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  • Term 8 Domestic Minister Issues

    This is the thread for doestic ministry issues. Suggestions are welcome in this thread not only from the Regional Governors, SMC and their staffs, but also from the general public.

    But please wait for the last Term 7 Chat (currently in progress as I type this) and check the latest turn file prduced from it to end before posting and responding to the following:

    As I see it, these are the major issues likely to still be in effect when term 8 begins, in order of priority:

    1. War Werrious problem / possiblity of govt collapse.

    Regional governors are asked to note the # of unhappy citizens in each city in their province and when > 0, also denote where the unhappiness is coming from. (What % is Give Peace a Chance? What % is No More Draft; Hell No We Won't Go)

    2. Getting adequate defenses.

    3. Reintegeration of surplus workers.

    4. Boosting the economy.

    The new term 8 RGs are asked to place the following to the head of the queues split between military and domestic in most cities where the switch wouldn't lose shields.

    Military : Infenty (Try to get 5-7 to complete in this coming turn chat)

    Domestic : Police Stations in cities without them.
    Last edited by joncnunn; January 21, 2003, 16:06.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

  • #2
    you mean placin them on top of the queue, only if we don't wast shields by doing so?

    Aidun
    "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
    Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

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    • #3
      Aidun, yes.

      There are some cities which are exceptional that should build other things; RGs should use their judgement.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

      Comment


      • #4
        FYI, SMC Meshelic has made a few requests in the orders thread for the coming turnchat.
        "Close your eyes, for your eyes will only tell the truth,
        And the truth isn't what you want to see,
        Close your eyes, and let music set you free..."
        - Phantom of the Opera

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        • #5
          Posted by Meshelic in the "next turnchat discussion thread" :


          Originally posted by Meshelic

          I humbly request the training and construction of the following units; their birth-city is of no consequence...

          5-7 Infantry to support the continued war in Germany
          1-2 Ironclads to bolster our current Navy so it may protect our shores (and sink those Japanese ships, which are superior in number)

          Additional artillery is not necessary, IMHO we have a sufficent artillery corps. However, due to our advancements in technology, Cavalry are becoming rather ancient, especially when thrown against Infantry defenders. I will not request Cavalry to be built during my term.

          If each RA could authorize building 1 Infantry in their seperate regions, that would most likely suffice, although I understand that this request may not be possible immediately.

          I will post my review of the military shortly. Thanks

          - SMC Meshelic
          RIAA sucks
          The Optimistas
          I'm a political cartoonist

          Comment


          • #6
            Thank you Aro and Shiber for posting my unit requests...
            Former Supreme Military Commander of the Democratic Apolyton States, Term 8
            Former Chairman of Apolyton Labor Party

            Comment


            • #7
              Minor edit to top post to reflect Infentry counts requested.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

              Comment


              • #8
                Note that the planned Vetos of previous administion builds are now in my orders.

                Term 8 Regional Governors, please have your orders reflect these vetos.

                Thanks
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                Comment


                • #9
                  Courthouses should remain a priority as well (which I assume would be done for cities w/o police stations OR courthouses ).

                  A number of cities have such horrendous waste that it would be more efficient to rush a courthouse and rush a police station before having it build anything else. Much of Central Apolyton and Uber Isle falls into this category, though I did do some to move this plan forward during the last 2 turnchats of my administration.
                  Long-time poster on Apolyton and WePlayCiv
                  Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                  7th President of Apolyton in the 1st Civ3 Democracy Game

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                  • #10
                    Uber Island had both Court Houses & Police Stations in all cities before the vetos, and still does now.

                    The difference there is that I moved the Police Stations were moved up in front of Court Houses there strictly because of War Werrious issues, which will continue to increase until a Peace Treaty with Germany is signed.
                    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                    Templar Science Minister
                    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                    Comment


                    • #11
                      Hmmm... for some reason, I was thinking that Courthouses were required before Police Stations. It makes the most sense to build PS before Court. I will write that into my orders.
                      Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                      '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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                      • #12
                        Just a few minor points, questions and arguements (didn't ET tell you I do this sorta thing?)

                        The building of Police Stations before Courthouses-
                        When this question is first posed, it looks simple. Police Stations do more. They do everything a Courthouse does and more. The problem- They cost twice as much. I bring two prime examples of where it is completely wrong to build Police Stations before Courthouses. Banana HQ and our Glorious Apolyton. Both are set to finish Courthouse next turn. Our DM, Joncnunn, has saw fit to order the switch from these Courthouses to Police Stations. A switch will not loose any shield storage in either, however, the effect of not having a Courthouse while the Police Station waits to be completed is staggering. Building a Courthouse will take 7 more turns to complete. That works out to alot of lossed potential. About 4 shields to each cities production (2 from reduced loss then +1 for Fact and +1 for Hydro) per turn (4x7=28 two cities means 56 lost shields). A Courthouse will also save about 6 and 8 commerce to Banana HQ and Apolyton respectivly. That works out to be (for Banana HQ) 6 Com x 7 Turns = 42 com total. With Sci slider set at 80%, that = (80% of 42) 33.6 beakers. Now take the beakers and add 50% (for the Lib = 16.8 beakers) and we get 50.4 beakers Lost. Lytons = (20% of 42) 8.4 Lytons. Now add city Improvements (50% for market=4.2, 50% for Bank=4.2) = 16.8 Lytons Lost.
                        (Now for Apolyton) 8 Com x 7 turns = 56 com. 80% of 56 = 44.8 beakers. Add imrovements (both Lib and Uni) = 89.6 beakers lost. Lytons: 20% of 56 = 11.2 + Improvements (Market and bank) =22.4 Lytons lost. To make matters worse, both of the Courthouses were rushed last turn to be finished this turn for 268 L each!
                        Now this is just an example. I am sure that in places like Uber Island the amount of loss for building a Police Station over a Courthouse is much worse.

                        The Building of Banks before Universities-
                        We currently have the Sci Slider set at 80% Sci and 20% Tax (and I don't see it dropping anywhere in the next 20 turns). This is a simple math question (unlike the Court v Pol as above) and I will use our situation in Rheims as an example. Rheims is currently producing 54 commerce per turn (with 1 lost to corruption) and has a net of 53. With the Sci slider set at 80%, we end up with 42.4 beakers and 10.6 Lytons. If we build a bank, we get +50% of 10.6, or 5.3 extra Lytons. If we build a university, we get +50% of 42.4, or 21.2 extra Beakers. Which would be more beneficial with our Slider set the way it is?

                        Not Building Hospitals immediately after Factories-
                        All our size 12 cities are stagnated until they build hospitals. All the extra food they produce is going to waste. Its not doing anything. If we build Hospitals as soon as we build factories, our populations will become more productive because the extra food they produce will actually be doing something!

                        One city specific gripe, Timeline-
                        This city has everything built except for a police station and hospital. I think that a hospital should still be built first for the reasons I gave in the above paragraph. I placed Wall Street in the Q because the city has no pressing need for a Police Station. It only has 4 lost shields and 5 lost commerce. A PS will only give about 4 extra shields (big deal when it already nets 54) and will save only 2 com (which would be eaten up by the maint cost of a PS). Once Timeline starts to work of WS, it will only take a max of 6 turns to build. Additional, we can't use a GL to rush WS like Joncnunn said in the orders thread as saving him for a Wonder of the World (most likely the UN) has won out.

                        Joncnunn- Just so you know, I have gone and made changes to my builds and "Q's" in my placeholder as you ordered, but I think you should look at these arguments.

                        My wrists hurt from all that typing....
                        Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                        '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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                        • #13
                          I agree with everything said in the above post.
                          Last edited by Shiber; January 23, 2003, 12:57.
                          "Close your eyes, for your eyes will only tell the truth,
                          And the truth isn't what you want to see,
                          Close your eyes, and let music set you free..."
                          - Phantom of the Opera

                          Comment


                          • #14
                            Thank you donegeal
                            Timeline is an excellent candidate for WS. It can build it fast, and corruption is low enough so the PS is not a priority. Generally speaking our hospital build rate only needs to be fast enough to keep our beaker rate above what we need to do techs in 4 (turns). We will need more hospitals over time, but do not need all of them at once.

                            An example of a priority hospital is "Here it is". This city with a hospital and worker addback will be a shield monster. Not as big as Ferropolis, but still impressive. It is one of the reasons I fought so long and hard to get the hills and mountains of old france enabled via palace move.
                            I used to be a builder. That was before I played Civ III

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                            • #15
                              Originally posted by roadcage
                              An example of a priority hospital is "Here it is". This city with a hospital and worker addback will be a shield monster. Not as big as Ferropolis, but still impressive. It is one of the reasons I fought so long and hard to get the hills and mountains of old france enabled via palace move.
                              I concur, roadcage.

                              Currently Here It Is is building a Hospital, with completion in 3 turns. I read about our SMC request for a few more Infantry, and Here It Is is one of few cities in Old France in a position to help out, so I changed the current build to an Infantry, to be completed in 2 turns. Next, our DM ordered that it build a Police Station before a Hospital, so my order for the Here It Is queue is now: Infantry, Police Station, Hospital, Colosseum. I didn't really have a problem with the counter-order because the city is a production monster, and will be finished each the Police Station and Hospital in 4 turns anyways.

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