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  • Discussion: Calvary

    Our Illustrious SMC made a comment I want to take further...

    He does not want to build any more Calvary this term as they are becoming antiquated and in 8-12 turns, obsolete. How does the populace feel about keeping only a few (5-10) calvary and disbanding them in cities to sped along factories, poliece stations, temples or anything else needed? If I recall the are worth 20 (or 25) shields each when disbanding.

    The only thisn that I see as an issue is thgat we need to keep up an apperance of military might to out rivals. We need to replace the calvary with tanks BEFORE they are disbanded so that we still seem strong. This issue is made worse by the worker intergration project. The AI counts workers and military units when considering military might.

    Lastly, the computer (in 1.21f) does not consider relative unit strength in the "we are strong/average/weak" calculation....

    Comments...

    Mss
    Remember.... pillage first then burn.

  • #2
    We've already have a few "charges of the light brigade"... cavalry are becoming VERY QUICKLY obsolete.

    However, it's worth keeping them around until we either:

    1. Have a number of tanks to replace them.
    2. Have ended all land wars and are in the process of building tanks to replace them anyhow.

    Since I think the building of tanks should WAIT until we've built all of those lovely factories, hospitals, police stations, and other necessary improvements FIRST, we should probably keep around a small force of cavalry until we get to the stage where we're pumping out tanks.
    Long-time poster on Apolyton and WePlayCiv
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    7th President of Apolyton in the 1st Civ3 Democracy Game

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    • #3
      Actually, in 1.21f, the computer does consider military strength, it's just the military advisor that doesn't.

      Anyone wanting to know our true military rating can pull up the save in 1.29f and look at the military advisor there.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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      • #4
        Just checked. The same answer in 1.21 and 1.29, no matter what civ.
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        • #5
          The real issue is when we are finishing off the worker integration project and then disband many of our calvary for shields. We do not want our forces to drop to a point where the message becomes "average"

          Mss
          Remember.... pillage first then burn.

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          • #6
            Keep in mind that cavalry are very fast, with 3 movement points. We may need them yet for performing strategic deep incursions into enemy territories in future wars, and it'll take a while before we can build a modern unit with 3 movement (Modern Armor).
            Let us disband cavalry as we replace them with tanks (but not before, as already said in this thread) and keep about 5 around, until we discover modern armor.
            "Close your eyes, for your eyes will only tell the truth,
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            • #7
              I wouldn't mind dropping to average against one or two civs, especally if it will correct itself when the units are upgraded. It's when you get messages saying our military is weak compared to an AI that you start getting messages demanding tribute.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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              • #8
                We can keep a Brigade (of Cavalry) or two, for strategic reasons, as said by Shiber. Anyway, we don't need to disband anything now. First, we'll finish our war with Germany (making peace or finishing the Germans) and Rome (almost forgot the Babs...)

                The Japan war is a totally different story. At this point, we're fighting a defensive war (Btw, what about those workers walls?), and Infantry is good enough with our RR system.. If we decide to invade the Japan, we'll have to build a fleet and tanks, lots of planning and discussions, etc.
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                • #9
                  We can consider disbanding for shields but not yet. We need a fast attacker and Cavalry is it until we get tanks. And the number to retain should be much higher than the 5 suggested elsewhere in this thread.
                  I used to be a builder. That was before I played Civ III

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                  • #10
                    We will need them. I don't think we should be disbanding any until we have a decent sized tank force.
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                    • #11
                      hi ,

                      we are not going to face a serious danger in near future , so dont build them and invest in buildings that in some cases are needed , in case of an emergency we can see it coming down the line so we can act on it , it is indeed a waste of time and shields to build more cav at this point , a small force of 3-4 cav and a couple infantry with two artillery okay , but nothing more , we just should not waste our shields on them , lets get money so we can buy those tanks when needed

                      have a nice day
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                      • #12
                        Let's keep the cavalry, as a diversion and pillagers, if nothing else. Once we get tanks, if we don't immediately need them, then we can disband them in cities we'd rush build only.

                        As for buying tanks, as panag proposed, I think paying 1 lpt for cavalry is still a better investment than 400 lytons for a tank.

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                        • #13
                          Notice I never suggested we disband Cavalry....

                          We just won't be building anymore of them.
                          Former Supreme Military Commander of the Democratic Apolyton States, Term 8
                          Former Chairman of Apolyton Labor Party

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                          • #14
                            Notice I never suggested we disband Cavalry....
                            Always remember that anything you say on the forums will be taken further. I am glad to hear that we wont be building more.
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                            • #15
                              Originally posted by realpolitic
                              Let's keep the cavalry, as a diversion and pillagers, if nothing else. Once we get tanks, if we don't immediately need them, then we can disband them in cities we'd rush build only.

                              As for buying tanks, as panag proposed, I think paying 1 lpt for cavalry is still a better investment than 400 lytons for a tank.
                              hi ,

                              "when needed" , ...... meaning like in case of an emergency , .....

                              we can build a nice force when we have the tech , that is not the point , the biggest point shall be the speed we get them with , so therfore we must invest in our buildings , ....

                              slowly we can start to disband them then , and after a couple of turns pay for them ( not again what it reads ) "when needed" , ....

                              have a nice day
                              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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