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  • Orders thread for the next chat starting 1325 AD

    The next chat will be Friday, 20:00 GMT

    Please, Ministers (or Deputies) and RA's, post your orders (or place holders) here.

    The plan is end the 1325 AD turn and play more 5 turns.

    DM joncnunn
    FAM Shiber
    SMC Meshelic

    RA's

    Aidun.............Old Persia
    dejon.............Old France
    donegeal.......Classical Apolyton
    Kloreep..........Upper Apolyton
    Panzer32.......Uber Isle
    Spiffor............Old Germany


    If you're not a Minister, Deputy, RA or Aggie,
    DO NOT POST REPLIES
    Last edited by Aro; January 23, 2003, 09:25.
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

  • #2
    I'd prefer Friday, I can't be there on thursday (every thursday). I'll post my orders tomorrow in this post.
    "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
    Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

    Comment


    • #3
      SMC ORDERS

      PLACEHOLDER for SMC ORDERS

      More on the way....

      1330

      NAVY

      Ironclad in Willsbury move South to intercept returning Japanese fleet from Uber Isle
      Ironclad in Port of Malignance do the same
      Ironclad South of Loveshack attack Japanese Galleon, then moves SW, SW, S
      Ironclad East of Uber Isle move N, N, NE, N to interecept Japanese fleet E of Uber Isle....

      ARMY
      ALL ARTILLERY South of Berlin regroup w/Apolyton forces South of Leipzig
      ALL ARTILLERY South of Frankfurt move and regroup w/Army Group Leipzig (same as above)
      Remaining forces South of Leipzig (to be known as Army Group Leipzig) wait.
      Artillery South of Brundisium move SW 1 tile and bombard nearest Roman Infantry unit

      1335 (or whatever turn is next)

      NAVY
      Ironclad(s) continue to harass Japanese fleet movements, sinking as many as possible on the way. Fleet North and Fleet South surround and decimate larger Japanese fleet moving away from Apolyton.

      ARMY
      German Region
      Army Group Leipzig travels north towards city of Leipzig, artillery begin bombardment, Infantry wait and defend artillery.
      Scattered Infantry units continue to protect workers building railroads....

      Roman Region
      Bulk of Artillery and Infantry units move towards Syracuse, take up firing positions against incoming Roman targets

      EDIT - Yeah.....um, filled in the wrong dates.
      Last edited by Meshelic; January 23, 2003, 14:49.
      Former Supreme Military Commander of the Democratic Apolyton States, Term 8
      Former Chairman of Apolyton Labor Party

      Comment


      • #4
        Classical Apolyton

        Orders with DM changes implemented.

        (Changes are in Red)
        Rheims: Pol (2 turns, 112L), Inf, Fact, Uni, Hos, Bank, Col
        Port Rouge: Pol (1 turn), Inf, Fact, Uni, Hos, Bank, Col
        Opiadom: Pol (7 turns, 556L), Fact, Uni, Hos, Bank, Col
        Chartres: Pol (4 turns, 1280L), Court, Hos, Harbor, Uni, Bank, Col
        Timeline: Pol (3 turns, 1280L), Wall Street, Hos
        Termina: Pol (7 turns, 1280L), Hos, Harbor, Uni, Bank, Col
        Gotham: Pol (1 turn), Bank, Hos, Court, Col
        Banana HQ: Court (1 turn), Pol, Hos, Uni, Col
        Tassagrad: Pol (6 turns, 1280L), Court, Hos, Col
        Apolyton: Court (1 turn), Pol, Hos, Col

        No Rush requests for this chat. However, if funds become available, rush targets of oppertunity.

        WF-
        Apolyton ( on turn 1, after completion of CH) 1,2,3,4,5,6,7,8,9,13,15,19
        All others, as is.

        PW- Replace all Irrigation with Mines. No order of preference.

        These orders are final and in compliance with DM joncnunn orders as of 1913 GMT.

        I will not be able to attended much, if any, of the chat. Sorry guys.
        Last edited by Donegeal; January 24, 2003, 15:05.
        Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
        '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

        Comment


        • #5
          Uber Isle Orders:

          1325
          Another Glorious City
          -queue to police-court-infantry

          Neon Uber City
          -queue to police-market-colosseum
          -WF to 1,2,5,6,8,9,14,15

          Boomtown
          -queue to market-police-court

          Solace
          -queue to police-market-harbour

          Whelsh coast
          -queue to police-market-ironclad (placeholder for destroyer)

          Shiberport
          -queue to harbour-police-barracks-infantry


          1330
          Another Glorious City
          -Growth: work tile 11

          Boomtown
          -WF to 1,3,5,6,8,10,11,13,15,17,18

          Shiberport
          -Growth: work tile 8


          No 1335 orders

          1340
          Solace
          -Growth: work tile 9


          1345
          Whelsh Coast
          -Growth: work tile 12

          No 1350 orders

          Rush Requests:
          (important)
          Neon Uber Police Station

          (Requested)
          AGC Police station
          Shiberport Police Station (after harbour is done)
          Last edited by Panzer32; January 23, 2003, 17:26.
          Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
          King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
          ---------
          May God Bless.

          Comment


          • #6
            FAM placeholder.
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

            Comment


            • #7
              Orders for Old France

              These orders reflect the DM orders as well as the SMC request for some more Infantry (Macross City, Here It Is).

              Changes from current Q, WF are in red

              Turn 0 (1325 AB)

              Macross City
              Q - Infantry (1), Police Station, Hospital, Colosseum
              WF - 1,2,3,7,8,10,11,13,14,15,16,17

              Here It Is
              Q - Infantry(2), Police Station, Hospital, Colosseum
              WF - 1,2,3,4,5,6,7,9,10,14,19,20

              Jerusalem
              Q - Factory(4), Police Station, Courthouse, Hospital, Colosseam
              WF - 1,2,3,4,5,6,7,8,16,17,19,20

              Lhasa
              Q - Aqueduct(1), Marketplace, Factory
              WF - 1,2,4,9,16,17

              Ferropolis
              Q - Iron Works(4), Factory, Police Station, Hospital, Colosseum
              WF - 2,3,4,5,6,7,10,11,12,13,17,19

              Port of Where Its At
              Q - Aqueduct(5), Harbor, Marketplace
              WF - 2,3,4,9,12,20

              Los Alamos
              Q - Factory(14), Harbor, Hospital
              WF - 1,2,3,4,5,6,10,15,20

              Arcadia
              Q - Aqueduct(4), Marketplace, Factory
              WF - 4,8,15,16,19,20

              Dijon
              Q - Aqueduct(5), Harbor, Marketplace
              WF - 1,6,8,18,19,20

              Hole In The Wall
              Q - Aqueduct(3), Marketplace, Factory
              WF - 1,2,3,8,12,14

              Brundisium
              Q - Courthouse(25), Marketplace, Library
              WF - 3,4

              Syracuse
              Q - Courthouse(80), Aqueduct
              WF - 3,5

              Turn 1 (1330 AB)

              Los Alamos grows (size 10)
              WF - 1,2,3,4,5,6,10,14,15,20

              Brundisium grows (size 3)
              WF - 3,4,11

              Turn 2 (1335 AB)

              Lhasa grows (size 7)
              WF - 1,2,4,9,16,17,18

              Turn 3 (1340 AB)

              No Changes

              Turn 4 (1345 AB)

              Hole in the Wall
              WF - 1,2,3,4,8,12,14

              Turn 5 (1350 AB)

              Arcadia grows (size 7)
              WF - 4,5,15,16,17,19,20


              Rush Requests (Medium Priority)

              Hole In The Wall - Aqueduct (116L, -44L per turn)

              Dijon - Aqueduct (148L, -36L per turn)

              Arcadia - Aqueduct (200L, -52L per turn)

              Port of Where It's At - Aqueduct (236L, -48L per turn)

              Please note that if these Rush Requests are followed, the growth and WF changes in subsequent years will be off, and the DM or his Deputy during the chat should ask for the WF changes at the appropriate time.

              Lastly, the earlier time on Friday (option 2) will mean I can attend for longer, but if the chat really does go for five turns, I will have to depart somewhere along the way.
              Last edited by Hot Mustard; January 22, 2003, 18:57.

              Comment


              • #8
                Domestic Ministry

                List of Term 8's staff:

                Region Name : Governor

                Classical Apolyton : Donegal
                Old Persia : Aidun
                Upper Apolyton : Kloreep
                Old France : Dejon
                Uber Island : Panzer32
                Old Germany : Spiffor


                Order of Senority for Turn Chats for things not covered in Domestic Minisitry orders and/or made harmful by new events:

                1. Old France Regional Governor
                2. Old Persia Regional Governor.
                3. Classical Apolyton Regional Governor.
                4. Upper Apolyton Regional Governor.
                5. Uber Island Regional Governor.
                6. Old Germany Regional Governor

                Standing orders for term 8:

                1. Follow all Regional Governor instructions except where vetoed.

                2. Clean up all polution inside our cultural boundary as it appears as soon as possible.

                3. Workers not specifly requested for other use by my orders or RGs can be used by SMC to support the war effort via building road /rail in friendly and neutral territory or else forming a wall of workers to prevent landings.

                Specific orders for this turn chat:

                1. This turn: Move Settler to 1 city NE of Frankfurt before Frankfurt is abandoded by SMC. Found the city this turn.

                2. Temples are top priority to be rushed. Please do so ASAP after 1 turn normal work complete. Happiness Improvements where usefull to maintaign order (Catherdrials & Market Places) are next on the list.
                If there's still money adviable, then Aquaducts.
                Last priority to be rushed in case we come into a true windfall of money are Police Stations & Court Houses, but I don't expect there to be money for rushing them.

                Vetos:

                Willsbury:
                Change from R.G's:
                Harbor (1), Ironclad, Pol, Col, Uni, Bank to
                Harbor(1), Pol, Col, Wealth, Univ, Bank.
                Wealth is in as a placeholder for a Battleship only.

                Timeline:
                Change from R.G's:
                Pol (3), Hospital to
                Pol (3), Wall Street, Hospital

                These orders are Final.
                Last edited by joncnunn; January 24, 2003, 12:56.
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                Comment


                • #9
                  Work Force Chart

                  (For some reason I can't edit an existing post to add it.)
                  Attached Files
                  1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                  Templar Science Minister
                  AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                  Comment


                  • #10
                    For your appreciation:

                    Quick Poll:
                    What date&Time do you prefer?

                    1-Thursday, Jan 23, 22:00
                    2-Friday, Jan 24, 20:00
                    3-Friday, Jan 24, 22:00 or later

                    I changed my vote. 2 is ok for me

                    Edited:

                    All times in GMT

                    GMT (Greenwich Mean Time)
                    Last edited by Aro; January 22, 2003, 13:21.
                    RIAA sucks
                    The Optimistas
                    I'm a political cartoonist

                    Comment


                    • #11
                      2.

                      If it's Friday then I may be able to help out and make a pre-chat save with all the DM orders implemented, to save time during the turnchat.
                      "Close your eyes, for your eyes will only tell the truth,
                      And the truth isn't what you want to see,
                      Close your eyes, and let music set you free..."
                      - Phantom of the Opera

                      Comment


                      • #12
                        Aro, are those times in GMT?
                        If so, I vote 2

                        Aidun
                        "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                        Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

                        Comment


                        • #13
                          2 is perfect for me
                          Aggie
                          The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                          Comment


                          • #14
                            Turn 0 (beginning of turnchat)
                            - All quiet on the western front.

                            Turn 1
                            - Sell Atomic Theory to Zululand for 41 gpt, 90 gold and their world map.

                            Turn 2

                            - Im Western Nichts Neves.

                            Turn 3
                            - MPPs expire! Do not extend these agreements, since we'd probably want to end the wars soon (most likely during the next turnchat).
                            - Our trade deal for furs from India will end this turn. Renew our supply of furs! We must have those furs in order to keep our citizens happy. See if we can renegotiate our peace treaty with India for furs and thereby get them for free. Otherwise, trade a tech for another 20 turns of furs and as much gpt as Gandhi can pay.
                            - We may sign peace treaties now without taking a reputation hit. The war with Rome serves no real purpose and we have no goals, so sign a peace treaty with Rome. Babylon doesn't have anything in particular that we want, so sign a peace treaty with Babylon for as much gold, gpt or anything else (in this order) that they can pay (I expect very little).
                            - A resources and luxuries deal with Persia expires this turn, so Persia will have some gpt freed. Offer to sell them a tech, and if they can't pay 100 gpt or more (the likely option), offer to sell them luxuries or resources (preferably luxuries, but throw in resources as well if Xerxes will pay more) for as much gpt as they can afford.
                            - A deal with India will expire, and they'll have some gpt freed up. See if they can afford to buy a tech (minimum price is 100 gpt) or luxuries (minimum price is 25 gpt).

                            Turn 4
                            - Ba'maarav ein col hadash (that's Hebrew).

                            Turn 5
                            - Enough of the war with Japan for now. We have nothing to gain from it anyway, so sign a peace treaty with Japan for as much gold, gpt or anything else (in this order) that they can pay.

                            General orders
                            - When signing a peace treaty, try to maximize our profits! Demand (in the following order): gold, gpt, luxuries, resources, workers, maps. If the AI will agree to withdraw from a city/cities as well in exchange for peace, debate whether we want those cities (I leave the final decision to the cabinet, if I am not present during the turnchat).
                            - Check if any workers are available for purchase every turn, and buy if any are available. Slaves cost us near to nothing, and if we integrate them to our cities they will return the investment in a couple of turns.
                            - Opportunities come and go, and we don't wanna miss any! Check every turn if there are any opportunities to sell techs (for a minimum price of 100 gpt) or luxuries/resources (for a minimum price of 25 gpt, sell resources only to civs that are behind on 3 or more techs) to any of the AIs.
                            - In case I am not present during the turnchat, any or all of the above orders may be changed, should they become harmful or inappropriate. I recommend that the present cabinet be polled on any changes to my orders before they are made.
                            Last edited by Shiber; January 23, 2003, 15:13.
                            "Close your eyes, for your eyes will only tell the truth,
                            And the truth isn't what you want to see,
                            Close your eyes, and let music set you free..."
                            - Phantom of the Opera

                            Comment


                            • #15
                              Orders for Old Persia

                              These are my orders:

                              City: Current building (amount of turns left to build the current building), rest of the queue.
                              Comments: eventually.
                              WF: changes. Reason: eventually
                              ------------------------------------------------------------------------

                              El Duderino: Factory (3), Pol, Uni, Hos, Col, Bank.
                              Comment: If war-weariness occurs earlier than I expect it to occur, new queue should be: Pol, Col, Uni, Hos, Bank. Hos at the end because I consider it as a disadvantadge to have a pop growth when the city faces war-weariness.
                              WF: No changes

                              Bacteria: Factory (2), Pol, Harbor, Uni, Col, Hos, Bank.
                              Comment: I want to have harbors in all of my coastal cities so that they be able to produce veteran ships. The harbor wil be built quite fast because of the factory, so we won't waste much time. If war-weariness occurs earlier than I expect it to occur, change Col and Uni in the queue.
                              WF: No changes

                              Muncie: Hospital (1), Inf, Pol, Uni, Col.
                              WF: change #2, #3, #4 to #6, #7, #20. Reason: mor growth for next builing in queue.

                              Tarsus: Factory (3), Inf, Pol, Harbor, Col, Uni, Bank.
                              WF: No changes

                              Arbela: Factory (2), Pol, Col, Hos, Bank.
                              WF: No changes.

                              The Forbidden City: Police Station (3), Col, Hos.
                              WF: Change #2 to #19. Reason more production, doesn't affect the growth.

                              Antioch: Police Station (2), Col, Hos, Bank.
                              Comment: I switched the Hospital (2) to Police Station, which I consider to be of more importance.
                              WF: No changes

                              Willsbury: Harbor (1), Ironclad, Pol, Col, Uni, Bank.
                              Comment: I switched production fronm ironclad to Harbor to be able to build veteran ironclads here. If ironclad production is urgent, switch back.
                              WF: change WF from #5 and #13 to #3 and #12

                              Port of Malignance: Ironclad (1), Inf, Pol, Col, Hos, Uni, Bank.
                              Comment: I've chosen to build some more infantry first to defend the city. Hospital can wait until Pol and Col are built to reduce war weariness in the future.
                              WF: No changes.

                              GhengisTown: Hospital (1), Pol, Uni, Col, Bank.
                              Comment: If war-weariness occurs earlier than I expect it to occur, change Uni and Col
                              WF: No changes

                              Joncnunn, as you can see I ranked Col's higher than you do. This is to prevent unhapiness caused by war-weariness. I also think that the cities are already productive enough and I don't want the pop grow more if war-weariness occurs, thats the reason that I've ranked Hospitals low.

                              Hope this fits to your expectations.

                              Aidun
                              Last edited by Aidun; January 22, 2003, 15:45.
                              "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                              Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

                              Comment

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