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  • Orders Thread for 1320 A.D. Chat

    This is the orders thread for the 1320 A.D. Chat. It will be the last chat of Term 7. It will be held THIS FRIDAY (January 17th) at 1900 GMT (2 p.m. EST).

    (yes, I did the conversion from GMT to EST correctly this time )

    Please give orders for the following turns:

    Turn 1 (1320 A.D.)
    Turn 2 (1330 A.D.)
    Turn 3 (1340 A.D.)
    Turn 4 (1350 A.D.)
    Turn 5 (1360 A.D.)
    Turn 6 (1370 A.D.)

    It is almost certain that we will not complete this entire set of orders in the chat on Friday (war turns take too long). New ministers and RA's can alter the orders left for them by their Term 7 predecessors, but at least have something to work with (may make the transition easier?).

    Thank you everyone.

    -----------------

    EDIT:

    As a reminder, if I am unable to be present for the entire chat (it's entirely possible this Friday), this is the chain of command for Presidential duties/powers:

    President Arnelos
    Vice President Panag
    Domestic Minister Spiffor
    Supreme Military Commander E_T
    Foreign Affairs Minister ManicStarSeed
    Last edited by Arnelos; January 15, 2003, 16:13.
    Long-time poster on Apolyton and WePlayCiv
    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
    7th President of Apolyton in the 1st Civ3 Democracy Game

  • #2
    FAM Orders for Turn Chat

    These orders are Final

    DO NOT TRADE BETWEEN TURNS!
    Make peace with Rome ONLY if ALL MPPs are expired.
    10 turns to peace with Germany.

    Zulu are willing to pay 37 GPT for Atomic Theroy, We should sell it to them to keep India from recovering any gold., but I do not trust them. I remember well... I leave it for the President to decide this.

    No big GPT for tech deals with Japan. Lux is ok. They hurt themselves if they break it.

    Do not ask the Japanese to leave or declare war.

    SMC,DM,PREZ..... Place troops in any city that the japanese can reach befor the end of the turn.


    Now the turn breakdown......

    Turn 1 (1320 A.D. Current)
    Do not trade anything this turn.

    Turn 2 (1330 A.D.)
    Sell insence to Iroquois fo as much as possible.
    With Japan: Let silks for dyes ride if possible. They might be letting the deals expire and are preparing for war.. Watch carefully.


    Turn 3 (1340 A.D.)

    Turn 4 (1350 A.D.)

    Turn 5 (1360 A.D.)
    Cancel all MPPS unless we really feel threatened by the tresspassing Japaneese. The MPPs can ride untill we desire peace with Rome, but the MPPs must be cancled first.

    Make peace with ROME at this time unless we have MPPs that can activate again or the President and SMC determine it is better to wait a few turns for any number of strategical reasons.

    This is the turn (and not before) to sell electronics to India. We can get furs and all the GPT they have for it.

    Turn 6 (1370 A.D.)
    See if we can get more GPT from india for Dye
    Last edited by ManicStarSeed; January 17, 2003, 14:30.
    Remember.... pillage first then burn.

    Comment


    • #3
      Old France Orders

      Orders for Old France


      Rush Requests

      Dijon - Aqueduct (184L, -20L per turn)
      WF - 1,5,6,7,8,16

      Hole In The Wall - Aqueduct (160L, -44L per turn)
      WF - 3,4,9,10,11,12

      Syracuse - Temple (112 Lytons, -4L per turn)


      Worker Integration Request

      Los Alamos - 2 workers
      WF - 1,2,3,4,5,6,7,10,14,15,20



      Turn 1 (1320 AB)

      Macross City
      Q - Infantry, Hospital, Infantry
      WF - 1,2,3,5,7,8,10,11,13,14,16,17 (assuming pollution is cleaned up right away)

      Here It Is
      Q - Infantry, Hospital, Infantry
      WF - 1,2,3,4,5,6,7,9,10,14,19,20

      Jerusalem
      Q - Factory, Courthouse, Hospital
      WF - 1,2,3,4,5,6,7,8,16,17,19,20

      Lhasa
      Q - Aqueduct, Marketplace, Factory
      WF - 1,2,4,9,16,17

      Ferropolis
      Q - Iron Works, Factory, Hospital
      WF - 2,3,4,5,6,7,10,11,12,13,17,19

      Port of Where Its At
      Q - Aqueduct, Harbor, Marketplace
      WF - 2,3,4,9,12,20

      Los Alamos
      Q - Factory, Harbor, Hospital
      WF - 1,2,3,4,5,6,10,15,20

      Arcadia
      Q - Aqueduct, Marketplace, Factory
      WF - 4,8,15,16,19,20

      Dijon
      Q - 1,6,8,18,19,20
      WF - Aqueduct, Harbor, Marketplace

      Hole In The Wall
      Q - Aqueduct, Marketplace, Factory
      WF - 1,2,3,8,12,14

      Brundisium
      Q - Courthouse, Marketplace, Library
      WF - 3,11

      Syracuse
      Q - Temple, Courthouse, Aqueduct
      WF - 3,5


      Turn 2 (1325 AB)

      Nothing


      Turn 3 (1330 AB)

      Los Alamos grows (size 12)
      WF - 1,2,3,4,5,6,7,8,10,14,15,20

      Brundisium (size 3)
      WF - 2,3,11


      Turn 4 (1335 AB)

      Nothing


      Turn 5 (1340 AB)

      Nothing


      Turn 6 (1345 AB)

      Arcadia completes Aqueduct and starts growing
      WF - 5,15,16,17,19,20
      Last edited by Hot Mustard; January 17, 2003, 10:35.

      Comment


      • #4
        I will not be able to go to the chat because of a birthday party (the 4th I attend this week, and only one was mine ).

        Well, placeholder for DM orders
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
        "I never had the need to have a boner." -- Dissident
        "I have never cut off my penis when I was upset over a girl." -- Dis

        Comment


        • #5
          Well, Happy Birthday Spiffor

          As for me, I can Try to Attend, but will not be able to do the game until after 4:30 EST (as the main Box is being used for pay work up until then). I can try to have teh game up on my VERY SLOW Box, but I can not play (i.e. run) the chat from it.

          Deputies for the Chat:
          1) SMC Elect Meshelic
          2) Aggie

          Turn 0 (1320)
          Bombard Frankfurt & Berlin
          Move teh Army into position to fight the next turn
          Targets of Opertunity Only for Rome & Babs.

          Turn 1 (1325)
          Bombard Frankfurt & Berlin
          Take Frankfurt with teh Army & Cav. (there is an Art in Frankfurt, so attack with a vet Cav first)
          Depending on the number of Germans left & the level of Resistance & the number of Improvements that are captured, then Frankfurt will be abandond and a New City built in it's place (move the settler up first, sell all Improvements first).

          Turn 2 (1330)
          Move the Frankfurt Arts to a position to support the Berlin Arts and Pound Berlin into the Ground.

          Turn 3 (1335)
          Bombard Berlin and depending on the level of Wounded Cav that have healed, see if we can take Berlin this turn, if not, wait for the next turn.

          Turn 4 (1340)
          Bombard & Take Berlin (or move the Arts to Lepzig and start to work on it)

          Turn 5 (1345)
          Last turn for the War, I beleave, Bombard Lepzig before making peace with Germany. If the Corolation of Forces is sufficent for taking Lepzig, them take it and Possibly Raze it (this will be decided on from several factors. Then make Peace.

          At all times, when Reporting the results of an attack, please also report what is showing.
          Example: firing 3 Arts - 4/4 Fort Rif now 2/4, 4/4 Fort Rif now 1/4 (3/4 Fort Rif showing), whif
          The first didn't need to report what was showing, because it was implied from the result of the second.

          Keep Japanese from getting to an undefended City, but DO NOT completely box them in with Workers.

          E_T
          Come and see me at WePlayCiv
          Worship the Comic here!
          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

          Comment


          • #6
            Originally posted by E_T
            Deputies for the Chat:
            1) SMC Elect Meshelic
            Now, you don't really know whether mrmitchell's excellent political organization is going to bus another 10-15 voters to the polls in the last 24 hours of the race and steal the election
            Long-time poster on Apolyton and WePlayCiv
            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
            7th President of Apolyton in the 1st Civ3 Democracy Game

            Comment


            • #7
              Orders for Central Apolyton

              Rename Region CLASSICAL APOLYTON.

              That can be debated later actually. My most pressing concern, is the Japanese Invasion of our heartland. I WANT AT LEAST THREE INFANTRY IN GOTHAM AND BANANA HQ NOW!!!. I don't care where they come from or how they get there, just get them there. If the Shogun was to attack, he could reach both of these cities next turn with 2 Cavalry. I want at least three in each as I don't want to even take the chance of loosing either city.

              Ok, on with it now...

              Builds and "Q" changes (in red):

              Rheims: Factory, Inf, Hos, Uni, Bank, Col
              Port Rouge: Factory, Inf, Hos, Uni, Bank, Col
              Opiadom: Factory, Hos, Uni, Bank, Col
              Chartres: Inf, Court, Hos, Harbor, Uni, Bank, Col
              Timeline: Inf, Hos, Wall Street
              Termina: Court, Hos, Harbor, Uni
              Gotham: Bank, Hos, Col
              Banana HQ: Court, Police, hos, Col, Uni
              Tassagrad: Factory, Court, Police, Hos, Col
              Apolyton: Court, Police, Hos, Col, INTELLIGENCE AGENCY (This way, Apolyton will still have a little do-dad after its name. Sorry Mesh. Don't kill me now, please Mr. Shadow Service!)

              Timeline, Termina and Gotham all need to be looked at to determine if they need Police Stations after Hoovers gets built.

              I am only requesting two rushes with these orders:
              Rush Bank in Gotham for 232L this turn.
              Rush Factory in Tassagrad for 140L this turn.
              Last edited by Donegeal; January 16, 2003, 11:43.
              Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
              '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

              Comment


              • #8
                I won't have the time to look deeply into it. Please build courthouses in the cities which need them most urgently (Apolyton and Banana HQ IIRC), and please order according to your judgment
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

                Comment


                • #9
                  Originally posted by donegeal
                  Place holder for Central Apolyton (hmmm... think of renaming it Old Apolyton now that the capital has moved)

                  I am probably going to have lots of 'Q' changes, anyone object to me updating that sav (when I come out with the orders), or should I let Spiffor check it out first?
                  Pre Chat Q changes are always most welcome. Just repost the save here and list them and the DM can make any other changes that he deems neccesary, IMHO.

                  E_T
                  Come and see me at WePlayCiv
                  Worship the Comic here!
                  Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                  Comment


                  • #10
                    Upper Apolyton Orders

                    Turn 0 - 1320
                    All orders for this turn have been done in the save posted belew.

                    Turn 1 - 1325
                    Loveshack: Pop growth. WF to 1-2-3-4-7-8-9-10-11-18-19-20
                    Ubergorsk: WF to 1-2-3-4-5-6-7-8-10-11-19-20 (move workers on 12 and 13 to 2 and 10)
                    Oak Ridge: Pop growth. WF to 2-3-4-5-10-11-12-14-16-17
                    Seeberg: Pop decrease. WF to 1-2-6-8-9-15-16-17-19-20
                    Del Monte: Pop decrease (settler). WF to 1-3-4-5-7-8-11-13-14-15-19

                    Turn 2 - 1330
                    Geofront: Pop growth. Change WF to 2-3-4-5-6-8-10-11-12-13-14-15
                    Seeberg: Pop growth. WF to 1-2-4-6-8-9-15-16-17-19-20
                    Del Monte: Pop growth. WF to 1-3-4-5-7-8-10-11-13-14-15-19

                    Turn 3 - 1335
                    No orders.

                    Turn 4 - 1340
                    No orders.

                    Turn 5 - 1345
                    Oak Ridge: Pop growth. WF to 1-2-3-4-5-10-11-12-14-16-17

                    Rush Requests
                    Only one request: the Factory in Loveshack for 424 lytons; cheaper by 48 lytons/turn. (Loveshack has ~50% corruption after the palace move and needs to get working on a courthouse ASAP.)
                    Last edited by Kloreep; January 16, 2003, 23:34.

                    Comment


                    • #11
                      I just remembered that I won't be able to repost any save I do because I don't have patch 1.21f any more (can't find it on my hard drive and I am too lasy to go download it again, uninstall, blah, blah blah) so I guess I'll just have to stick it to Spiffor and Arne one last time...
                      Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                      '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

                      Comment


                      • #12
                        Orders for Ghengland (Old Persia)

                        My second and last set of orders as RA of Ghengland.

                        Special requests

                        A Japanese frigate+galley stack is on the coast of Arbela and within our territory. I request a reinforcement of two infantry to Arbela and one infantry to Tarsus.

                        QUEUE CHANGES

                        Willsbury: build: Ironclad, queue: Police Station, University, Colosseum, Bank.
                        Port of Malignance: build: Ironclad, queue: Hospital, Police Station, University, Colosseum, Bank.
                        Ghengistown: build: Hospital, queue: Police Station, University, Colosseum, Bank.
                        Antioch: build: Hospital, queue: Police Station, Colosseum, Bank.
                        The Forbidden City: queue: Hospital, Police Station, Colosseum.
                        Muncie: queue: University, Police Station, Colosseum.
                        Bacteria: queue: Hospital, University, Police Station, Colosseum, Bank.
                        El Duderino: queue: Hospital, University, Police Station, Colosseum, Bank.
                        Tarsus: build: Factory, queue: Ironclad, Hospital, University, Police Station, Colosseum, Harbor, Bank.
                        Arbela: queue: Hospital, Police Station, Colosseum, Bank.

                        WF CHANGES

                        Two cities will grow to size 12. Allow the computer to reconfigure WF allocation.
                        Willsbury, the only city (now a Metropolis, actually) that has a Hospital will only grow in 6 turns.
                        Last edited by Shiber; January 17, 2003, 08:42.
                        "Close your eyes, for your eyes will only tell the truth,
                        And the truth isn't what you want to see,
                        Close your eyes, and let music set you free..."
                        - Phantom of the Opera

                        Comment


                        • #13
                          Here's a new save. It has my changes + Shiber's changes above. (Note that I did not make any changes in Tarsus, as Shiber's orders waste shields.) My orders beyond 1320 will be edited in above. My changes to save:
                          Napoleton: Change WF to 3-4-5-7-9-11-12-17-20 (8 worker to 7). Change queue to Marketplace-Factory-Artillery-Colosseum
                          San Cortes: Change queue to Factory-Police Station-University-Colosseum-Bank
                          Chiquita: Change queue to Factory-Artillery-Colosseum-University-Artillery-Bank
                          Del Monte: Change queue to Settler-Colosseum-Infantry-Hospital
                          Seeberg: Change queue to Settler-Police Station-Artillery-Bank-Infantry-University
                          Oak Ridge: Change queue to Courthouse-Factory-Colosseum
                          Ubergorsk: Change queue to University-Infantry-Bank-Colosseum
                          Geofront: Change WF to 2-3-4-5-6-8-10-11-13-14-15 (move worker on 1 to 3)
                          Gaia: Change queue to Police Station-Artillery-Colosseum-Bank
                          Loveshack: Change queue to Factory-Courthouse-Police Station
                          Attached Files

                          Comment


                          • #14
                            Re: Orders for Central Apolyton

                            Originally posted by donegeal

                            Apolyton: Court, Police, Hos, Col, INTELLIGENCE AGENCY (This way, Apolyton will still have a little do-dad after its name. Sorry Mesh. Don't kill me now, please Mr. Shadow Service!)


                            I've actually been looking forward to the creation of the Intelligence Agency for a long time now! (maybe we can call our agents Shadows?)
                            Former Supreme Military Commander of the Democratic Apolyton States, Term 8
                            Former Chairman of Apolyton Labor Party

                            Comment


                            • #15
                              Uber Isle RA Orders

                              Edited because some orders to build courts already had them in the city

                              1320
                              Another Glorious City:
                              -queue to factory-court-police

                              Neon Uber City:
                              -queue to court-market-police

                              Boomtown:
                              -queue to market-court-police

                              Solace:
                              -queue to market-harbour

                              Whelsh Coast
                              -queue to market-police
                              -WF to 2,3,4,8,9,11,12

                              Shiberport
                              -queue to Harbour-police-barracks

                              1325
                              Boomtown
                              -Order restored: rush market (if not due to be completed in 1 turn)

                              1330
                              Another Glorious City
                              -Growth: Work tile 11

                              Boomtown
                              -Built market; growth (I think): WF to 1,2,3,4,5,6,8,10,15,17,18,20

                              Shiberport
                              -growth: work tile 8

                              1335
                              Whelsh Coast
                              Growth: Work tile 15

                              1340
                              Solace
                              -Growth: Work tile 5

                              I believe there are no more orders for the next turns; I will review the save in between chats to verify this. I will also extend the length of a few queues.

                              Requested Rushes
                              Boomtown Market (in orders - urgent)
                              AGC factory
                              AGC courthoush (after factory)
                              Solace market
                              Neon Uber Courthouse
                              Last edited by Panzer32; January 17, 2003, 09:06.
                              Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                              King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                              ---------
                              May God Bless.

                              Comment

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