hold a discussion in the chatroom prior to that.

              Turn 0 (1330 AD, beginning of turnchat)
              - All quiet On The Western Front.

              Turn 1
              - Sell Atomic Theory to Zululand for as much gold as they can offer.

              Turn 2
              - MPPs expire! Do not extend these agreements, since we'd probably want to end the wars soon (most likely during the next turnchat).
              - We may sign peace treaties now without taking a reputation hit. The war with Rome serves no real purpose and we have no goals, so sign a peace treaty with Rome. Babylon doesn't have anything in particular that we want, so sign a peace treaty with Babylon for as much gold, gpt or anything else (in this order) that they can pay (I expect very little).
              - We can't sign a peace treaty with Germany because we have alliances with India and Persia against them, but I'd support eliminating Germany altogether, even if India and Persia break the alliances before they are over. Anyway, we seem to be holding so far, so we can delay this discussion to the next turnchat.
              - Our trade deal for furs from India will end this turn. Renew our supply of furs! We must have those furs in order to keep our citizens happy. See if we can renegotiate our peace treaty with India for furs and thereby get them for free. Otherwise, sell Radio to India for furs, and as much as Gandhi can afford.
              - If radio was not sold to India yet (see order above), sell Radio to India, if they can offer 1,500 gold or more in cash, gpt or mixed.
              - A resources and luxuries deal with Persia expires this turn, so Persia will have some gpt freed. Offer to sell them a tech, and if they can't pay 100 gpt or more (the likely option), offer to sell them luxuries or resources (preferably luxuries, but throw in resources as well if Xerxes will pay more) for as much gpt as they can afford.
              - A deal with India will expire, and they'll have some gpt freed up. See if they can afford to buy a tech (minimum price is 100 gpt) or luxuries (minimum price is 25 gpt).

              Turn 3
              - Im Western Nichts Neves.

              Turn 4
              - Enough of the war with Japan for now. We have nothing to gain from it anyway, so sign a peace treaty with Japan for as much gold, gpt or anything else (in this order) that they can pay.

              General orders
              - When signing a peace treaty, try to maximize our profits! Demand (in the following order): gold, gpt, luxuries, resources, workers, maps. If the AI will agree to withdraw from a city/cities as well in exchange for peace, debate whether we want those cities (I leave the final decision to the cabinet, if I am not present during the turnchat).
              - Check if any workers are available for purchase every turn, and buy if any are available. Slaves cost us near to nothing, and if we integrate them to our cities they will return the investment in a couple of turns.
              - Opportunities come and go, and we don't wanna miss any! Check every turn if there are any opportunities to sell techs (for a minimum price of 1,500 gold in cash, gpt or mixed) or luxuries/resources (for a minimum price of 500 gold in cash, gpt or mixed; sell resources only to civs that are behind on 3 or more techs) to any of the AIs.
              - In case I am not present during the turnchat, any or all of the above orders may be changed, should they become harmful or inappropriate. I recommend that the present cabinet be polled on any changes to my orders before they are made.

              Any questions?
              Last edited by Shiber; January 27, 2003, 18:10.
              "Close your eyes, for your eyes will only tell the truth,
              And the truth isn't what you want to see,
              Close your eyes, and let music set you free..."
              - Phantom of the Opera

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              • #8
                Thanks, Shiber!
                Do you want to appoint a deputy? If not, I'll request some help in the chat.

                This is from Berlin:
                Attached Files
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                • #9
                  To Shiber: we are at turn 1 from your orfers, The Zulu deal is done. You suggested in the next turn (2, in your orders) a Indian trade, sell radio (at this point, 115L + 51Lpt + WM). I can try this one, or we can wait and include this in peace renegociation with India (turn 3). Trade the tech before renegociate´peace is better, IMO.
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                  • #10
                    Thanks for reminding me!
                    I'd like Thud to be my deputy. I'll PM him right away. If he is unavailable, I'll appoint someone else by the time the turnchat begins.
                    "Close your eyes, for your eyes will only tell the truth,
                    And the truth isn't what you want to see,
                    Close your eyes, and let music set you free..."
                    - Phantom of the Opera

                    Comment


                    • #11
                      Thanks a lot, Mr. FAM Shiber!
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                      • #12
                        Orders for Old Germany

                        Worker Integration Requests

                        Please do NOT integrate workers in Neo Frankfurt, for its growth rate is fast enough (1 pop / turn) with us not wasting our workers there.
                        Please DO integrate 4 workers in Neo Leipzig in 1345 AB, if the cathedral is rushed.

                        Worker Requests

                        Unroaded Tiles with Workers on them
                        Berlin #4 : Road, Mine, Railroad
                        Berlin #6 : Road, Mine, Railroad
                        Berlin #7 : Road, Mine, Railroad
                        Berlin #14 : Road, Irrigation, Railroad
                        Berlin #15 : Road, Mine, Railroad
                        Neo Frankfurt #7 : Road, Mine, Railroad

                        High Priority Requests
                        Neo Leipzig #4 : Railroad
                        Neo Leipzig #5 : Road, irrigation, Railroad (do anything that has been lost by abandoning Leipzig)

                        Low Priority Requests (everything that has to be done in the future in Old Germany)
                        Berlin
                        Berlin #1 : Road, Railroad, Irrigation
                        Berlin #2 : Road, Mine, Rail
                        Berlin #3 : Road, Mine, Rail
                        Berlin #8 : Road, Mine, Rail
                        Berlin #16 : Road, Mine, Rail
                        (after cultural expansion)
                        Berlin #9 : Road, Irrigation, Rail
                        Berlin #10 : Road, Mine, Rail
                        Berlin #11 : Road, Mine, Rail
                        Berlin #18 : Rail
                        Berlin #19 : Rail
                        Berlin #20 : Road, Irrigation, Rail

                        Hannover
                        Hannover #1 : Rail
                        Hannover #2 : Road, Mine, Rail
                        Hannover #8 : Road, Mine, Rail
                        Hannover #9 : Road, Mine, Rail
                        Hannover #10 : Rail
                        Hannover #13 : Road, Irrigation, Rail
                        Hannover #14 : Irrigation
                        Hannover #16 : Road, Irrigation, Rail
                        Hannover #17 : Road, Irrigation, Rail
                        Hannover #17 : Mine, Rail

                        Neo Frankfurt
                        Neo Frankfurt #2 : Rail
                        Neo Frankfurt #7 : Road, Mine, Rail
                        Neo Frankfurt #9 : Railroad
                        Neo Frankfurt #13 : Road, Mine, Rail
                        (after cultural expansion)
                        Neo Frankfurt #10 : Rail
                        Neo Frankfurt #11 : Rail
                        Neo Frankfurt #20 : Rail

                        Neo Leipzig (If Neo Leipzig is built N of the existing Leipzig)
                        Neo Leipzig #1 : Road, Mine, Rail
                        Neo Leipzig #2 : Rail
                        Neo Leipzig #3 : Rail
                        Neo Leipzig #7 : Mine, Rail
                        Neo Leipzig #8 : Road, Mine, Rail
                        (after cultural expansion)
                        Neo Leipzig #9 : Rail
                        Neo Leipzig #10 : Road, Irrigation, Rail
                        Neo Leipzig #11 : Road, Irrigation, Rail
                        Neo Leipzig #12 : Road, Mine, Rail
                        Neo Leipzig #14 : Rail
                        Neo Leipzig #17 : Rail
                        Neo Leipzig #18 : Road, Mine, Rail
                        Neo Leipzig #19 : Rail
                        Neo Leipzig #20 : Rail



                        General Rush requests
                        Please RUSH Marketplace in Hannover if funds are available.

                        City Planning

                        1330 AB

                        Berlin
                        WF to 12,13,15

                        Neo Leipzig (in the theory Neo Leipzig is built N of Leipzig this turn)
                        Change queue to Temple,Wealth,Marketplace,Courthouse
                        WF to 5


                        1335 AB

                        Berlin
                        WF to 12,13,15
                        Change queue to Cathedral (instead of Wealth), Marketplace, Courthouse

                        Neo Frankfurt
                        change queue to Cathedral (instead of wealth), markeplace, courthouse

                        Neo Leipzig
                        please RUSH Temple


                        1340 AB

                        Berlin
                        Please RUSH Cathedral

                        Neo Frankfurt
                        Pop grows: WF to 3,4

                        Neo Leipzig
                        Change queue to Cathedral (instead of Wealth), Marketplace, Courthouse


                        1345 AB

                        Neo Frankfurt
                        Pop grows: WF to 3,4,14

                        Neo Leipzig
                        If Heidelberg and Bremen are not taken, and will not be taken by end 1350 AB : Please RUSH Cathedral


                        1350 AB

                        Neo Frankfurt
                        Pop grows: WF to 3,4,5,14


                        1355 AB

                        Neo Frankfurt
                        Pop grows: WF to 3,4,5,8,14

                        Neo Leipzig
                        Pop grows: WF to 4,5


                        1360 AB

                        Neo Frankfurt
                        Pop grows: WF to 4,5,6,15,17,18
                        Last edited by Spiffor; January 26, 2003, 19:41.
                        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
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                        • #13
                          Originally posted by Aro
                          Hmm... something to think...
                          IIRC, Berlin goes to civil disorder next turn. Is it right? 2 unhappy, one happy.
                          hi ,

                          hmmm , not if that temple is done

                          but just to be save , you could withdraw the workforce from one tile , ....

                          have a nice day
                          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                          • #14
                            Re: Next chat Monday 22:00 (orders thread)

                            Thanks, Panag.

                            Hmmm... The first post was edited to post this:


                            Please, only the government, his advisors, deputies and RA's can post here.

                            I'm opening a discussion thread now.
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                            • #15
                              Upper Apolyton
                              Turn 0 - 1330
                              Loveshack: Change WF to 1-2-3-7-8-9-10-11-17-18-19-20. Change queue to Police Station (5)-Courthouse-University. (In other words, add a University to the end of the queue)

                              Turn 1 - 1335
                              No orders.

                              Turn 2 - 1340
                              Gaia: Infantry completed. WF to 1-4-5-6-7-8-9-14-15-16-17-18 (In other words, move 2 and 10 workers to 17 and 18. This will lose some commerce, but shave a turn off the colosseum)
                              Napoleton: Pop growth. WF to 3-4-5-7-8-9-11-12-13-17-20

                              Turn 3 - 1345
                              Oak Ridge: 1345: Pop growth. WF to 1-2-3-4-5-8-10-11-14-16-17

                              Turn 4 - 1350
                              Seeberg: Pop growth. WF to 1-2-4-5-6-8-9-12-15-16-17-19
                              Del Monte: Pop growth. WF to 1-3-4-5-6-7-8-11-13-14-19-20

                              Turn 5 - 1355
                              No orders.

                              Rush Requests
                              Police Station in Oak Ridge: 580 lytons in 1330, cheaper by 60 lytons/turn. This will allow this shield-poor city to start building a Factory.
                              Last edited by Kloreep; January 26, 2003, 18:19.

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