I've sent a PM changing the rushed CourtHouse with 0 shields that were changed to Pol Stations back to Court House with Pol Station as the next build.
In cases where the Court House wasn't rushed waiting to be built, I'm prefering the Police Station strictly due to the war werrious issues. I've also placed Police Stations & Court Houses on the list to be rushed if we get a wind fall of money.
Banks & Universities: Feel free to build them in either order.
Hospitals: If we didn't have a war werriousness problem I would agree with you. As soon as we get peace with Germany I intend to move Hospitals up and add workers to numerous cities.
Removal of CIA & WS from the queue: Done to encourage the use of the GLs for them. They were so far back they weren't going to start in this coming turn chat anyway.
In cases where the Court House wasn't rushed waiting to be built, I'm prefering the Police Station strictly due to the war werrious issues. I've also placed Police Stations & Court Houses on the list to be rushed if we get a wind fall of money.
Banks & Universities: Feel free to build them in either order.
Hospitals: If we didn't have a war werriousness problem I would agree with you. As soon as we get peace with Germany I intend to move Hospitals up and add workers to numerous cities.
Removal of CIA & WS from the queue: Done to encourage the use of the GLs for them. They were so far back they weren't going to start in this coming turn chat anyway.
Originally posted by donegeal
Just a few minor points, questions and arguements (didn't ET tell you I do this sorta thing?)
The building of Police Stations before Courthouses-
When this question is first posed, it looks simple. Police Stations do more. They do everything a Courthouse does and more. The problem- They cost twice as much. I bring two prime examples of where it is completely wrong to build Police Stations before Courthouses. Banana HQ and our Glorious Apolyton. Both are set to finish Courthouse next turn. Our DM, Joncnunn, has saw fit to order the switch from these Courthouses to Police Stations. A switch will not loose any shield storage in either, however, the effect of not having a Courthouse while the Police Station waits to be completed is staggering. Building a Courthouse will take 7 more turns to complete. That works out to alot of lossed potential. About 4 shields to each cities production (2 from reduced loss then +1 for Fact and +1 for Hydro) per turn (4x7=28 two cities means 56 lost shields). A Courthouse will also save about 6 and 8 commerce to Banana HQ and Apolyton respectivly. That works out to be (for Banana HQ) 6 Com x 7 Turns = 42 com total. With Sci slider set at 80%, that = (80% of 42) 33.6 beakers. Now take the beakers and add 50% (for the Lib = 16.8 beakers) and we get 50.4 beakers Lost. Lytons = (20% of 42) 8.4 Lytons. Now add city Improvements (50% for market=4.2, 50% for Bank=4.2) = 16.8 Lytons Lost.
(Now for Apolyton) 8 Com x 7 turns = 56 com. 80% of 56 = 44.8 beakers. Add imrovements (both Lib and Uni) = 89.6 beakers lost. Lytons: 20% of 56 = 11.2 + Improvements (Market and bank) =22.4 Lytons lost. To make matters worse, both of the Courthouses were rushed last turn to be finished this turn for 268 L each!
Now this is just an example. I am sure that in places like Uber Island the amount of loss for building a Police Station over a Courthouse is much worse.
The Building of Banks before Universities-
We currently have the Sci Slider set at 80% Sci and 20% Tax (and I don't see it dropping anywhere in the next 20 turns). This is a simple math question (unlike the Court v Pol as above) and I will use our situation in Rheims as an example. Rheims is currently producing 54 commerce per turn (with 1 lost to corruption) and has a net of 53. With the Sci slider set at 80%, we end up with 42.4 beakers and 10.6 Lytons. If we build a bank, we get +50% of 10.6, or 5.3 extra Lytons. If we build a university, we get +50% of 42.4, or 21.2 extra Beakers. Which would be more beneficial with our Slider set the way it is?
Not Building Hospitals immediately after Factories-
All our size 12 cities are stagnated until they build hospitals. All the extra food they produce is going to waste. Its not doing anything. If we build Hospitals as soon as we build factories, our populations will become more productive because the extra food they produce will actually be doing something!
One city specific gripe, Timeline-
This city has everything built except for a police station and hospital. I think that a hospital should still be built first for the reasons I gave in the above paragraph. I placed Wall Street in the Q because the city has no pressing need for a Police Station. It only has 4 lost shields and 5 lost commerce. A PS will only give about 4 extra shields (big deal when it already nets 54) and will save only 2 com (which would be eaten up by the maint cost of a PS). Once Timeline starts to work of WS, it will only take a max of 6 turns to build. Additional, we can't use a GL to rush WS like Joncnunn said in the orders thread as saving him for a Wonder of the World (most likely the UN) has won out.
Joncnunn- Just so you know, I have gone and made changes to my builds and "Q's" in my placeholder as you ordered, but I think you should look at these arguments.
My wrists hurt from all that typing....
Just a few minor points, questions and arguements (didn't ET tell you I do this sorta thing?)
The building of Police Stations before Courthouses-
When this question is first posed, it looks simple. Police Stations do more. They do everything a Courthouse does and more. The problem- They cost twice as much. I bring two prime examples of where it is completely wrong to build Police Stations before Courthouses. Banana HQ and our Glorious Apolyton. Both are set to finish Courthouse next turn. Our DM, Joncnunn, has saw fit to order the switch from these Courthouses to Police Stations. A switch will not loose any shield storage in either, however, the effect of not having a Courthouse while the Police Station waits to be completed is staggering. Building a Courthouse will take 7 more turns to complete. That works out to alot of lossed potential. About 4 shields to each cities production (2 from reduced loss then +1 for Fact and +1 for Hydro) per turn (4x7=28 two cities means 56 lost shields). A Courthouse will also save about 6 and 8 commerce to Banana HQ and Apolyton respectivly. That works out to be (for Banana HQ) 6 Com x 7 Turns = 42 com total. With Sci slider set at 80%, that = (80% of 42) 33.6 beakers. Now take the beakers and add 50% (for the Lib = 16.8 beakers) and we get 50.4 beakers Lost. Lytons = (20% of 42) 8.4 Lytons. Now add city Improvements (50% for market=4.2, 50% for Bank=4.2) = 16.8 Lytons Lost.
(Now for Apolyton) 8 Com x 7 turns = 56 com. 80% of 56 = 44.8 beakers. Add imrovements (both Lib and Uni) = 89.6 beakers lost. Lytons: 20% of 56 = 11.2 + Improvements (Market and bank) =22.4 Lytons lost. To make matters worse, both of the Courthouses were rushed last turn to be finished this turn for 268 L each!
Now this is just an example. I am sure that in places like Uber Island the amount of loss for building a Police Station over a Courthouse is much worse.
The Building of Banks before Universities-
We currently have the Sci Slider set at 80% Sci and 20% Tax (and I don't see it dropping anywhere in the next 20 turns). This is a simple math question (unlike the Court v Pol as above) and I will use our situation in Rheims as an example. Rheims is currently producing 54 commerce per turn (with 1 lost to corruption) and has a net of 53. With the Sci slider set at 80%, we end up with 42.4 beakers and 10.6 Lytons. If we build a bank, we get +50% of 10.6, or 5.3 extra Lytons. If we build a university, we get +50% of 42.4, or 21.2 extra Beakers. Which would be more beneficial with our Slider set the way it is?
Not Building Hospitals immediately after Factories-
All our size 12 cities are stagnated until they build hospitals. All the extra food they produce is going to waste. Its not doing anything. If we build Hospitals as soon as we build factories, our populations will become more productive because the extra food they produce will actually be doing something!
One city specific gripe, Timeline-
This city has everything built except for a police station and hospital. I think that a hospital should still be built first for the reasons I gave in the above paragraph. I placed Wall Street in the Q because the city has no pressing need for a Police Station. It only has 4 lost shields and 5 lost commerce. A PS will only give about 4 extra shields (big deal when it already nets 54) and will save only 2 com (which would be eaten up by the maint cost of a PS). Once Timeline starts to work of WS, it will only take a max of 6 turns to build. Additional, we can't use a GL to rush WS like Joncnunn said in the orders thread as saving him for a Wonder of the World (most likely the UN) has won out.
Joncnunn- Just so you know, I have gone and made changes to my builds and "Q's" in my placeholder as you ordered, but I think you should look at these arguments.
My wrists hurt from all that typing....
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